Skip to content

Posts from (Hero - Rogue) in Heroes 4 Auto-translated

4.0 (2 ratings)
Open
How does the Rogue hero class affect gameplay?
77 voters
Single choice Public votes
Sign in to participate in this poll.
Poll results will be visible after you vote or when the poll closes.
User Avatar
#32
Auto-translated
Yeah. Night, OptiMAL doesn't believe that you get a lot of experience for defeating monsters.
In reply to HiddenHorror
User Avatar
#33
Auto-translated
HiddenHorror;67220
Yeah. Night, for example, doesn't believe that you get a lot of experience for deceiving monsters.
When a hero passes by a neutral monster that doesn't notice him, the hero receives 75% of the experience as if he had defeated the monster. There can be three obstacles to obtaining this experience:
1. The hero has units in his army (a thief is an exception for level 1 monsters) or a hero without the "stealth" skill of the corresponding level.
2. The monster is fighting under some flag.
3. Experience is not awarded for deceiving the hero.
P.S. What I wrote is probably known to everyone. But just in case...
User Avatar
#34
Auto-translated
A thief is good. But not when "Scouting" is the main skill of your army's main hero. Leveling it up for a hero who already has Magic or Combat skills won't hurt. But it's better when it's the second or third hero in your army. Then it's great!

But what I like most is that he moves slowly on land but swims quickly, not that he can steal things quietly. That's not for me!
In reply to HiddenHorror
User Avatar
#35
Auto-translated
HiddenHorror;67220
...OptiMAL doesn't believe that you get a lot of experience for defeating monsters.
Even if you get a lot of experience, so what? You wander around the map alone, without an army, leveling up, and an enemy attacks your castle and easily captures it. And what does that mean? One man is an army?:)
:D
User Avatar
#36
Auto-translated
There's no point in having a hero run around alone. They should have at least a small army. You never know what might happen. But in general, it's better to focus on defending the castle. In that case, a Rogue isn't necessary. A Lord is better (and you can upgrade their magic later). This way, the Rogue becomes the third hero. It's the optimal approach.
User Avatar
#37
Auto-translated
I enjoy playing with a single rogue. Then, I find an agile guard's halberd and a mask of terror (or... whatever its name is?), and I mow down monsters with the halberd completely unpunished. Meanwhile, in the group, there's a mage, a tactician, and an army, while the rogue steals resources and captures artifacts and mines. I admit, I haven't played with many good players((( I don't have any acquaintances like that. But I'm pretty good at Heroes 4 (at least, I think so). Maybe someone lives in Penza? I would gladly play with any player who knows how to play.
P.S. I like finding artifacts the most with a rogue; sometimes, very cool creeps guard them, and he sneaks around))) and steals the artifact. Then, he shares it with other heroes.
In reply to Пандора
User Avatar
#38
Auto-translated
Pandora;67337
A thief is good. But not when "Scouting" is the main skill of your army's main hero. Leveling it up for a hero who already has Magic or Combat skills won't hurt. But it's better when it's the second or third hero in your army. Then it's great!

But what I like most is that he moves slowly on land but swims quickly, not that he can steal things quietly. That's not for me!
A thief can do more than just steal and move quickly. In naval battles, with a developed "sailing" skill, he will strengthen the army, and that's already a tactic. A thief is a very versatile hero!
In reply to HiddenHorror
User Avatar
#39
Auto-translated
HiddenHorror;67406
I enjoy playing with just one rogue. Then, I find a nimble guard's halberd and a mask of terror (or... whatever its name is?), and I mow down monsters with the halberd completely unpunished. Meanwhile, a mage, a tactician, and an army are moving around in the group, while the rogue steals resources and captures artifacts and mines. I admit, I haven't played with many good players((( I don't have any acquaintances like that. But I think I'm pretty good at Heroes 4. Maybe someone lives in Penza? I would gladly play with any player who knows how to play.
P.S. I like finding artifacts the most when playing as a rogue; sometimes, very cool creeps guard them, and he just sneaks around))) and steals the artifact. Then he shares it with other heroes.
Running around with one hero, then switching, then this, then that... That takes time, and time is precious in the game.
:D
User Avatar
#40
Auto-translated
2 BASO
Hmm... I never thought about sailing, I should experiment with it.
2 OptiMAL
You might be right, or you might be wrong. Until we play a game, we'll argue endlessly (although it's more of a discussion).
I'll repeat the question: Who lives in PENZA? People, please respond.
In reply to HiddenHorror
User Avatar
#41
Auto-translated
Pandora;
There's no point in having a single hero run around alone. They should have at least a small army. You never know what might happen. But in general, it's better to focus on defending the castle. In that case, a Rogue isn't needed. A Lord is better (and then upgrade their magic skills). This way, the Rogue becomes the third hero. This is the optimal approach.

Hmm... I rarely run around with an army... only at the beginning, up to around level 14... and sometimes even less...
...That's why I love Heroes IV, because you can run around with a single hero... Maybe you like the third heroes and that's why you're developing that habit, and now it's carrying over to the fourth game?
Там где льётся свет - позже правит тьма.

Основные правила портала www.HeroesWorld.ru

ФЛУДОВСКИЕ ССЫЛКИ!- сообщить о бесполезной теме/сообщении.
User Avatar
#42
Auto-translated
Yeah, me too. If I play as a mage, my army follows behind the hero because a mage hero can handle things on their own with neutral creatures (resurrection potions are great).
Level 13-14 is when you get access to level 5 spells.
1) Slow + Phantom (+Hypnotize?)
2) Necromancer... and there's nothing more to say (it's too easy for him), he's been strong from the beginning... Slow + Poison, and he walks around the map while you're fighting (knock-knock, knock-knock, who's there? It's Death, and what? And THAT'S IT!!!)
3) Nightmares + Implosion, and that's it...
4) Druid, and everything is clear, summoning dragons and phoenixes.
User Avatar
#43
Auto-translated
Maybe you also like the third installment of Heroes, and that's why you still have a habit from it, and now you're also developing your skills in the fourth game?

But you're wrong :) Yes, I play the third game, but very rarely, and I don't really like it. I like the fourth game. But running around with just one hero is both dangerous and not interesting, especially if he's the main one.
User Avatar
#44
Auto-translated
And it’s a shame, resurrection shrines always come in handy, and losing troops is a bad thing.
User Avatar
#45
Auto-translated
This is a game. You need to use your army. I'm not arguing that if the hero is secondary, then you can run around a bit. If someone likes it. However, this mainly applies to Barbarians and Rogues. With the others, you won't be able to run around much. For example, try playing as a Lord. You'll be overwhelmed in the very first battle with neutral creatures of level 1...
In reply to HiddenHorror
User Avatar
#46
Auto-translated
Losing troops is always bad, but to avoid losing them, you need to use them effectively. If we're talking about Chaos, you build Medusas, and your army already has 2 ranged units (Orcs and Medusas) + a Chaos Mage.
:D