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(Hero - Rogue) in Heroes 4

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#42
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Yeah, me too. If I play as a mage, my army follows behind the hero because a mage hero can handle things on their own with neutral creatures (resurrection potions are great).
Level 13-14 is when you get access to level 5 spells.
1) Slow + Phantom (+Hypnotize?)
2) Necromancer... and there's nothing more to say (it's too easy for him), he's been strong from the beginning... Slow + Poison, and he walks around the map while you're fighting (knock-knock, knock-knock, who's there? It's Death, and what? And THAT'S IT!!!)
3) Nightmares + Implosion, and that's it...
4) Druid, and everything is clear, summoning dragons and phoenixes.