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Posts from [2x2 Tournament] Double Up [SoD]

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#219
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zloy_romantik (Blue, Castle, Valya, Clavius)+ wariator (Green, Citadel, Kreg, Kreg) def albertti0 (Red, Rampart, Ivor, Ivor)+ leosnow (Brown, Swamp, Bron, Bron) Jeb 126
Well, we finally slogged through this long-suffering game—"slogged" is exactly the word, I can't think of another. First, one opponent unexpectedly vanished and reappeared only after some time, then a second one faded into oblivion, and for the last 3 turns (almost 4 hours), his timer just ticked away while the heroes stood still:smile04: :smile20:
Regarding the game—we took a rest and went for it. I have a decent respawn with 4 convenient hives, 1 confluence, 1 Dragon Utopia, but of the external dwellings only horses + stable, and money is tight—I decide to play through them. A few moves from the Castle, my partner's only road is blocked by grey geese, but on the plus side, they are guarding a Teapot:smile12:. Above there is a bird external dwelling, 2 confluences, 1 hive, 2 Dragon Utopias + an external market, which was very helpful:)
In the end, on turn 1 I have horses in the citadel, took a mini-hive and horse external dwelling; the Trong confluence wasn't useful. Clavius is standing before another 2 hives, but most importantly, the Town Portal scroll was captured. Both of us have earth magic, so from 115 in the secondary Tower, the Mage Guild is urgently being built;) . The greens have bears in the castle, took confluence 1; Kreg is preparing to hit ducks for the teapot on 121.
At the start of the second [week], GM4 is finished. I cleared the hives—only 28 ducks total, confluence 2, Town Portal to my partner, and we started taking Dragon Utopias. 2 were purely Sodovian—captain's hat, resistance necklace, a couple of cloaks, bags of gold, and other junk, but in the 3rd we got КВ and КЗ:smile20:
On 125 I hit my ГО; the castle is right under it. I send in the fools and see that the opponents are still just sitting on their respawns. Roma Town Portals there, takes the army and artifacts, takes another castle in the treasure zone and stays there. On 126 I plan to Town Portal there and go hit the swamp, luckily ГО is nearby. My partner hits the reds on his turn, but then Albertti asked to save for 5 min (he wanted to switch to another PC); we saved and waited long and unsuccessfully for leosnow to enter the game, but he never did. As it turned out, he hadn't been at his computer since 122, and brown was simply killing the timer:smile51:
Since this isn't the first time we've lost a huge amount of time because of opponents, they admitted defeat; moreover, a later reveal showed that neither had anything to oppose us with. An army of ducks, grey bears, archangels + implanter at 1700 left no chance even if they had somehow managed to unite by some miracle:rolleyes:
Thanks for the game and don't do this again:smile29: :D
296524052
Весна 2012.
In reply to злой_романтик
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#220
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zloi_romantik
zloi_romantik (Blue, Castle, Vala, Clavius) + wariator (Green, Citadel, Crag Hack, Crag Hack) def albertti0 (Red, Rampart, Ivor, Ivor) + leosnow (Brown, Fortress, Bron, Bron) Jebus 126
We finally finished this long-suffering game, and finished is exactly the right word, I can't find a better one. First one opponent suddenly disappeared and only reappeared after a while, then the second vanished into thin air, and for the last 3 turns (almost 4 hours) his timer just ticked down while the heroes stood still :smile04: :smile20:
About the game - we took the rest and went. I had a decent respawn with 4 convenient hives, 1 Griffin Conservatory, 1 Dragon Utopia, but from external dwellings only horses + a stable, and not much gold - I decided to play through them. My partner, a few moves from the castle, had the only road blocked by Gremlin geese, but they also guarded a Grail :smile12: . Above there was an external dwelling of birds, 2 Griffin Conservatories and 1 hive, 2 Dragon Utopias + an external market, which helped a lot :)
As a result, by day 1 I had horses in the Citadel, a mini-hive and an external dwelling of horses taken, the Griffin Conservatory was strong - didn't go in. Clavius is standing in front of 2 more hives, but importantly, the Town Portal scroll was captured. Both have Earth magic, so on 115 in a secondary Tower town, a Mage Guild is urgently being built ;) . The Green player has bears in the castle, 1 Griffin Conservatory taken, Crag Hack is preparing to hit the ducks for the Grail on 121.
At the start of the second week, Mage Guild 4 is built. I cleared the hives - total of 28 ducks, Griffin Conservatory 2, Town Portal to my partner, and we started taking Dragon Utopias. The first 2 were purely SoD-style - Captain's Hat, Pendant of Resistance, a couple of Cloaks, sacks of gold and other junk, but in the 3rd we got KZ and KV :smile20:
On 125 I hit my GO, right under it was a castle. I send the horses and see that the opponents are still sitting on their respawns. Roma Town Portals there, takes the army and artifacts, captures another castle in the treasure zone and stays there. On 126 I plan to Town Portal there and go hit the Fortress, luckily the GO is not far. My partner attacks the Red player on his turn, but then Albertti asked to save for 5 minutes (he wanted to switch to another computer). We saved and waited a long time unsuccessfully for leosnow to join the game, but we never did. As it turned out, from 122 onwards he wasn't at the computer, and the Brown player was just burning his timer :smile51:
Since this isn't the first time we've lost a lot of time because of opponents, they admitted defeat. Moreover, a post-mortem showed that neither of them had anything to oppose. The army of ducks, aged bears, Archangels + Implosion at 1700 left no chance even if they had miraculously managed to unite :rolleyes:
Thanks for the game and please don't do this again :smile29: :D
I confirm. I won't comment, I had a reason, but a purely personal one (I couldn't write back), and the opponents and my partner are not to blame. A tournament is a tournament. I apologize for the lost time. Thanks for the game.

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zloi_romantik

Thanks for the game and please don't do this again :smile29: :D
I hope for luck that there won't be such a coincidence of circumstances again. I don't like to let people down and waste time that will never come back. Sorry once again. :(
"Бороться, бороться, пока не покинет надежда, что может быть в жизни прекрасней подобной игры." В.Каверин "Два капитана".
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#221
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Roman provided a detailed and accurate description above; there's nothing more to add! Thank you all for playing!
Каждое поражение-навоз успеха!Герои как жизнь: непредсказуемы как городская маршрутка ,капризны как наши женщины,увлекательны как рыбалка в период нереста ,коварны и отвратительны если мышкой движет слюнявый читер! всё в них есть и это.......

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#222
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Ready to play, Team-A, write to us, and we'll agree on a time.
296524052
Весна 2012.
#223
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08.07.2013 rebelliuos (blue, Conflux, Thunar, Tazar) + Stizko (green, Tower, Neela, Neela) def Iamsamstan (red, Castle, Caitlin, Grindan) + aka.Ward3n (tan, Stronghold, Crag Hack, Crag Hack), teamwork, 125

We messed around with the draft, or rather during the very choice of towns - we had a brain fog and for some reason took Tower instead of Rampart :D
Nevertheless, in the end we took a couple of two-unit conservatories on the snow. And on the grass, there was also a two-unit and a one-unit. Tazar from a free prison on d111, elementals not built, little gold, the road winds unimaginably. But there are 4 external fire elementals and a couple of Dragon Fly Hives (8+8). Tazar picked up a scholar standing right on the road. With air magic. ГO - Wizard's horde. On the very first day, the opponents take a secondary hero, revealing Gunnar, which is a bit grim for the start. An ally enters the common zone first, taking two swamps. Moreover, one right next to ГO. These two swamps were built, with Wyverns and Serpents in citadels on the first week. And in Tower, only mages with plans to build the mage guild later. In our native town, we finally went for birds, and also colored an external pack of psychics by the end of the week. Good thing Dwarf and Medusa cottages were nearby, but it wasn't enough.
On d122, green Solmyr cunningly strikes the Wizards - minus 16 out of 80. Well, the next day Tazar steps in - with expert air and tactics (6 angels, 27 Wyverns, 27 fire elementals, 57 Gnolls, 9 psychics, 4 birds, and a dragon fly), wiping out the Wizards on quick combat - losing a bird, the dragon fly, and all Gnolls; didn't replay the fight. Further along the road, he beats a pack of Dendroids and a pack of Naga Queens (red orb) and becomes an expert in pathfinding and earth magic with stats 5-10-2-5 (none on primary stats, plus +1 on morale and +2 on duration). On d124, I take a jug from the Cavaliers! And I see the still-uncaptured central Inferno with a brown scout hero nearby. And in the other direction - Pandora's boxes with libraries behind a horde of Wyverns and Mighty Gorgons. The opponents capture the town earlier, then lose it again and recapture it, and Grindan manages to take the Pandora (with lvl 4 mage guild) behind the Wyverns and portal somewhere. They even unsuccessfully attack Tazar :) Well, the next day Tazar himself clears the road to the second Inferno, revealing a book of air magic. And my scout hero kills the opponent's scout hero with a pile of artifacts, then Crag Hack is forced to retreat from the sand on a goblin. The opponents surrender. And there was no utopia on the map, and there were pitifully few artifact stat boosts. Thanks for the interesting game!
#224
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08.07.2013 rebelliuos (blue, Conflux, Thunar, Tazar) + Stizko (green, Tower, Neela, Neela) def Iamsamstan (red, Castle, Caitlin, Grindan) + Ward3n (tan, Stronghold, Crag Hack, Crag Hack), teamwork, 125

That was a thing) This is our 2nd game with aka.Ward3n (the first was a training match), but we played it well overall, though there are always mistakes). On d111, Grindan arrives, immediately takes a pandora's box with 5k experience, levels Earth Magic, and starts tearing things apart right away (max Skeleton Transformer, Vampire's Mansion for 5 Vampire Lords) — everything falls into place smoothly with Oil, despite having 17 Naga Queens and 40 Pikemen in the army. Then he buys 8 heroes also on d111, breaks through the GO, and takes Inferno on a secondary hero at the zone border. The respawn is rich in gold, resources, and crypts, so I decide to play for Angels in the fort. On d117, Grindan takes a level 2 Griffin Conservatory almost without losses, on d121 a level 3 one, plus 2 Angels at home, but Crag somehow couldn't break the GO on d121 — if he had, we would most likely have steamrolled the game without a doubt; those artifacts that went to Taz would have been ours, but that's all speculation))). The treasure zone started with a very long road to Inferno, and we planned to split Grindan up and take a level 3 Griffin Conservatory on the ally's respawn. In Tower, there was a level 4 Mage Guild with Town Portal, but Taz and the green player's scouts prevented us from carrying out our plan. I managed to snatch a level 4 pandora's box from Taz, but that was where it all ended. The Elementals at level 5 were the last straw, and we decided to surrender. Thanks for the game!
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#225
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rebellious
08.07.2013 rebelliuos (blue, Conflux, Thunar, Tazar) + Stizko (green, Tower, Neela, Neela) def Iamsamstan (red, Castle, Caitlin, Grindan) + Ward3n (tan, Stronghold, Crag Hack, Crag Hack), teamwork, 125

We messed up with the draw, or rather when choosing the towns themselves – we had a brain freeze and somehow picked Tower instead of Rampart :D
Nevertheless, in the end, on snow we grabbed a couple of two-stat conservatories. And on grass there was also a two-stater and a one-stater. Tazar from a free prison on 111, elementals not built, little gold, the road winds unimaginably. But there are 4 external fire elementals and a pair of Dragon Fly Hives (8+8). Tazar picked up a Scholar standing right on the road. With air magic. ГО – a horde of Wizards. The opponents take a secondary on the first day, reveal Gunnar, which is a bit grim for the start. An ally enters the common zone first, takes two swamps. One right next to ГО. Those two swamps built Wyverns with snakes in citadels on the first week. And in Tower, only mages with plans to build the mage guild later. In my own town, I still managed to get birds out, and also painted an external of psychics by the end of the week. Fortunately, Dwarf Cottages and Medusa Cottages were nearby, but that wasn't enough.
On 122, green Solmyr tricks the Wizards – minus 16 out of 80. Then the next day, Tazar gets to work – with expert air and tactics (6 angels, 27 Wyverns, 27 fire elementals, 57 gnolls, 9 psychics, 4 birds and a Dragon Fly) he wipes out the Wizards on quick combat – minus one bird and the Dragon Fly, and all the gnolls, didn't replay the fight. Further on, following the road, he defeats a dendroid pack and a pack of naga queens (red orb) and becomes an expert in pathfinding and earth magic with stats 5-10-2-5 (none on parameters, but also +1 on morale and +2 on duration). On 124, I take a grail from the cavaliers! And I see an unclaimed central Inferno with a brown scout hero nearby. In the other direction – Pandora's Boxes with libraries behind a horde of Wyverns and mighty gorgons. The opponents take the town earlier, then lose it again and retake it, and Grindan manages to grab the Pandora (with a 4th guild) behind the Wyverns and portal somewhere. They even unsuccessfully try to bite Tazar :) Then the next day, Tazar himself clears the road to the second Inferno, revealing a book of air magic. And my scout hero kills the opponent's scout hero with a bunch of artifacts, and then Crag Hack is forced to retreat from the sand on a goblin. The opponents surrender. And there was no Utopia on the map, and artifacts for parameters were utterly negligible. Thanks for the interesting game!
Padyuchenko made me play as Tower, and on 117 ask why the hell I'm playing as it when Rampart was available...( :smile28:
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#226
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rebellious
08.07.2013 rebelliuos (blue, Conflux, Thunar, Tazar) + Stizko (green, Tower, Neela, Neela) def Iamsamstan (red, Castle, Caitlin, Grindan) + aka.Ward3n (tan, Stronghold, Crag Hack, Crag Hack), teamwork, 125

We messed around with the Dike, or rather when choosing towns - we had a brain fart and for some reason took Tower instead of Rampart :D
Nevertheless, in the end we took a pair of two-level Griffin Conservatories on snow. And on grass there was also a two-level and a one-level. Tazar from a free prison on day 111, air elementals not built, little gold, the road winds unimaginably. But there are 4 outer fire elementals and a couple of Dragon Fly Hives (8+8). Tazar picked up a scholar standing right on the road. With air magic. ГО - horde of Wizards. The opponents take a secondary on the first day, reveal Gunnar, which is rather gloomy for a start. An ally enters the common area first, takes two swamps. Moreover, one right next to ГО. These two swamps were built on, with Wyverns and serpents in Citadels on the first. And in Tower just mages with an eye on building the Mage Guild later. In my own town I still got to the birds, and also painted an outer facility of psychics by the end of the week. Good thing Dwarf and Medusa Cottages were nearby, but that wasn't enough.
On day 122, green Solmyr outwits the Wizards - minus 16 out of 80. Well, the next day Tazar gets to work - with expert air and tactics (6 angels, 27 Wyverns, 27 fire elementals, 57 Gnolls, 9 psychics, 4 birds and a dragon fly) he wipes out the Wizards on quick combat - minus one bird and dragon fly and all Gnolls, didn't replay the fight. Further on, going down the road, he beats a pack of Dendroids and a pack of Naga Queens (red orb) and becomes expert in Pathfinding and Earth with stats 5-10-2-5 (none on parameters, plus +1 on morale and +2 on duration). On day 124 I take the hot seat from the Cavaliers! And I see a still unclaimed central Inferno with a brown scout hero nearby. And in the other direction - Pandora's Boxes with Libraries behind a horde of Wyverns and Mighty Gorgons. The opponents capture the town earlier, then lose it again and retake it, and Grindan manages to take a Pandora's Box (with a 4th level Mage Guild) behind the Wyverns and portal somewhere. They even unsuccessfully nibble at Tazar :) Well, the next day Tazar himself clears the road to the second Inferno, revealing a book of Air magic. And my scout hero kills the opponent's scout hero with a bunch of artifacts, and then Crag Hack is forced to retreat from sand on a goblin. The opponents surrender. And there was no Utopia on the map, and artifacts for parameters were next to nothing. Thanks for the interesting game!
I confirm. Thanks for the game!
Sem played almost flawlessly.
I threw the game 100%.
My first mistake was making the brown Stronghold, knowing that Crag Hack was going to hit ГО.:smile21: . The second mistake was Grindan's inability to break into my Citadel and as a result losing a level-3 Griffin Conservatory. And the third decisive one, instead of going down the road to the central Castle, I GO with CRAG HACK to take a Dragon Fly Hive!:smile51: IDIOT! As a result, that day cost us the hot seat and consequently the loss of the center and the game... And they didn't want to take me as a noob...:o And the Mage Guild in Tower finished us off... no DD, no Fly, no Implosion
http://www.ex.ua/view_storage/902233322006 - saves
Когда рестартов не осталось, обязательно ждите Гурниссона без балисты:D

Комплимент который сделал мой день:
Катя ЭПИК барышня) вы бы видели как пялились на её сиськи молодёж) я та с девушкой был) но всё равно пялился ) потому что хорошие) (с) Browser

Слабая раздача, которую заиграл исключительно из-за колпака на 111. (с) Сатир

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#227
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If an ally has learned all the spells in the Pandor, can Guild Scroll 4 and 5 be used?
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#228
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marader-kisa
If an ally has learned all the magic in the Guildhall, can Guild Scroll 4 and 5 be used?
NO! Scrolls can only be used after building the Guildhall of the corresponding level, and no other way.
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#230
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rebellious
Only users with a Ukrainian IP address can download from this site.
Thank you, I have corrected it!
http://zalil.ru/34630992
Когда рестартов не осталось, обязательно ждите Гурниссона без балисты:D

Комплимент который сделал мой день:
Катя ЭПИК барышня) вы бы видели как пялились на её сиськи молодёж) я та с девушкой был) но всё равно пялился ) потому что хорошие) (с) Browser

Слабая раздача, которую заиграл исключительно из-за колпака на 111. (с) Сатир

#231
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13.07.2013 cuc9ctblu ( red , Dungeon , Shakti ) + shameonyou ( brown , Fortress , Tazar ) def. wariator ( blue , Castle , Valeska , Kyrre) + злой_романтик (green , Rampart , Ivor) 122 Teamwork

We used our only restart and began.

111. By the end of the first day we found a Dragon Fly Hive + 2 Griffin Conservatories. For Dungeon, the conservatory unit is taken immediately. I have a spread of only 5 heroes. External dwellings of Waspworts and Gnolls were found.

112. Good scouting came out on the second day. I found 3 more Griffin Conservatories and a Dragon Fly Hive on my respawn, an external dwelling of Cows, a ring + 1 free HP. My partner finds 2 external dwellings of Troglodytes :D.

113. On the second month, a Dragon Fly Hive and an external Marketplace were found. Shakti gets Logistics and Earth Magic, Antimagic in an external Magic Shrine (later they will give Wisdom :smile20: ). On my respawn I find 2 external dwellings of Lizardmen. My partner clears a Dragon Fly Hive behind Monks - up to 50, finds a level two Griffin Conservatory on his side.

114. I take the external dwelling of Cows and, after merging the army, take the Dragon Fly Hive with Tazar on 12 :eek: , great. There's a chain to take a Conservatory on the dirt, as well as a cleared Dragon Fly Hive on 4, with subsequent splitting and taking a level three swamp Conservatory. Oil is found.

115. We check Seer's Huts - they seek artifacts that I have, I defeat a loser in the Dungeon, give 2 artifacts - +10 and +5k gold respectively. It helped a lot. We build chains to clear Conservatories.

116. A Dragon Fly Hive on 6 is cleared, then the army is transferred to Shakti, who with Slow easily defeats a level 3 Conservatory, then takes another level one Conservatory. On my turn I take a level two Conservatory, transfer the army to another level three Conservatory, transport Wyverns for an upgrade, transport the army to the main objective.

117. Shakti steamrolls through the Castle cavalry, earlier we spotted a Sword +5 All around the respawn, we rush there. Another Cap of Knowledge +12 is found behind the Pegasi. Antimagic is in the pocket.

121. We transport the army to a Tower second month, where a level 3 Conservatory was found, then we transport the army back. We run towards the opponents' main objective. But then Kyrre comes rushing out at full speed, flies somewhere into the sands, and then the turn apparently ends :D . Kyrre is visible not far from Shakti near the Naga Bank. I bring reinforcements.

122. Shakti, with Expert Logistics and the Sword +5 All, defeats a horde of Harpies, Roc Birds blocking the road, and attacks Kyrre (barely had enough moves). In the fight:
our 14 Angels + 27 upgraded and 3 non-upgraded Wyverns against 6 Archangels, 30 Ice Demons, 40 Grand Elves, and 14 Wyverns. No real chance.

Thanks for the game!
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#232
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shameonyou
13.07.2013 cuc9ctblu (red, dungeon, Shakti) + shameonyou (brown, fortress, Tazar) def. wariator (blue, castle, Valeska, Kyrre) + злой_романтик (green, rampart, Ivor) 122 Teamwork

what's with the non-standard colors?:smile10:

"Это нам идеально подходит!" [Новосибирск, 2013]
"Красавчик! Если только не читер.." [Киев, 2014]
"Это Вам не шутки - нажрался Dust в маршрутке" [Новокузнецк, 2015]
Сам ты фиш (с) :D
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#233
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13.07.2013 cuc9ctblu (red, Dungeon, Shakti) + shameonyou (brown, Fortress, Tazar) def. wariator (blue, Castle, Valeska, Kyrre) + злой_романтик (green, Rampart, Ivor) 122 Teamwork
Confirming:(
We squeezed the maximum out of the layout and even, imho, a bit more than we could, but the evil generator really bent us over a barrel — 2 Griffin Conservatories vs 7, 2 beehives, we saw ALL the quest artifacts only in the treasure zone, but most importantly GO, we got 100-249 cows along the road, the opponents got 20-49 horses, laughable and sinful:D
On 113 I picked a Castle secondary and we decided to build Angels there too, apart from the blue main's town, and that was done, but it required trading absolutely everything, but by 121 the blues have Archangels, and we took our 2 miserable Griffin Conservatories along the way for 4 griffins, 2 beehives, but there's no money to buy all the Archangels, as a result only 6 Archangels:mad: , Kyrre, using pathfinding, takes out 90+ cows and diagonally enters the center, where the next day she gets caught by the reds.:rolleyes: We were short just 1 move (that's your GO with pathfinding), to stay out of reach, and then no way would anyone catch Kyryusha in the sands, with expert logistics and pathfinding, and the next day wings would have been taken, the day after the chalice for everything and the blue cap:smile13:
Thanks for the game
296524052
Весна 2012.