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[2x2 Tournament] Double Up [SoD]

#223
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08.07.2013 rebelliuos (blue, Conflux, Thunar, Tazar) + Stizko (green, Tower, Neela, Neela) def Iamsamstan (red, Castle, Caitlin, Grindan) + aka.Ward3n (tan, Stronghold, Crag Hack, Crag Hack), teamwork, 125

We messed around with the draft, or rather during the very choice of towns - we had a brain fog and for some reason took Tower instead of Rampart :D
Nevertheless, in the end we took a couple of two-unit conservatories on the snow. And on the grass, there was also a two-unit and a one-unit. Tazar from a free prison on d111, elementals not built, little gold, the road winds unimaginably. But there are 4 external fire elementals and a couple of Dragon Fly Hives (8+8). Tazar picked up a scholar standing right on the road. With air magic. ГO - Wizard's horde. On the very first day, the opponents take a secondary hero, revealing Gunnar, which is a bit grim for the start. An ally enters the common zone first, taking two swamps. Moreover, one right next to ГO. These two swamps were built, with Wyverns and Serpents in citadels on the first week. And in Tower, only mages with plans to build the mage guild later. In our native town, we finally went for birds, and also colored an external pack of psychics by the end of the week. Good thing Dwarf and Medusa cottages were nearby, but it wasn't enough.
On d122, green Solmyr cunningly strikes the Wizards - minus 16 out of 80. Well, the next day Tazar steps in - with expert air and tactics (6 angels, 27 Wyverns, 27 fire elementals, 57 Gnolls, 9 psychics, 4 birds, and a dragon fly), wiping out the Wizards on quick combat - losing a bird, the dragon fly, and all Gnolls; didn't replay the fight. Further along the road, he beats a pack of Dendroids and a pack of Naga Queens (red orb) and becomes an expert in pathfinding and earth magic with stats 5-10-2-5 (none on primary stats, plus +1 on morale and +2 on duration). On d124, I take a jug from the Cavaliers! And I see the still-uncaptured central Inferno with a brown scout hero nearby. And in the other direction - Pandora's boxes with libraries behind a horde of Wyverns and Mighty Gorgons. The opponents capture the town earlier, then lose it again and recapture it, and Grindan manages to take the Pandora (with lvl 4 mage guild) behind the Wyverns and portal somewhere. They even unsuccessfully attack Tazar :) Well, the next day Tazar himself clears the road to the second Inferno, revealing a book of air magic. And my scout hero kills the opponent's scout hero with a pile of artifacts, then Crag Hack is forced to retreat from the sand on a goblin. The opponents surrender. And there was no utopia on the map, and there were pitifully few artifact stat boosts. Thanks for the interesting game!