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We messed up with the draw, or rather when choosing the towns themselves – we had a brain freeze and somehow picked Tower instead of Rampart :D Nevertheless, in the end, on snow we grabbed a couple of two-stat conservatories. And on grass there was also a two-stater and a one-stater. Tazar from a free prison on 111, elementals not built, little gold, the road winds unimaginably. But there are 4 external fire elementals and a pair of Dragon Fly Hives (8+8). Tazar picked up a Scholar standing right on the road. With air magic. ГО – a horde of Wizards. The opponents take a secondary on the first day, reveal Gunnar, which is a bit grim for the start. An ally enters the common zone first, takes two swamps. One right next to ГО. Those two swamps built Wyverns with snakes in citadels on the first week. And in Tower, only mages with plans to build the mage guild later. In my own town, I still managed to get birds out, and also painted an external of psychics by the end of the week. Fortunately, Dwarf Cottages and Medusa Cottages were nearby, but that wasn't enough. On 122, green Solmyr tricks the Wizards – minus 16 out of 80. Then the next day, Tazar gets to work – with expert air and tactics (6 angels, 27 Wyverns, 27 fire elementals, 57 gnolls, 9 psychics, 4 birds and a Dragon Fly) he wipes out the Wizards on quick combat – minus one bird and the Dragon Fly, and all the gnolls, didn't replay the fight. Further on, following the road, he defeats a dendroid pack and a pack of naga queens (red orb) and becomes an expert in pathfinding and earth magic with stats 5-10-2-5 (none on parameters, but also +1 on morale and +2 on duration). On 124, I take a grail from the cavaliers! And I see an unclaimed central Inferno with a brown scout hero nearby. In the other direction – Pandora's Boxes with libraries behind a horde of Wyverns and mighty gorgons. The opponents take the town earlier, then lose it again and retake it, and Grindan manages to grab the Pandora (with a 4th guild) behind the Wyverns and portal somewhere. They even unsuccessfully try to bite Tazar :) Then the next day, Tazar himself clears the road to the second Inferno, revealing a book of air magic. And my scout hero kills the opponent's scout hero with a bunch of artifacts, and then Crag Hack is forced to retreat from the sand on a goblin. The opponents surrender. And there was no Utopia on the map, and artifacts for parameters were utterly negligible. Thanks for the interesting game!
Padyuchenko made me play as Tower, and on 117 ask why the hell I'm playing as it when Rampart was available...( :smile28: