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Oh, I remember when I first saw the golems in the fifth installment... No, but it's something else, I really liked them. No offense to the golems from other installments, of course. The drawing doesn't fully capture them; you need to see them in the game, with their animations. And in the third game, the golems are interesting because there are many of them. For the sixth installment, there's also a good golem art, let's see how it will be in the game. For now, a plus for the unit's external power, and a minus for being too generic.
Sanctuary, thank you for your work. Regarding the topic: the design of most creatures in Heroes of Might and Magic VI is incomprehensible; yes, it's great that technological advancements allow us to create models where you can now see every speck of dust, but why are the creators trying to showcase this technological triumph in the simplest way – by adding as many eye-catching, absurd decorations as possible? They undoubtedly match the style of the factions, but it's like a Soviet tank with a bronze Lenin on the turret and covered in red stars. This pile of patterns on the golem, some skulls on the assassin (a subtle assassin, indeed)... that's why I prefer the golem from Heroes of Might and Magic III – the style of the faction is maintained, there's a certain artificiality, and there's nothing superfluous – a true stone killing machine.
Among the three, the bronze golem looks the best, compared to all the others, and it has a simple, uncluttered design.
Наш мир полон тайн и чудес. Многие их ищут, многим они вовсе не нужны, а многие даже не замечают их, не понимают что они вокруг нас, каждый день, везде. А эти чудеса порой, сокрыты в обычных, привычных предметах.