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Posts from "Новичок SUMMER-2013"

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In reply to Nestor86
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#470
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Nestor86
group "B" 06.07.2013 Nestor86 (Red, Tazar Bog, Tazar) def Black2185 (Blue, Dungeon, Shakti, Shakti) 2sm4d (3). 146
Bron came with 7 Wasps. Tazar got Earth magic on the 3rd level.
There are 2 external dwellings of Gnolls and a Griffin Conservatory (checked on day 3).
On day 124, with [resourse] oil, I take the Griffin Conservatory.
On the 3rd week, I ran around in the stone treasure zone, collecting Wyverns.
Around day 143-144, I apparently beat 2 ГО and attack Blue's main.
There is an external dwelling of Dragons and a Miner in the Citadel.
Thanks for the game!
I confirm
In reply to Iamsamstan
#471
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Iamsamstan
Group A
07.07.2013 Iamsamstan (red, Fortress, Gurnisson) def Anry (blue, Tower, Solmyr) 2sm4d(3) 126

Confirmed.
Terrible surrender: small resource spawn, not enough money for ranged units, all second-tier unit spawns were ranged. But on the second day, I managed to get to the second-tier unit spawn, teleported to the opponent, and captured their main town. But the Guildhall wasn't built, and I couldn't build it myself because the opponent had already started construction that day.
Thanks for the game!
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#472
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Stratte
Group F
07.07.2013 Stratte (red, Conflux, Tazar, Tazar) def KOLONIZATOR (blue, Castle, Kaitlin, Sir Mullich) 2sm4d(3) 147

Confirmed! After a long break, it's hard to perform at my best in the game, and my opponent had a significantly better setup... But it was interesting! :smile43:

Week 1
I recruited 20 Archers and 50 Spearmen (level 2 dwelling not built), led by Tyris. Next to the castle, there was a stable – I was glad and immediately sent all the heroes there. Then I noticed a large group (50+ Fire Elementals) guarding the Golden Bow and blocking the way to the secondary castle guard (20+ Ogres); I could bypass them, but I didn't attack. Gold and resources are being gathered, and monster squads are being destroyed along the way. There's also a decent amount of gold – 50+ Psychic Elementals. I barely find a tree to build a Hippodrome in the Stronghold (the mine was cut off by the terrain and guarded by 20+ Archers; it was taken on day 117). There are a total of 5 heroes; Tyris is level 4 (water magic + logistics) and spends the night in the castle. I noticed 2 hives, 1 Conservatory, 2 crypts, and medusa lairs. Due to the terrain, I had to set goals more clearly to spend action points more efficiently.

Week 2
Sir Mullich arrives, and I decide to make him the main hero, with Tyris as his assistant. Tyris breaks through 2 crypts and returns. On day 124, Mullich takes the Pandora's Box, worth 10k experience, guarded by Ogres (91 of them):
"...We were somewhat taken aback by their numbers, but the knightly spirit of our warriors overcame fear. 26 Archers, along with the Orcs who joined us, fell bravely, destroying more than half of these creatures and those fighting in melee. Champions finished off the weakened, spearmen held the line. When the battle ended, the entire field was littered with the bodies of our enemies and our soldiers. May the earth be their bed, and their souls go to the Kingdom of Heaven! Amen!.."
Only 4 Champions and 21 Spearmen remain. Mullich is level 10 (water + attack). The secondary castle guard in the Dungeon is broken through, and Mullich encounters a group (20+ Gorgons) blocking the way to the Necropolis and guarding the Pandora's Box. I had to attack; the Pandora's Box contained 10k gold, and only 4 Champions remained. The secondary castle was taken, and a Capitol was built in the main city, along with a Castle. There are 7 heroes; Sir Mullich is level 11, and Tyris is level 6.

Week 3
Sir Mullich breaks through 100+ Fire Elementals (Golden Bow). Tyris takes the hive in the Dungeon; Mullich takes the hive near the gold mine and the Conservatory, which gives +3 Angels. Then the army split: Tyris rushed upwards for the hive and additional resources, and Sir Mullich moved downwards towards the second Conservatory and gold. By the end of the week, I managed to build the Portal of Angels. There are 8 heroes; Sir Mullich is level 14 with artifacts for luck and +2 attack, and Tyris is level 9.

Week 4
On day 142, Tazar and his forces break through 3 guards in my zone (not the gold mine). My army is scattered: Mullich has 4 Angels, Tyris has 7 Champions, 23 Wyverns, and 9 Crusaders, and the reinforcements have all the purchased troops. Tyris and the reinforcements join forces. The scout doesn't reach Kaitlin. On day 143, she easily kills the scout with two Angels and waits for the Angels of Mullich to join the next day. But then Tazar unexpectedly reaches Kaitlin (logistics + stable), and the army collapses:
"...My reconnaissance reported that reinforcements joining my forces were defeated. They say that there were about a hundred Lizards and more than 60 Orc warriors. In addition, their main leader, Tazar, is skilled in the art of combat and defense. It's a pity that it turned out this way..."
Mullich is left with only 4 Angels. Tyris bought her way out (while blocking Kaitlin) and remained in the castle, where she was finished off by a wave of death.

Stratte, thank you for the game! I gained a lot of experience! There's something to improve and fix in the strategy and tactics for the next games with Castle! :smile20:
Passwords: 54321, g2str4
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#473
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Group D shameonyou (blue, swamp, Alkin) def. glhf (red, Stronghold, Jabarakas) 2SM4d(3) 213.


An incredibly long and, for me, not very interesting game. I took swamp, although I originally planned to take Citadel, dunno why. I hoped that external dwellings would pop up. Alas. Absolutely all spawns were terrible. Either the whole respawn was in the mountains, or nobody had any archers, or Wystan with 1 stack and 20 Gnolls with a buyout. And I'm not even talking about the external dwellings. I spent all my resets, my opponent had one more, but he didn't take it, we played on. In the end, the spawn turned out bad, a huge and empty respawn, with blocked areas on top of that. I played reluctantly, not even hoping for a victory.

I'll describe it by week, as I see no point in detailing every day, and it would take very long anyway.

Week 1:

As soon as we started, I saw that a lot of the respawn was cut off by cliffs, a spread of 5 heroes, the starting army was good for once. There were two paths (gave fast clears). I upgraded the archers, not enough money on the respawn. Not a single external dwelling, and on top of that, half the respawn was blocked by a horde of Earth Elementals in front of the Dragon Fly Hive. Can't break through on week 1, knowing the guard of hives on SM. I cleared what I could, collected the free stuff. The only guard on the secondary was not so pleasant - Inferno Hounds. I scouted a decent part of the respawn, nothing there. At all. And the money was below average. I found a shield +4 behind a crowd of Stone Golems, sent Alkin there right away for free leveling :smile20: . I split back home. Built 1 2 3 6 in the castle. Decided to break the Hounds on the secondary, apparently in vain. Left all the Gnolls there. There were about 35 Hounds + GS. Only the Lizardmen survived, I fought without Wyverns - didn't have them for the buyout. And Medusas in the underground too... I went back to break the Earth Dwellings in front of the Dragon Fly Hive with a buyout.

Week 2:

Still running around with five heroes. Alkin gets Logistics. I break the Earth Dwellings, quite easily, 60 of them + GS. Earth magic pops up, but no Slow. I finally buy a 6th hero, find a stable on the mud and a Griffin Conservatory behind Troglodytes, run to check - a Trog one. Further down the road I hit a block of Orcs in front of some junk and a Serpent Fly external dwelling. In the middle of nowhere I find a +1 all stats armor and a Wyvern external dwelling, take it, already a bit better, managed to grab it before week 3 :D .

Week 3:

Several days I scour the underground looking for an exit to the treasure zone. Found an exit behind Rags, further on a pretty decent-looking box behind a horde of Ogres. I rush to fight it, 10k experience, gives Water magic, very handy - I have Bless, Cure, Dispel. Found a Slow scroll. In the treasure zone nothing is visible at all except for quest artifacts and an Efreet external dwelling. Sad. I keep running around hoping to find something.

Week 4:

I optimize growth, finally find the only Dragon Fly Hive in the entire treasure zone for 6 Wyverns. Then I discovered another one on the secondary behind a crowd of upg. Coursers, I take it by chain, return, plan to go to the snow, because I spotted a piece of the exit upward, and from my respawn it was visible that there was snow there. On the way there's a bag of +750 gold behind Archangels, various useless stuff.
I got out into the snow, luckily I have Pathfinding, a bit easier, but still a long slog through rough terrain. I took the Wyverns to the upgrade, 43 upg. units in the pocket.

Week 5:

Finally got out of the trackless snow to the opponent's Tower, I sit there, ramp up, send a scout into the nearby underground, there are Boots of Speed +2 all stats and +1 Luck behind a crowd of upg. Cats, I decide not to go, but to head straight for red. On the way the opponent's scout hero attacks me, then the daddy himself. Full Battle: Alkin 9 20 7 6 (60), 40+1+1+1 upg. Wyverns, 4 Efreeti, Dragon Flies, 80 Lizardmen, expert Earth, Water, Logistics, Pathfinding, Attack, Defense; vs. Jabarakas 15 4 8 8 (80), 6 Bears, 7 Angels, 30 Wyverns, Hobgoblin, 4 Orcs. I cast Slow, he apparently doesn't have Mass Haste, otherwise he would have rushed. He casts Blind on my Wyverns, next round I cast Shield, from the opponent Blind on my Lizardmen, everyone slowly crawls up under Slow. I cast Mass Cure, immediately pile on his Wyverns with mine - minus 20, and then we played Blind - Dispel. In the end I win with 30 Wyverns in the pocket.

Thanks for the game!
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#474
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Group D shameonyou (blue, swamp, Alkin) def. glhf (red, Stronghold, Jabarakas) 2SM4d(3) 213.
Confirmed
Good respawn, external dwelling of ogres + found a legion torso, so by the second week I should have had 20+ ogre mages. In the second week, I scout 2 cons—checked the first one—it was a 1, I took it. I moved my heroes to the second one, got distracted from the game, accidentally attacked without checking with the wrong hero—it turned out to be a 4. I asked for a save—opp didn't give one. As a result, I lost the tempo and the whole game. After that I wandered around gathering troops, but in two poor treasures I didn't find anything worthwhile. End result: an advantage in parameters and the entire army—just one big pile of meat.
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#475
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Group C 2unoob (red, Castle, Valeska, Grindan) def artist_rapman (blue, Fortress, Tazar, Tazar) 2SM4d(3) 127.
I took all the rests, opp didn't take any. On 111 I painted the external dwelling of Swordsmen and the external dwelling of Archers, Grindan arrived. On 112 the max-level Griffin Conservatory was spotted (checked by a scout hero), 4 Crypts were taken, 2 of them max. Plans: level Grindan to Expert Earth and take the Griffin Conservatory on the second week. Valeska is leveling poorly — she picked up Mysticism, no Logistics or Magic... By the end of the first week, Cavaliers were built in the Citadel, the Dragon Fly Hive was taken, 8 Wyverns captured, two treasure zones of Conf and Inferno were seized. On 121 Valeska pushes into the Inferno zone to collect artifacts and break 3 Dwarf Cottages. Grindan tries to finish leveling to Expert Earth. On 125 — finally Grindan gets Expert Earth — headed through the split to the Griffin Conservatory. Plans: build Angels on 127 after the Dwarf Cottages. On 126 the opp appears in the underground — plans change. Val breaks back home. On 127 Tazar comes out. Grindan doesn't make it to the Griffin Conservatory and attacks Tazar with single units — shooter at 80, then a scout hero with single units attacks, so Tazar is down to 3 Wyverns and 10 Lizardmen + upgraded Serpent Flies). Then Val rides out with stats 9 7 5 3, Expert Attack, Archery, 54 Marksmen, 5 Cavaliers, 8 Wyverns, 10 Swordsmen, and 19 Pikemen attacks. Tazar with stats 2 10 3 2 (Tazar wasted half his mana on scout heroes), 5 Wyverns, 29 Lizardmen, 14 Gnolls, and single regular Flies. Marksmen take out more than half the Lizardmen — concede follows. Thanks for the game.
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#476
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Tournament NP vs LM.
07.07.13. numOne (red, Tower, Aine, Clavius) def Rockmachine (blue, Barb, Crag Hack, Crag Hack), 2sm4d(3), 142

The roads spawned decently, but I first ran into a block of snipers, right next to the Conflux secondary, then in another direction I broke through 35 stacks of flies into the underground, losing all the backup and 10 gremlins, but didn't dare push further. In the end, I didn't capture any secondary towns, but overall the economy was okay — Nagas are being built in the Citadel and Clavius with Earth magic is set for the future. The scout hero with 70 gremlins and a mage ran to take the Conflux via a detour, picking up some gold along the way (he was never destined to return — there was no passage back, and soon he encountered the enemy's troops there).
On the second day, I immediately upgraded the Nagas and went to fight with them. Broke through to the swamp, finding boots of speed, several stat boosters, a couple of crypts, and a Naga bank. Then I jumped into the underground — there was a Dungeon, which I had captured a turn earlier, and headed into the treasure zone.
On the third day, in the treasure zone there were 5 Hives with a total of 28 Wyverns, all the water spells from a Pandora's Box, plus a couple more Pandora's Boxes for gold and experience. Boots of speed and a pendant to Necromancy. Went into the Dragon Utopia (level 3), got the Captain's Hat, the Tome of Water Magic, and a red orb :), plus a morale/luck pendant — thanks for that at least.
At the start of the fourth day, I upgraded 5 Giants and headed toward the opponent. Crag was just looting my Conflux. I attacked Crag with single stacks of Angels and birds, and he surrendered.

Thanks for the game!
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.
#477
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Group "B" 07.07.2013 Grizvald (blue, Rampart, Ivor, Tirax) def St_Klaus (red, Castle, Valya, Valya) 2sm4d(3) 147.
Ivor arrived with 5 elves, middle paths. Only one rest remained, but he split into 6 heroes + Luna arrived; after some thinking, I decided to play.

111: Split into 6 heroes, under the castle there is an imp-nest behind a lot of elves (as it turned out later, an ideal split), shield +4 def for 20 dogs, swamp secondary town for 50+ archers.
112: Split across the respawn. ГО is off to the side, 50-99 champions, there is an external dwelling of "long-ears" behind a lot of evil-eyes, stable. Little money, crystals are nowhere to be seen :confused: . With Ivor, I was breaking blocks on the way toward the necro-secondary town. Tirax is sitting in the tavern :smile51:
113: I realize that the crystal situation is a complete disaster, home upgrade for "long-ears", passing the army from Ivor to the main hero via chain. Buying out Tirax.
114: Tirax is slowly leveling up, took an experience chest - advanced his tactics :smile20: Ivor takes a small crypt before the mini and, seeing the archer guard of the necro-secondary town, falls into sadness :smile05: . At the swamp secondary town, scouted the second guard slightly further than the archers, 10-19 crusaders; doubted for a long time whether to go in with Luna or not, as 14 would be killed. But in the end, I didn't go; there was very little money and I didn't want to lose a hero.
115: Turning Tirax toward the "long-ears" external dwelling, the same old fools are running their main duties :)
116: Tirax breaks 21 evil-eyes (decided to try and beat the auto-battle result; as it turned out, a waste of time, because the bug with no terrain during CC is imba) the terrain was very unfavorable, but losses are tolerable: a few orcs and kents. Chain back home established.
117: Tirax picked up +2 attack at the boosters and stood next to the stable. Overall, a day of stupidity :( Summary of the week: 135 in the citadel at home :smile05: , little money, everything is very bad. But the "long-ears" didn't give reason to be completely upset :smile20:
121: Tirax visits the stables and splits back home, then stands ready to break the swamp guards. Army: 37 grands, 9 logs, 5 dwarves, 53 kents and a bit of citadel meat.
122: Broke the swamp, lost 2 grands :( , castle is right behind the passage guard, treasure zone via off-road right after the ogres - hitting it immediately :smile13: Luck clover glows behind the Wizards and clues behind gr. necro-horses.
123: Broke the horses, took a hive with 6 vivs, positioned very poorly, lost more than CC on morale. There are boots +2all for 50+ liches (home sweet home), water sphere for 50+ mummies - broke it instantly. Spotted 2 angel external dwellings :rolleyes: one behind 50+ minos, another behind 20+ champions. There is also a dwarf-dwelling.
124: Broke the dwarf-dwelling behind gr. suitcases, see a prison for 10-19 gr. nags - "And the blood boiled in barbarian veins, and the order was given to the long-ears to shoot like they've never shot before! The centaurs themselves understood that this could be their last battle, while the ducks looked for a puddle to swim in and think of nothing :smile11: " In the end, royal terrain decided it, came out with 5 ducks, 22 kents, grands were not harmed. Tirax is leveling perfectly - log, def, earth. By the way, got Kalt from the prison - aka IceFish with expert log, earth, and scouting. Took a tunic +5 KS for 100 golems for him. Tirax didn't manage to do 600 moves and didn't build the tavern in the swamp:(
125: Building Mage Guild at home, they give haste and slow - great. Running deep into the treasure zone with a fool, there is a Dragon Utopia, Pandora for 50+ gold golems, red ball for 50+ pits, university behind a lot of ifrits. Broke the grave, got a fire sphere. IceFish splits to main, learns slow, splits onto elves (see 111) in the swamp and goes toward minos on snakes.
126: With oil, I easily break the minos, take the angel external dwelling, flight scroll. Checking treasure further with a fool, reached the portal, clues are under it. Tirax is spacing out and doing nothing :confused: Saurug left home to buy out "long-ears" from the external dwelling.
127: Checked champions with a fool, less than 30 - broke them, took the second angel external dwelling, took the nagash-dwelling. Tirax took Pandora behind golems, finished leveling earth and log, but due to his barbarian rage and minimal desire to learn, he missed the moment to visit the library :( IceFish, however, did not miss this chance and mocked poor Tirax for a long time while looting the treasure zone.
131: IceFish beats the chupu, Tirax hits treasure guards from the swamp side for experience. Fool runs and finds two more angel external dwellings, a box behind firewood (15k money), sword +5all behind necro-horses. Reinforcements are preparing to leave home, but due to the financial crisis, things aren't going as hoped.
132: Running further, another angel external dwelling :) , clues with a box for 100+ pegasi, helmet +6 knowledge for 50+ ice-ones. Tirax was given scouting, Fish got offense in the last slot.
133: Spotting the last, sixth, angel external dwelling ;) , there are also two hives and two prisons. Lost some grands out of frustration.
134: Reinforcements of grands and gr. flies for speed finally arrived from home. Taking hives, angel external dwelling, breaking prison. Due to wild time pressure, Tirax is speeding up on dwarves :D but luckily there are peppers and log.
135: Splitting Tirax back home, timing magic book for the hero on 135 :smile20: . Running toward the Dragon Utopia.
136: Dragged the army from the end of the treasure zone to the Dragon Utopia. Tirax reached the fork and paused to think: "Could it be that those tales spun by drunken mages from the snowy tower, while drinking expired rum in our tavern, about how even the fiercest barbarians studied in libraries according to the book 'Barbarians: Myths and Mysteries' are actually true :confused: " After calculating moves, I realized either it would be exactly enough or I'd be one step short. In the end, everything worked out - visited the library and entered the Dragon Utopia on the last move :smile20: . Dragon Utopia is number one. Tirax is speeding up on angels.
137: With Tirax, I ran to the second Dragon Utopia; air wasn't fully leveled, so I didn't risk running past the portal. With Ivor, broke 90 liches for boots +2all, lost some ducks :smile05: .
141: Bought out from angel external dwellings, brought them to Tirax, took Dragon Utopia number three and, breaking the portal, stood next to a hive. Tirax 31-23-29-22; 14 angels, 25 ducks, level one griffins.
142: Taking the maxi-hive and calculating: if I end up at the opponent's side in the portal, it's immediate war; if not, then I take the ducks for upgrade, and go further into the portal with angels. In the end, the portal led me to my necro-secondary town. Ducks flew off for upgrade. Tirax checks the secondary town with exp. scouting and a spyglass.
143-147: Tirax walks home via the well; meanwhile, ducks are upgraded and fly to main. Then ГО is broken and the opponent's capital is taken, with Valya sitting in it. FB had no chance. Although the second opponent could have easily hit me with horses and marks, he went to the secondary town.

Saves: http://rghost.ru/47283339
Passwords: red - aspire; blue - 556677

Thanks for the game!
Мой стрим-канал: http://heroes3.tv/Grizvald.

Восстановил старый номер аси, теперь тут: 625045517

"Это нам идеально подходит" (с)

"Лабета - папашка на первую неделю" (с)

In reply to numOne
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#478
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numOne
Tournament NP vs LM.
07.07.13. numOne (red, Tower, Aen, Clavius) def Rockmachine (blue, Barb, Crag Hack, Crag Hack), 2sm4d(3), 142

Normal spawns along the roads, but first ran into a sniper block right next to the Conflux secondary, then broke through in another direction with 35 stacks of flies into the underground with the loss of all the cover and 10 gremlins, but didn't dare push further. Ended up not capturing any secondary towns, but gold-wise it was okay — Nagas were built in the Citadel and there's Clavius with Earth Magic for the future. A scout hero with 70 gremlins and a mage ran to take the Conflux via a detour, picking up some gold along the way (he was never destined to return — the path was blocked and soon he encountered enemy troops there).
On the second day, I immediately upgraded the Nagas and went to fight with them. Broke through to the dirt — found Boots of Speed right away, several stat boosters, a couple of crypts, a Naga Bank. Then I jumped into the underground — there was a Dungeon which I had taken a turn earlier, and I went into the treasure zone.
On the 3rd day, in the treasure zone — 5 Hives totalling 28 Wyverns, all the water from a Pandora's Box, a couple more Pandora's Boxes for gold and experience. Boots of Speed and Pendant of Necromancy. I go into the Dragon Utopia (3-tier) — got Captain's Hat, Water Magic book, and a Red Ball :), plus a Morale/Luck pendant — at least thanks for that.
At the start of the 4th day, I upgraded 5 Giants and go to the opponent. Crag was just looting my Conflux. I attack Crag with the singleton Angel and birds, he surrenders.

Thanks for the game!

Thanks for the game!) Initially, all the guards were strong, the exit to the secondary was guarded by up to 100 lizardmen, I didn't risk attacking them. In the end, I went to the grass, reached the Conflux, killed the opponent's scout hero with gremlins. Then I went to the road leading to the opponent's Castle but didn't go there. I took 1 Griffin Conservatory with a singleton and wanted to take a second one. But I hesitated for several turns, unsure, because I didn't know how many griffins were there. In the end, I took it — there turned out to be 2 of them, and then NumOne approached with the main army. So I left all the fast units in the main army to try to escape — the opponent's army was good, but not gigantic. I had 2500 gold, and they demanded 3200 to preserve the army with 1 Angel and birds. I put everyone on wait to get someone killed and escape, but I was unlucky with morale and the opponent killed me before I could take my turn) and I decided to surrender:)
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#479
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Group C 2unoob (blue, Castle, Valeska, Christian) RaiseTheDead( red, Barb, Crag Hack, Crag Hack ) 2SM4d(3) 123.
111 a Griffin Conservatory is visible near the orcs at Castle, 112 took barbarian secondary and burned down the Griffin Conservatory unit. 115 out of greed, the scout hero died in the Griffin Conservatory unit. 116 I place bears in the secondary with a citadel, find another Griffin Conservatory three. 121 army: angel, 2 bears, upgraded birds, and chaff – I go to break two Dwarf Cottages for bear upgrade – max Dwarf Cottages, to claim two more Griffin Conservatory threes, but news of surrender arrives. Thanks for the game.
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#480
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u2noob
Group C: 2unoob (blue, Castle, Valeska, Christian) vs. RaiseTheDead (red, Barbarian, Crag, Crag). 2SM4d(3) 123.
Confirmed.
The heat got to them, and they couldn't cook up a good strategy. You really have to try hard to mess up a game like that.
In reply to Grizvald
#481
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Grizvald
Group "B" 07.07.2013 Grizvald (blue, Rampart, Ivor, Tirax) def St_Klaus (red, Castle, Valya, Valya) 2sm4d(3) 147.

Details will follow later. 6 hidden angel stacks can't be countered :p

Thanks for the game!
Please upload the save files; I think not only I would be interested in taking a look at such a masterpiece :eek:
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#482
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Group C
RaiseTheDead(blue, Rampart, Ivor) draw Rockmachine(red, Castle, Valeska) 2SM4d(3) 211.

I revealed two paths to secondary zones on turn 111 and decided not to take the last restart. The situation seemed tough until I found a level 1 Griffin Conservatory along the way. I captured it immediately. Then I realized there were paths to all three secondary zones. That couldn't help but please me. I went down to the underground, and there was a Dragon Shield behind a horde of Earth Elementals, plus an external dwelling of dragons behind a pack of Wyvern Monarchs. For now, I decided not to engage anywhere and to take a secondary zone first. The secondary turned out to be a dungeon. The meat grinder was fed into the Griffin Conservatory, so I didn't go for the Wyvern Monarchs or the external dragon dwelling. But I did take on the horde of Land Mines (about 50-something of them). My 13 upgraded archers handled them well. On turn 117, I remembered that building Cavalry requires 10 Gems, and I only had 4. A pile near the castle was untaken, and no one could reach it. The three Gardens my scout heroes ran to each gave 500 gold. I barely managed to resolve the gem shortage.
On the second week, I started collecting Dwarves and Crypts along the path to the Necro secondary zone. The passage guard was triple: I had to simultaneously fight a horde of Lizardmen, a gang of Orcs, and a horde of Halberdiers. In the secondary, I first found a Dragon Fly Hive for 6 Wyverns, then a Griffin Conservatory and Gloves of the Gauntlet nearby. I rushed Ivor straight to the Conservatory, and it was guarded by Throngs. I fed a scout hero there, and the Conservatory turned out to be a level 2 one. Just what I needed. Then I split my main army and went toward the Conservatory under GO off-road. The Conservatory was either level 3 or 4. I went for it anyway. It was a level 3 Conservatory. I was wary due to the lack of Slow in three guilds. But under Mass Shield and Stone Skin, the Angels and Cavalry held up just fine.
On the third week, I visited the treasure zone in the underground. Along the way, I took another level 1 Griffin Conservatory and broke through the passage to the opponent's respawn. I saw an upgraded Valeska on Cavalry about to take a Conservatory. Unfortunately, no one could reach it. I also scouted the opponent's army — 7 Cavalry, about 60 Archers, and various meat grinder units. I had 7 Angels, 9 Cavalry, and nearly 20 Wyverns. The treasure zone turned out unappetizing, so sensing an advantage, I split my army back home, finally learned Slow, and went to fight GO. I captured the opponent's main.
Then followed about a week of running around. As a result, I cornered Valeska and killed her without much trouble.
Thanks for the game!
Draw due to the following papal moves:
1) I ended my turn forgetting to build Cavalry on the first week.
2) While splitting my main army, the retreat window didn't pop up, and I pressed Enter out of habit.
3) While cleaning up in the castle, I dismissed 6 Cavalry.
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#483
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We have the first player who completed all the games, scored 4 points, and has a 100% chance of advancing from the group after the first round: Iamsamstan :smile20:

Also, during the week, he managed to handle the group u2noob; there is still a chance to improve his position by receiving a bonus from LM :smile10:

And where has Aiwe disappeared to? :smile32:
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#484
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30.06.2013. Group C. Rockmachine (Blue, Rampart, Ivor, Mulykh) def Artist_rapman (Red, Castle, Valeska, Valeska) 123.

We each took 2 restarts. On the third try, I spotted Mulykh in the tavern, big luck. I immediately decided not to expose him, otherwise my opponent would definitely take a restart. I bought him, but put the army on Ivor so Mulykh wouldn't be visible in the tavern, and the opponent didn't take a restart. We continued, and with the Pope's move on the next turn, I of course made Mulykh with +2 speed in battle. Although as the opponent later admitted, he did spot Mulykh in the tavern for a couple of seconds but decided not to take a restart because he had 35 archers at the start. I scouted an external dwelling of unicorns, Centaurs, and a couple of crypts. The only downside was the slow road. On the next day, I saw two more dwarf cottages. So there won't be a shortage of money :)
The slow road branches off to a snowy secondary area, the passage is guarded by a few witches and upgraded medusas, and a portal guarded by many fire elementals. Along the way, I spotted a Griffin Conservatory off the road. I decided to ignore the snowy secondary altogether and use my forces to take the Griffin Conservatory and break through the portal. Well, I don't like snow :) you can get stuck there :) for a measly 500 gold. On turn 115, I saw a prison guarded by 50 upgraded wood elves. I didn't dare attack right away with Mulykh; I decided to do it after the Griffin Conservatory.
During the first week, I didn't really attack anyone; I just cleared the respawn, collected whatever gold I could, and built horses in the castle. I left the Griffin Conservatory and the portal for the second week. Unfortunately, I messed up the external dwelling of unicorns and didn't take it; Mulykh didn't get there in time :)
At the start of week 2, I finally broke the wood elves from the prison and recruited Deemar. Mulykh has expert Leadership, Logistics, primary skills and Earth magic, so that's good. On turn 122, I finally took the external dwelling of horses — late, but "better late than never" — and hung around near the two dwarf cottages. I still haven't taken the Griffin Conservatory yet.
On turn 124, the opponent's main hero suddenly popped out of the portal; his army was average, nothing serious. My Mulykh, on the move, was positioned not too far away and could reach him in one turn. I quickly finished off the nearby dwarf cottage, bought everything I could in the castle, and attacked the Nagle :)
FB: The opponent had Valeska with stats 6-8-3-1 (37 elite archers, 5 Champions, 14 Swordsmen, 20 Pikemen, and 20 Gobs). I had Mulykh with stats 7-7-1-2 (27 Grand Elves, 4 horses, 8 Silver Pegasi, 9 wood elves, 12 Dendroid Guards, and 55 Centaurs. No spell book; I didn't buy it). In the end, I attacked: in the battle, thanks to speed, there were no particular problems. The elves quickly took out the opponent's archers, and then I just had a bit more troops, so he surrendered. The opponent's rush didn't work out. Thanks for the game ;)
RaiseTheDead
Group C
RaiseTheDead(blue, Rampart, Ivor) draw Rockmachine(red, Castle, Valeska) 2SM4d(3) 211.

On turn 111, I spotted two roads to secondary areas and decided not to take the last restart. The situation seemed difficult until I found a level 1 Griffin Conservatory along the road. I took it immediately. Then I realized that roads actually lead to all three secondary areas. That certainly was pleasing. I went down into the underground, and there was a Dragon Shield guarded by a horde of Earth Elementals, plus an external dwelling of dragons guarded by a stack of Mighty Gorgons. For now, I decided not to go anywhere and take the secondary area first. The secondary turned out to be a Dungeon. The fodder was wasted in the Griffin Conservatory, so I didn't go for the Mighty Gorgons or the external dragon dwelling. But I did go for the horde of crap (50-something of them). The 13 upgraded archers dealt with them well. On turn 117, I remembered that building horses requires 10 gems, but I only had 4. A heap of gems near the castle hadn't been taken, and no one could reach it. The three gardens that scout heroes reached gave 500 gold each. I somehow managed the gem shortage.
On the second week, I started collecting dwarf cottages and crypts along the road to the Necropolis secondary area. The passage guard was triple: you had to fight a horde of Lizardmen, a batch of Orcs, and a horde of Akladbrak Men. Initially, at the secondary, I found a Dragon Fly Hive with 6 Wyverns, then a Griffin Conservatory and Gauntlets not far from it. I rushed Ivor straight to the Griffin Conservatory, but it was Troglodyte-guarded. I lost the scout hero there, and the Griffin Conservatory turned out to be level 2. Just what I needed. Then I split my main army and went to the Griffin Conservatory under the GO along rough terrain. The Griffin Conservatory was either level 3 or 4. I went in anyway. It was level 3. I was scared due to the lack of Slow in the level 3 guilds. But with Mass Shield and Stone Skin, the Angels and horses held up just fine.
On the third week, I visited the treasure zone in the underground. Along the way, I took another level 1 Griffin Conservatory, broke through the passage to the opponent's respawn. I saw a boosted Valeska on horses, getting ready to take a Griffin Conservatory. Unfortunately, no one could reach her. Along the way, I scouted the opponent's army: 7 horses, about 60 archers, and various fodder. I had 7 Angels, 9 horses, and about 20 Wyverns. The treasure zone turned out to be unappetizing, so sensing an advantage, I split my main army for home, finally finished learning Slow, and went to take the GO. I pushed back the opponent's main hero.
Then followed a chase lasting a week. As a result, I pinned down Valeska and killed her without much trouble.
Thanks for the game!
Draw due to the following Pope's moves:
1) I passed the turn forgetting to build horses on the first week.
2) While splitting the main army, the retreat prompt didn't appear, and out of habit I pressed Enter.
3) During cleanup in the castle, I dismissed 6 horses.

I confirm. During the game, I gave my opponent 3 auto-complete turns, during which he offered me the win, but I decided to play normally and give him a chance. His reasons for the auto-completes were too silly (deleting the main hero, or the horses, or something else). I naively thought that with such mistakes, there shouldn't be any problems, especially since by turn 115 Valeska already had 12 Attack, which I was very happy about — and I paid for it. On week 4, he came to my base with 7 Angels against my 2 (unlucky, had 2 minimum-level Griffin Conservatories) and magic. A 450-damage archer shot, and he immediately killed my 2 Angels with it (as I later checked, the opponent had taken a super Dragon Utopia a couple of days before, so his magic was around 30).
In the end, we settled on a draw. The opponent because he played carelessly at times, and I because I can't deny the opponent's very strong level of play, aside from his mistakes, RaiseTheDead. The guys who watched the stream were in shock at his army, so his level of play is very respectable. Beware.

Added after 4 minutes
As of now, I've played all 4 games in the group. I was late with the last report, so I only officially finished the group now. I also played one game with Numwan, since I had two wins in the group, but unfortunately I died to his 300 Skeletons. As a result, in our group, only one person has 2 games left to finish, and then all our games are played, and we'll be waiting for the other groups

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