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Posts from M-200% No. 7

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13 years ago
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07.07.2013 bubuch (red, swamp, Wistin, Wistin) def numOne (blue, dungeon, Sephinorof, Sephinorof), balance, 127
The spawn distribution was very good — two Griffin Conservatories at positions 1 and 3 on the respawn, secondary swamp, Wistin leveled Earth Magic quite quickly, and only one Dragon Fly Hive was found in the treasure zone)
Thanks for the game!
In reply to kalababa
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13 years ago
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kalababa
volodymyr is subbing in for sticky.
There was no internet from Monday, and on Friday and Saturday, the opponent didn't show up (there were also no offline messages from him).
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13 years ago
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bubuch
07.07.2013 bubuch (red, swamp, Vistan, Vistan) def numOne (blue, dungeon, Sephirofor, Sephirofor), balance, 127

Confirmed. There was an external dwelling of eyes, which I managed to portal in the main and secondary, beat off a couple of artifacts, and there was nothing more to do on my spawns.
At the start of the 2nd week I broke through through the bushes to the snow, to the conflux, bought Sephirofor there with learned bolt in the secondary Inferno, and headed into the zone toward the opponent. There, surprisingly, the passage from his swamp zone was not broken, and a Griffin Conservatory (3rd level) stood there, where I successfully got myself killed (had no development at all and lacked magic). The opponent, on the other hand, power-leveled nicely, broke through the 2nd guard, and got into the treasure zone.
I could have played it beautifully: having KC already close to 10, building another 2 levels in Inferno, and if Armageddon had been there (in addition to the fire I already had), the huge stack of eyes would have just held the blow in the first round, and then overpowering them would have been no trouble. But it didn't work out :).

Thanks for the game.
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13 years ago
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the lawyer really got into it! :D
In reply to Dark
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13 years ago
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06.07.13 Amiloo (red, random, Swamp, Tazar, Andra) def =Stinger= (blue, random, Stronghold, Saurg, Adelaide) 2sm2c 131
We fully went for dwellings, and an imba appeared. 2 external dwellings of Lizards under the Castle, 4 heroes on 111 and a thousand in the main. Then it got better, secondary on Inferno ground, opponent has snow. Didn't overthink it, leveled Andra up to 1st, built 1236 in the Citadel, took all mines and on 122 broke through a portal to the opponent's main from my side (70 Gremlin Demons), didn't go into the portal to avoid revealing myself. On 123 I see a group of Hydras from the other side, set GM4 to Meteor Shower scroll and 100+ mana, kill the Hydras and land in his main. Roaches on Serpents took the opponent's town, killed the roaches, Adelaide escaped to the Treasury, collected a couple of Dragon Fly Hives there. Well, by 131, left alone, she suicided out of desperation on 100+ Pits. Thanks for the game!
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13 years ago
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07.07.2013 Dirty_Player (blue, Rampart, Aeris, Nagash) def MaxGor (red, Inferno, Xarfax, Torosar) balance 124

A normal start, with a good amount of money. On day 2, I got a bit unlucky, having to fight 50 archers to get to the dungeon, but thankfully Terek helped me with tactics and super-haste. I got a level 1 Nagash with 3 stacks. Reluctantly, I gave him 2 chests for experience and upgraded his expert necromancy. I started producing skeletons. I faced a setback when trying to teleport to the secondary town, as it turned out to be a swamp. Since there were crystals visible on the swamp, which I desperately needed for pegasi, I decided to go there. Luckily, I had gnolls and lizards from Tyver. On turn 116, I managed to get pegasi, trading crystals on the secondary town's market. On turn 117, I found 10 gems for horses. Horses in the fort are very useful. The swamp turned out to be quite profitable, and I found more gems, so on turn 121, I decided to upgrade the horses. On turn 122, I quickly attacked the thunderbirds, captured the confluence, and had plenty of moves left, so I visited the luck idol just in case. The red player appeared, so I quickly set up a grandmaster in the confluence. Now I have a grandmaster with 80 attack, as well as haste and slow spells, but only advanced earth magic. On turn 124, the red player arrives. On the swamp, I scraped together enough resources for a grandmaster 2, and on turn 135, I got a lightning spell and attacked. I have Nagash with 60 mana, 4 grand knights, 16 grand elves, 35 grand gnolls, 6 dendrites, and pegasi. The red player has Torosar with 18 mana and 3 spells, 4 efreets, 45 gorgons, and some single units. Victory. Thanks for the game.

P.S. Satyr, I'm waiting for you :smile51:
In reply to Dirty_Player
13 years ago
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Dirty_Player
07.07.2013 Dirty_Player (blue, Rampart, Aeris, Nagash) def MaxGor (red, Inferno, Xarfax, Torosar) balance 124
It happened. He fell for the second home town, but there wasn't enough money and creatures to upgrade. The idea was to thin out the troops and buy his way out of the battle, but it didn't work.
Thanks for the game.
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13 years ago
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07.07.2013 VanjaM (blue, Inferno, Pyrr, Mullich) def zoog (red, Fortress, Bron, Aislinn) balance 123
Took both restarts and all the matchups gave Inferno, no matter how much I denied it...
The gold from respawn was enough to place efreets on week 1 in the Citadel. One road leads to ГО, the other to the secondary. I fought my way through wasteland to 117-121 in the central Conflux, along the way 2 pandora's boxes of 5k experience each, 5-9 snipers, 10-19 energy elementals. The snipers of course got morale in the 1st round and knocked out -1 efreet, but I already have expert Offense, Earth with Slow, Leadership, and the next slot gave me Armorer too. On 122 I reveal the opponent's respawn with a scout and move into the Conflux to speed up and replenish mana. On 123 I catch Aislinn speeding up and throw all my forces at Luna. There were nearly 50 gogs, no issues...
Thanks for the game!
In reply to VanjaM
13 years ago
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VanjaM
07.07.2013 VanjaM (blue, Inferno, Pyre, Mullich) def zoog (red, Swamp, Bron, Aislinn) balance 123
I took both restarts and all the layouts dealt Inferno, no matter how much I rejected it...
The money from respawn was enough to summon efreeti on week 1 at the Citadel. One road leads to ГО, the other to a secondary. Through roadless terrain I broke through to 117-121 in the central Conflux, along the way 2 pandora's boxes with 5k experience each, 5-9 snipers, 10-19 energy elementals. The snipers, of course, got morale on round 1 and took out -1 efreeti, but I already have expert offense, earth with mass slow, leadership, and the next slot gave me armor too. On 122 I reveal the opponent's respawn with scouting and enter the Conflux to boost speed and replenish mana. On 123 I catch Aislinn on the boost and throw everything at Luna. There were almost 50 gogs, no issues arose..
Thanks for the game!
Yeah, before the meeting I mixed up the pedals a bit - mana on one hero, troops and shooter on another, though against mass slow there was nothing to be done anyway.
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13 years ago
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7/7/2013: twaryna (red, Castle, Sylvia, Labretta) def Player _ (Dungeon, Dimer, Dimer) Balance 126

I took control of 2 Angels with an Earth expert, Labbeta, in the 2nd week, and after that, we fought in the center. A large amount of gold decided the outcome. Thanks for the game!
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13 years ago
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twaryna
7.7.2013: twaryna (Haven, red, Sylvia, Labetta) def Player _ (Dungeon, Dimmer, Dimmer) Balance 126

Took control of 2 angels with an Earth expert, Labetta, on the 2nd week, and then we fought in the center. Sheer luck decided the outcome. Thanks for the game!
I was hoping for antimagic, but there were exactly 49 archers. They shot me, beat me, and completely dominated me. Thanks for the game.
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13 years ago
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Updated the grid. Please describe the situation: 1. Diabler no1_knows_me 2. GUNAR bGu121
In reply to Amiloo
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13 years ago
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Amiloo
06.07.13 Amiloo (red, random, Bog, Tazar, Andra) def =Stinger= (blue, random, Stronghold, Sauvug, Adelaide) 2sm2c 131
We fully scouted each other, and an imbalanced situation arrived. 2 external dwellings of lizards under the castle, 4 heroes on week 1 day 1-1 and a thousand in the main. It got better from there, the secondary hero on Inferno terrain, the opponent had snow. Didn't overcomplicate things, leveled up Andra to level 1, built 1236 in the citadel, claimed all mines, and on week 1 day 2-2 broke the portal to the opponent's main from my side (70 stone golems, demons), didn't go into the portal to avoid being seen. On week 1 day 2-3 I see a group of hydras from the other side, put a level 4 mage guild with a Meteor Shower scroll and 100+ mana, hit the hydras and sat down in his main. The roaches on snakes took the opponent's town, killed the roaches, Adelaide ran off into the treasure zone, collected a couple of Dragon Fly Hives there. Well, by week 1 day 3-1, left alone, she surrendered out of desperation on 100+ pit fiends. Thanks for the game!

There was nothing to counter such an amount of meat. I hoped to outrun Andra and come up with something through the treasure zone, but it didn't work out.
Thanks for the game!
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13 years ago
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06.07.2013 darkello(red,stronghold,random,solmyr) def JustObserver(blue,castle,random,ein) 2sm2s 146
started as blue, rolled citadel with ciele, and my opponent in turn rolled a dungeon, on d1w1 decided to play, but on d1w2 saw my opponent had a mine + my blunder with area development, where I thought I'd pass with a horseman, the respawn was half blocked by easy blockers, but I moved the army away, had to take d1w2, then my opponent took d1w1 and we were off..
Solmyr immediately appears in the tavern, there's a goblin stack at respawn, the recruited hero has 3 stacks including archers, below there's an empty mine without resources, but on the way in a skeleton there's a chain +4, solmyr goes along the road and sees a green teleport to a secondary zone with regular fairies, Gurrisson pushes further along the road where on d1w2 finds a +1k experience and +1 attack stone behind hobbits, and also pulls a +4 knowledge crown from a skeleton, on d1w2 I kill the hobbits, on d1w3 I give the crown to solmyr immediately 7-8 knowledge, replenish at the well and head to the secondary zone, the secondary zone as it turns out is on sand! I finish the week at 1235 in citadel and mage guild 2 in the secondary zone (gives bolt) solmyr levels up meanwhile... by the way, I only cleared my own area on d2w1 :) blocked by rock and blockers, treasure zone 1 revealed by tower, with a unicorn stack, a gold mine, and a dendroid stack, a pandora's box, and a necklace +3+3 for 10-19 devils... the second one can be accessed through my secondary zone but it's not revealed, only an alley is visible at the very beginning... I decided to go into the first treasure zone because of the doubling fountain on the way on d2w3 I kill one of the two guards in the treasure zone, the dendroids are still there, thinking on d2w4 to break into the treasure zone with 5-3-4-(180) I leave 4 birds on the speed boost, 70 goblins and 20-25 shooters near the horseman.. then my opponent breaks in and crushes the main (in a magic shootout) I flee sacrificing the birds and he completely kills the horseman after retreating and scouting further into the treasure zone,.. no mana to resurrect the horseman! on my d2w4 I resurrect, gather everything I have and through the secondary zone where the sand is I rush into the treasure zone, on d2w6 I take the gold mine, well, stables, beehive for 8 and behind the snakes two artifacts both for speed, gloves and boots.. the treasure zone itself compared to the previous one is the size of a fist, everything I described was the treasure zone from there a transition to the next treasure zone behind snipers.. and then my opponent already kills the snipers! and breaks into the treasure zone with his main and doesn't reach solmyr by 1 tile, meanwhile solmyr is on the speed boost with a wolf (oh god, that was close).. I transfer the army to solmyr for a hit-and-run, hit-and-run for 2 rounds, flee after transferring, mess around for a few turns and then my opponent starts pushing through my secondary zone towards me, but I can't build mage guild 4 even though I have stats 5-4-7-11 and my opponent has 4-5-8-5.. in the end around d3w1 a battle happens where we both lose a lot and my opponent flees, I go around with Bice cleaning up for gold and resources (mage guild 4) my own respawn in the form of medusa nests and just blockers, my opponent does the same in the secondary zone clearing 2 pandora's boxes, on d3w6 I build mage guild 4 gives clone and frenzy in scrolls, counterattack, town portal and prayer, I have expert water and air, on d4w4 I build mage guild 5 there's implosion and on the speed boost from the stables I go (3200 movement) into the teleport to GO 115 ice elementals and many many storm elementals through the secondary zone, I have 71 troglodytes, 62 serfs, 4 uniques, 5 wyverns, 4 thunder birds and the rest of the meat I leave with the heroes, I break in on d4w5 to my opponent with stats 5-4-8-13(130) against my opponent 4-5-9-6(120) I place 4 birds as singles, 5 wyverns, and troglodytes in groups of 13 and 58.. I kill 2-3 enemy heroes on the way and stand before the castle without needing to attack.. my opponent on his d4w5 attacks with 6 champions, 91 pikemen, 10 archers, gryphons as singles, and 35 troglodytes.. at this time from above during his turn over his castle through the treasure zone I entered with single dwarf gurrisson.. I start the battle with implosion on the horses.... my opponent waits at the end of the turn and casts mass slow on me, on his next turn he resurrects the horses and kills a bird, I with the help of the terrain lick down to the marks with the wyverns.... I start my turn with mass haste.. on the next turn I start covering the wyverns with birds from the pikes and put 2 single birds and 5 wyverns under meteor shower.. but the troglodytes have speed 9... in the end I cast implosion on the 6 horses this turn, and retreat with them at speed 9.. the next round I also start, I begin with implosion on the pikes and here with 38 troglodytes I retreat leaving my opponent with 3 gryphons and 8 pikes... my opponent on his turn kills gurrisson with the loss of gryphons, in the castle he buys 2 unupgraded horses and 8 crusaders with single harpies and 8 gnolls but on d1w6 I with 3200 movement gather all the meat .. I run from the secondary zone along the road to the main and kill the entire army without a hero using chain lightning and arrows exactly 34 out of 35 mana!.. forfeit follows
thanks for the game
In reply to Alexey-omsk
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13 years ago
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Alexey-omsk
06.07.13 Alexey-omsk(red, random, Dungeon, Shakti, Shakti) def Farfalla(blue, random, Tower, Theodorus, Labetha) 2sm2c 125
My opponent had no restarts left, and here comes Shakti! Even though with only two stacks instead of three. Still, I was wondering if it's possible to lose this during the game) The map turned out to be very poor, but a level 3 Griffin Conservatory on my respawn + 200 + Troglodytes carried the game, although there was a mage with a Bolt for 225, whom I killed in the castle.
I apologize for the generator :) Thanks for the game!


What a hand I was dealt, clearly not my day :smile18:
thanks to my opponent for the game!

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