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06.07.2013 darkello(red,stronghold,random,solmyr) def JustObserver(blue,castle,random,ein) 2sm2s 146
started as blue, rolled citadel with ciele, and my opponent in turn rolled a dungeon, on d1w1 decided to play, but on d1w2 saw my opponent had a mine + my blunder with area development, where I thought I'd pass with a horseman, the respawn was half blocked by easy blockers, but I moved the army away, had to take d1w2, then my opponent took d1w1 and we were off..
Solmyr immediately appears in the tavern, there's a goblin stack at respawn, the recruited hero has 3 stacks including archers, below there's an empty mine without resources, but on the way in a skeleton there's a chain +4, solmyr goes along the road and sees a green teleport to a secondary zone with regular fairies, Gurrisson pushes further along the road where on d1w2 finds a +1k experience and +1 attack stone behind hobbits, and also pulls a +4 knowledge crown from a skeleton, on d1w2 I kill the hobbits, on d1w3 I give the crown to solmyr immediately 7-8 knowledge, replenish at the well and head to the secondary zone, the secondary zone as it turns out is on sand! I finish the week at 1235 in citadel and mage guild 2 in the secondary zone (gives bolt) solmyr levels up meanwhile... by the way, I only cleared my own area on d2w1 :) blocked by rock and blockers, treasure zone 1 revealed by tower, with a unicorn stack, a gold mine, and a dendroid stack, a pandora's box, and a necklace +3+3 for 10-19 devils... the second one can be accessed through my secondary zone but it's not revealed, only an alley is visible at the very beginning... I decided to go into the first treasure zone because of the doubling fountain on the way on d2w3 I kill one of the two guards in the treasure zone, the dendroids are still there, thinking on d2w4 to break into the treasure zone with 5-3-4-(180) I leave 4 birds on the speed boost, 70 goblins and 20-25 shooters near the horseman.. then my opponent breaks in and crushes the main (in a magic shootout) I flee sacrificing the birds and he completely kills the horseman after retreating and scouting further into the treasure zone,.. no mana to resurrect the horseman! on my d2w4 I resurrect, gather everything I have and through the secondary zone where the sand is I rush into the treasure zone, on d2w6 I take the gold mine, well, stables, beehive for 8 and behind the snakes two artifacts both for speed, gloves and boots.. the treasure zone itself compared to the previous one is the size of a fist, everything I described was the treasure zone from there a transition to the next treasure zone behind snipers.. and then my opponent already kills the snipers! and breaks into the treasure zone with his main and doesn't reach solmyr by 1 tile, meanwhile solmyr is on the speed boost with a wolf (oh god, that was close).. I transfer the army to solmyr for a hit-and-run, hit-and-run for 2 rounds, flee after transferring, mess around for a few turns and then my opponent starts pushing through my secondary zone towards me, but I can't build mage guild 4 even though I have stats 5-4-7-11 and my opponent has 4-5-8-5.. in the end around d3w1 a battle happens where we both lose a lot and my opponent flees, I go around with Bice cleaning up for gold and resources (mage guild 4) my own respawn in the form of medusa nests and just blockers, my opponent does the same in the secondary zone clearing 2 pandora's boxes, on d3w6 I build mage guild 4 gives clone and frenzy in scrolls, counterattack, town portal and prayer, I have expert water and air, on d4w4 I build mage guild 5 there's implosion and on the speed boost from the stables I go (3200 movement) into the teleport to GO 115 ice elementals and many many storm elementals through the secondary zone, I have 71 troglodytes, 62 serfs, 4 uniques, 5 wyverns, 4 thunder birds and the rest of the meat I leave with the heroes, I break in on d4w5 to my opponent with stats 5-4-8-13(130) against my opponent 4-5-9-6(120) I place 4 birds as singles, 5 wyverns, and troglodytes in groups of 13 and 58.. I kill 2-3 enemy heroes on the way and stand before the castle without needing to attack.. my opponent on his d4w5 attacks with 6 champions, 91 pikemen, 10 archers, gryphons as singles, and 35 troglodytes.. at this time from above during his turn over his castle through the treasure zone I entered with single dwarf gurrisson.. I start the battle with implosion on the horses.... my opponent waits at the end of the turn and casts mass slow on me, on his next turn he resurrects the horses and kills a bird, I with the help of the terrain lick down to the marks with the wyverns.... I start my turn with mass haste.. on the next turn I start covering the wyverns with birds from the pikes and put 2 single birds and 5 wyverns under meteor shower.. but the troglodytes have speed 9... in the end I cast implosion on the 6 horses this turn, and retreat with them at speed 9.. the next round I also start, I begin with implosion on the pikes and here with 38 troglodytes I retreat leaving my opponent with 3 gryphons and 8 pikes... my opponent on his turn kills gurrisson with the loss of gryphons, in the castle he buys 2 unupgraded horses and 8 crusaders with single harpies and 8 gnolls but on d1w6 I with 3200 movement gather all the meat .. I run from the secondary zone along the road to the main and kill the entire army without a hero using chain lightning and arrows exactly 34 out of 35 mana!.. forfeit follows
thanks for the game