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Posts from “Summer 2013” experimental season. Online ranked games (reports, discussions).

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Stratte
07/04/2013 StRatte (Blue, Sylvan, Tazar, Tazar) def Captain (Red, Inferno, Peer) 124 2sm4d(3)

Opponent surrendered, rage-quit ((
Nevertheless, thanks for the game, GG!)
Opponent offered an auto-win, but I needed to win in the treasure game. I was supposed to defeat 37 Pit Lords without a spellbook, and I didn't manage to kill three of them.
Thanks for the game!
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
In reply to Roger-ua
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Roger-ua
04.07.2013. Roger-ua (red, swamp, Tazar, Tazar) def zGroh (blue, Castle, Christian, Valeska) 2sm4d(3). 221.
I picked all rests. On 111 in the tavern Solmyr, Dimer, Aislinn. I had doubts about who to make main hero, but Tazar is more familiar. I got 3 secondary heroes - thought the opponent would call a rest, but no, we play. On the first week Tazar enters a crypt with 2 wyverns, 20 lizardmen, 19 gnolls and a pixie - and it's the maximum there. I wouldn't want to repeat that fight. But it went well, the wyverns survived, and not many lizardmen fell, 1-3. On the first week I built 123456 in the castle. On 117 I found an external dwelling of gorgons, took it on the second week. By the time I got 3 secondary heroes, it was already the third week. Everything seems fine, but the thieves say the opponent's army is stronger??? On 137 Valeska reveals stats 16 24 15 19 against Tazar's 6 18 11 6. Hmm. On 141 I take a Dragon Utopia tier 1 - I think it's over. But it gives a chalice +6 all skills. The stats become roughly equal. But with 3 secondary heroes I clear 3 treasure zones. On the 5th week Valeska takes the capital. On 221 the final battle with roughly equal stats: Tazar 20 28 23 16 (84 wyverns, 38 greater gorgons, 13 firebirds, 16 berserkers, 38 greater basilisks, 7 hydras, 30 greater dragonflies) against Valeska 23 25 19 23 (4 archangels, 4 archangels, 4 archangels, 5 champions, 5 champions, 5 champions, 5 champions) without much ado, Armageddon for 1770. Opponent writes GG. I didn't watch the saves, but the novice is very worthy.
Thanks for the game!
Agreed, I started with Christian (without ballista), a built level 2 dwelling and Valeska in the tavern, right away I find the Dragon Utopia and next to it a watchtower revealing part of the opponent's main area, on 111 I break a secondary hero with 18 upgraded archers, in the secondary there is another watchtower that opens up half the secondary area and another part of the opponent's main, I see the Tunic of the Cyclops King, Ring of the Magi and Cape of Velocity. I take the Rampart secondary and decide to make 3 stacks of archers, build elves. Afterwards I upgrade the elves, build a citadel, collect crypts, build monks, take the Bow of Elven Cherrywood. The roads end, the main area is small, everything valuable is taken: Medusa Storages, Prison, cyclops pen, and far away through wasteland a conservative. Later I open another secondary also through wasteland far away, 2 conserves. Passages to the common secondary areas with large stacks of archers, far away. The only option - take the conserves, with 3 stacks of archers without cavalry it was scary, under the main area there turns out to be a tier 1, in the secondary areas tier 3 and tier 4, in total 8 angels and half the archers, I go to the treasure zone, there are 3 Dragon Fly Hives, 2 Dragon Utopias, and finally external dwellings of mobs (cavalry and angels). Dragon Utopias tier 2 and 3. In the first one - Sword of Judgement and Shield of the Dwarven Lords added to everything, in the second one - Tome of Air Magic, Sphere of Air Magic. On 141 I build angels, towards the end I upgrade them, go to the second treasure zone, and it's empty... The opponent doesn't reveal Tazar the entire game, no view of the map, finally I get Air Magic, do a scouting view, the opponent is far from his main area, I split the army, Korbac runs to take a secondary, Valeska through the Dragon Utopia to the capital. Tazar arrives and kills with level 1 magic. gg wp. Thanks for the game
In reply to zGroh
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07/04/13 Sanin (Red, Rampart, Kirrh) def ttwork (Blue, Citadel, Gurnisson) 8mm6a 113

Everything is going well; there are hidden elven, dwarven, and centaur dwellings. My opponent seems to have disappeared.

07/04/13 Sanin (Red, Rampart, Kirrh) def ttwork (Blue, Citadel, Gurnisson) 8mm6a 132

This game was very difficult for me. My main hero arrived without elves, so I upgraded to centaurs. There were many unpleasant guardians. I found a bugged passage directly to the purple player's spawn point, but there was a blockade – a horde of lizards. Then I lost most of my centaurs to upgraded fake units. Towards the end of the week, I found a hidden pegasus dwelling, and things started to turn around. I built lumber mills in the citadel.

In the second game, I secured the spawn point and took the resource buildings. The purple player cleared out the lizards himself, and I moved towards him. I killed him in his castle (which was on swamp terrain). I built stables at my main town, and in my secondary town, I found a hidden dwelling for wasps. From a vantage point, I saw the blue player's chain of towns and broke it on day 126, and on day 127, I took his main town.

Day 131 brought an increase in income, as well as centaurs, lumber mills, and wasps. Gurnisson retreated, but didn't attack. Kirrh is following him. To gain momentum, I sacrificed my wasps and lumber mill unit; Gurnisson attacked and lost.

Thank you for the games.
ICQ 423164784

In reply to Maretti
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07/05/2013 Captain (red, Inferno, Pir) def. Browser (blue, Swamp, Tazar) jebus 124

Opponent managed to break through the Gate of Oblivion, and then had a block of fire elementals.
Thanks for the game!
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
In reply to Sanin
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Sanin
07/04/13 Sanin (Red, Rampart, Kirrh) def ttwork (Blue, Citadel, Gurnisson) 8mm6a 113

Everything is going well; there are hidden elf, dwarf, and centaur dwellings. My opponent seems to have disappeared.

07/04/13 Sanin (Red, Rampart, Kirrh) def ttwork (Blue, Citadel, Gurnisson) 8mm6a 132

This game was very difficult for me. My main hero didn't have any elves, so I upgraded to centaurs. There were many unpleasant guardians. I found a bugged passage leading directly to the purple player's spawn point, but it was blocked by a lizard horde. Then, I lost most of my centaurs to upgraded fake heroes. Towards the end of the week, I found a hidden pegasus dwelling, and things started to improve. I built lumber mills in the Citadel.

In the second game, I explored the spawn area and took the resource buildings. The purple player cleared out the lizards himself, and I went after him. I killed him in his Castle (which was on a swamp). I built stables at home and took a hidden dwelling of wasps in the secondary location. From the high ground, I saw the blue player's chain and broke it on day 126, and on day 127, I took his main town.

Day 131 brought an increase in income, as well as stables, lumber mills, and wasp dwellings. Gurnisson retreated, but didn't attack. Kirrh is following him. To gain momentum, I sacrificed the wasps and lumber mills, Gurnisson attacked and lost.

Thank you for the games.

Confirmed.

In the first game, we all chose the restart option, but nothing good came up. I explored the spawn area for a couple of days and gave up to avoid wasting time.

In the second game, I was tempted by two orc dwellings near the main town. But, as it turned out, that was the only thing in the spawn area. It was difficult and scary, but not hopeless. Gurnisson went to take a Castle from the AI. Kirrh invaded my territory just as I was setting up, disrupting my entire chain – I couldn't get my army across. Without my native units, I couldn't win the battle; my desperate attempt with a small reinforcement from the campaign Castle remained just that – desperate. :)

Thank you for the games.
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07/05/2013 Sdobа(Red, Conflux, Labeta, Xy) def sunsc(Blue, Dungeon, Shakti, Shakti) 2sm4d(3) 131.

Thank you for the game.
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06.07.2013 The_ (red, Citadel, Crag Hack) def RozenKran (Conflux, random, Monere, Tazar) JC 132.

A dull start, I had no restarts left; after such a first day I would definitely have restarted, but as practice showed, in vain (I just ran the wrong way initially).
Crag Hack started leveling perfectly—Logistics, Earth, Armorer, Air, Tactics—overall ideal. On the first week I took two external dwellings of bears, which are in the castle. On day 121 I'm thinking of breaking the Guarded Object, I have oil, the GO is easy—Unicorns—but then my eyes accidentally fell on the edge of the map, where the corner of a Book of Earth was visible. Plans changed: I rode Crag Hack for the book, picking up a Dragon Fly Hive and two Griffin Conservatories along the way.
As a result, on day 123 I stood before the GO on a road boost (Logistics + stables). On day 124 I broke the Horses; the army was 5 Angels, 4 Wyverns, 8 Beholders, 60 Goblins.
In the treasure zone, I ate several Hives, a Dragon Utopia (completely useless—Goblin's Shield of Gods, Pendant of Negativity, a skirt for creature growth, and a hat of +4+4). I fly off on day 125 to double mana (at the Fountain of Youth) and upgrade the bears; thanks to control, I pulled this off easily. Meanwhile, the scout hero captured the treasure zone castle—Rampart. Crag Hack returned there.
On day 127 I take another 2-3 Hives (over 50 Wyverns already) and a Dragon Utopia; this time it gives excellent items—+5 Sword to all stats, Book of Air, Flask of +2 HP. I grab the Cape of +2 Speed. The opponent breaks the GO in the meantime.
After a prolonged battle of scout heroes (which the opponent won :)), I catch Tazar in the sands of the treasure zone on day 132; an Explosion hits for minus 8 Angels, and a surrender follows.

Thanks for the game.
241-568-808
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07/06/2013 Sdoba(Blue, Fortress, Tazar, Tazar) def oji(Red, Dungeon, Shakti, Shakti) 2sm4d 123.

Thank you for the game.
In reply to Сдоба
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Sdoba
07/06/2013 Sdoba(Blue, Fortress, Tazar, Tazar) def oji(Red, Dungeon, Shakti, Shakti) 2sm4d 123.

Thank you for the game!

Confirmed, thank you for the game.
In reply to Сдоба
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Sdoba
07/05/2013 Sdoba(Red, Conflux, Labeta, Xy) def sunsc(Blue, Dungeon, Shakti, Shakti) 2sm4d(3) 131.

Thank you for the game.
Confirmed.
icq 479611311
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07/06/2013 Sdoba(Blue, Dungeon, Shakti, Shakti) def Pridu(Red, Rampart, Ivor, Ivor) 2sm4d(3) 123.

Thank you for the game.
In reply to Сдоба
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Sdoba
06.07.2013 Sdoba(Blue, Dungeon, Shakti, Shakti) def Pridu(Red, Rampart, Ivor, Ivor) 2sm4d(3) 123.

Thanks for the game.
Confirmed. Right before the final showdown, the camp offered an Arch Devil (I foolishly bought it, and it stayed with the scout since I had no moves left). Then I only ran with Ivor to break through and ran into Shakti — I had 6 units, 28 Elves, and about 20 Centaurs, while my opponent had 6 Hydras, 8 Wyverns, and 200+ Troglodytes. When only the Elves remained, the ransom cost 4800 gold, but I only had 1300. So that Devil tempted me, and because of it, I lost. As it was, I had left my opponent with only those Hydras from his army, and with the ransom I could have put up more of a fight.

P.S. Also, the map was just strange — we met on the path without ГО.
In reply to The_
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The_
06.07.2013 The_ (red, Citadel, Crag Hack) def RozenKran (Conflux, random, Moneer, Tazar) JC 132.

A dreary start, I had no restarts left, I'd definitely have restarted after such a first day, but as practice showed, it was in vain (I simply ran in the wrong direction from the start).
Crag Hack started leveling excellently: Logging, Earth, Armor, Air, Tactics — in short, ideal. On the first day I took two external dwellings of bears, which are also in the Castle. On day 121 I'm thinking of breaking the Creature Generator — there's Oil, the Generator is easy with Unicorns, but then my glance accidentally fell on the edge of the map, where I saw the edge of a Town Portal book. Plans changed — I rode Crag Hack for the book, grabbing a Dragon Fly Hive and two Griffin Conservatories along the way.
As a result, on day 123 I stood before the Generator with Logistics and Stables. On day 124 I broke the Generator of Centaurs — my army had 5 Angels, 4 Griffins, 8 Wyverns, and 60 Goblins.
In the Treasure Zone I devoured several Beehives, a Dragon Utopia (completely useless — Shield of the Dwarven Gods, Pendant of Negativity, Skirt of Creature Growth, and the Hat +4+4). On day 125 I fly off to double my mana at the Fountain of Youth and upgrade the bears — thanks to control I easily pulled this off, while the scout heroes took the treasure zone Castle — Rampart. Crag Hack returned there.
On day 127 I take another 2-3 Beehives (with Griffins already around 50) and a Dragon Utopia — this time I get an excellent +5 Sword to all, Book of Air Magic, Vial of +2 HP. I pick up the Cape of +2 Speed. Meanwhile, my opponent breaks his Generator.
After a prolonged battle of scout heroes (which the opponent won :)), I catch Tazar in the sands of the Treasure Zone on day 132 — an explosion minus 8 Angels, and he surrenders.

Thanks for the game.

Confirmed. Thanks for the game!
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07/06/13 ttwork (Red, Swamp, Bronze) def Folkolo (Blue, Castle, Valiska) 2sm4d(3) 115

The game gave two decent archer stacks, but, getting carried away, he attacked a level 1 enemy and lost. (

07/06/13 Folkolo (Red, Rampart, Kirr. Kirr) def ttwork (Blue, Stronghold, Gurney, Gurney) 2sm4d(3) 122

All rests were used. 5 Elves appeared at the start, there were many Necropolises, almost all maxed out, which somewhat compensated for the presence of only one archer stack, and that one was Gnomes. A lot of gold was generated, so I placed horses with the Castle. Through a secondary path, Flax rushed along the dirt road to the opponent's respawn, where the final battle took place, and Gurney attacked. He mainly had 14 birds and 2 demons, no magic. I had Kirr, level 9, with a spellbook, tactics, and expert archery, advanced defense, 26 Grand Griffins, 6 Unicorns, 50 Centaurs, and a Flax escort. The Grand Griffins shot well, and the Unicorns finished the job.

Thanks for the games!

The saves from the last game are attached, the passwords are 666666 and 111, respectively.
Attachments 1
1 file attached • Total size: 1.6 MB
In reply to Folkolo
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Folkolo
06.07.13 ttwork (Red, Swamp, Bronze) def Folkolo (Blue, Castle, Valkyrie) 2sm4d(3) 115

He got a good start with two archer dwellings, but then, feeling confident, he attacked the enemy's main base with a single unit and lost.

06.07.13 Folkolo (Red, Rampart, Kirrh. Kirrh) def ttwork (Blue, Citadel, Gurney, Gurney) 2sm4d(3) 122

He used all his resources. He got 5 Elves at the start, had many crypts, almost all of them maxed out, which somewhat compensated for the presence of only one dwelling, and that one was for Goblins. He had a lot of gold, so he built horses with the Castle. Through a secondary town, Flaks rushed through the wilderness to the opponent's main base, where the final battle took place, and Gurney attacked. He mainly had 14 Rocs and 2 Ogres, no magic. I had Kirrh level 9 with a spellbook, tactics and archery expert, advanced defense, 26 Grand Griffons, 6 Unicorns, 50 Centaurs, and Flaks for cover. The Grand Griffons shot well, and the Unicorns finished the job.

Thanks for the games!

The saves from the last game are attached, the passwords are 666666 and 111 respectively.

Confirmed.

In the first game, everything was more or less okay, but then I lost due to a miscalculation.

In the second game, I had a great start. One dwelling for Bears and one for Rocs. But I miscalculated my strength and attacked the enemy's main base with a single unit. The auto-battle showed rather large losses, and I decided to handle it myself. As a result, the nasty Rocs gathered and destroyed my main Goblin stack = I lost almost my entire army. After that, it was difficult, but things were slowly improving, when suddenly the opponent arrived and didn't give me a chance.

Thanks for the games.

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