A dull start, I had no restarts left; after such a first day I would definitely have restarted, but as practice showed, in vain (I just ran the wrong way initially).
Crag Hack started leveling perfectly—Logistics, Earth, Armorer, Air, Tactics—overall ideal. On the first week I took two external dwellings of bears, which are in the castle. On day 121 I'm thinking of breaking the Guarded Object, I have oil, the GO is easy—Unicorns—but then my eyes accidentally fell on the edge of the map, where the corner of a Book of Earth was visible. Plans changed: I rode Crag Hack for the book, picking up a Dragon Fly Hive and two Griffin Conservatories along the way.
As a result, on day 123 I stood before the GO on a road boost (Logistics + stables). On day 124 I broke the Horses; the army was 5 Angels, 4 Wyverns, 8 Beholders, 60 Goblins.
In the treasure zone, I ate several Hives, a Dragon Utopia (completely useless—Goblin's Shield of Gods, Pendant of Negativity, a skirt for creature growth, and a hat of +4+4). I fly off on day 125 to double mana (at the Fountain of Youth) and upgrade the bears; thanks to control, I pulled this off easily. Meanwhile, the scout hero captured the treasure zone castle—Rampart. Crag Hack returned there.
On day 127 I take another 2-3 Hives (over 50 Wyverns already) and a Dragon Utopia; this time it gives excellent items—+5 Sword to all stats, Book of Air, Flask of +2 HP. I grab the Cape of +2 Speed. The opponent breaks the GO in the meantime.
After a prolonged battle of scout heroes (which the opponent won :)), I catch Tazar in the sands of the treasure zone on day 132; an Explosion hits for minus 8 Angels, and a surrender follows.
Thanks for the game.