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“Summer 2013” experimental season. Online ranked games (reports, discussions).

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The_
06.07.2013 The_ (red, Citadel, Crag Hack) def RozenKran (Conflux, random, Moneer, Tazar) JC 132.

A dreary start, I had no restarts left, I'd definitely have restarted after such a first day, but as practice showed, it was in vain (I simply ran in the wrong direction from the start).
Crag Hack started leveling excellently: Logging, Earth, Armor, Air, Tactics — in short, ideal. On the first day I took two external dwellings of bears, which are also in the Castle. On day 121 I'm thinking of breaking the Creature Generator — there's Oil, the Generator is easy with Unicorns, but then my glance accidentally fell on the edge of the map, where I saw the edge of a Town Portal book. Plans changed — I rode Crag Hack for the book, grabbing a Dragon Fly Hive and two Griffin Conservatories along the way.
As a result, on day 123 I stood before the Generator with Logistics and Stables. On day 124 I broke the Generator of Centaurs — my army had 5 Angels, 4 Griffins, 8 Wyverns, and 60 Goblins.
In the Treasure Zone I devoured several Beehives, a Dragon Utopia (completely useless — Shield of the Dwarven Gods, Pendant of Negativity, Skirt of Creature Growth, and the Hat +4+4). On day 125 I fly off to double my mana at the Fountain of Youth and upgrade the bears — thanks to control I easily pulled this off, while the scout heroes took the treasure zone Castle — Rampart. Crag Hack returned there.
On day 127 I take another 2-3 Beehives (with Griffins already around 50) and a Dragon Utopia — this time I get an excellent +5 Sword to all, Book of Air Magic, Vial of +2 HP. I pick up the Cape of +2 Speed. Meanwhile, my opponent breaks his Generator.
After a prolonged battle of scout heroes (which the opponent won :)), I catch Tazar in the sands of the Treasure Zone on day 132 — an explosion minus 8 Angels, and he surrenders.

Thanks for the game.

Confirmed. Thanks for the game!