Auto-translated
07/04/2013 StRatte (Blue, Sylvan, Tazar, Tazar) def Captain (Red, Inferno, Peer) 124 2sm4d(3)
Opponent surrendered, rage-quit ((
Nevertheless, thanks for the game, GG!)
Thanks for the game!
New here? I'm Roha — want a quick tour?
07/04/2013 StRatte (Blue, Sylvan, Tazar, Tazar) def Captain (Red, Inferno, Peer) 124 2sm4d(3)
Opponent surrendered, rage-quit ((
Nevertheless, thanks for the game, GG!)
04.07.2013. Roger-ua (red, swamp, Tazar, Tazar) def zGroh (blue, Castle, Christian, Valeska) 2sm4d(3). 221.
I picked all rests. On 111 in the tavern Solmyr, Dimer, Aislinn. I had doubts about who to make main hero, but Tazar is more familiar. I got 3 secondary heroes - thought the opponent would call a rest, but no, we play. On the first week Tazar enters a crypt with 2 wyverns, 20 lizardmen, 19 gnolls and a pixie - and it's the maximum there. I wouldn't want to repeat that fight. But it went well, the wyverns survived, and not many lizardmen fell, 1-3. On the first week I built 123456 in the castle. On 117 I found an external dwelling of gorgons, took it on the second week. By the time I got 3 secondary heroes, it was already the third week. Everything seems fine, but the thieves say the opponent's army is stronger??? On 137 Valeska reveals stats 16 24 15 19 against Tazar's 6 18 11 6. Hmm. On 141 I take a Dragon Utopia tier 1 - I think it's over. But it gives a chalice +6 all skills. The stats become roughly equal. But with 3 secondary heroes I clear 3 treasure zones. On the 5th week Valeska takes the capital. On 221 the final battle with roughly equal stats: Tazar 20 28 23 16 (84 wyverns, 38 greater gorgons, 13 firebirds, 16 berserkers, 38 greater basilisks, 7 hydras, 30 greater dragonflies) against Valeska 23 25 19 23 (4 archangels, 4 archangels, 4 archangels, 5 champions, 5 champions, 5 champions, 5 champions) without much ado, Armageddon for 1770. Opponent writes GG. I didn't watch the saves, but the novice is very worthy.
Thanks for the game!
07/04/13 Sanin (Red, Rampart, Kirrh) def ttwork (Blue, Citadel, Gurnisson) 8mm6a 113
Everything is going well; there are hidden elf, dwarf, and centaur dwellings. My opponent seems to have disappeared.
07/04/13 Sanin (Red, Rampart, Kirrh) def ttwork (Blue, Citadel, Gurnisson) 8mm6a 132
This game was very difficult for me. My main hero didn't have any elves, so I upgraded to centaurs. There were many unpleasant guardians. I found a bugged passage leading directly to the purple player's spawn point, but it was blocked by a lizard horde. Then, I lost most of my centaurs to upgraded fake heroes. Towards the end of the week, I found a hidden pegasus dwelling, and things started to improve. I built lumber mills in the Citadel.
In the second game, I explored the spawn area and took the resource buildings. The purple player cleared out the lizards himself, and I went after him. I killed him in his Castle (which was on a swamp). I built stables at home and took a hidden dwelling of wasps in the secondary location. From the high ground, I saw the blue player's chain and broke it on day 126, and on day 127, I took his main town.
Day 131 brought an increase in income, as well as stables, lumber mills, and wasp dwellings. Gurnisson retreated, but didn't attack. Kirrh is following him. To gain momentum, I sacrificed the wasps and lumber mills, Gurnisson attacked and lost.
Thank you for the games.
07/06/2013 Sdoba(Blue, Fortress, Tazar, Tazar) def oji(Red, Dungeon, Shakti, Shakti) 2sm4d 123.
Thank you for the game!
07/05/2013 Sdoba(Red, Conflux, Labeta, Xy) def sunsc(Blue, Dungeon, Shakti, Shakti) 2sm4d(3) 131.
Thank you for the game.
06.07.2013 Sdoba(Blue, Dungeon, Shakti, Shakti) def Pridu(Red, Rampart, Ivor, Ivor) 2sm4d(3) 123.
Thanks for the game.
06.07.2013 The_ (red, Citadel, Crag Hack) def RozenKran (Conflux, random, Moneer, Tazar) JC 132.
A dreary start, I had no restarts left, I'd definitely have restarted after such a first day, but as practice showed, it was in vain (I simply ran in the wrong direction from the start).
Crag Hack started leveling excellently: Logging, Earth, Armor, Air, Tactics — in short, ideal. On the first day I took two external dwellings of bears, which are also in the Castle. On day 121 I'm thinking of breaking the Creature Generator — there's Oil, the Generator is easy with Unicorns, but then my glance accidentally fell on the edge of the map, where I saw the edge of a Town Portal book. Plans changed — I rode Crag Hack for the book, grabbing a Dragon Fly Hive and two Griffin Conservatories along the way.
As a result, on day 123 I stood before the Generator with Logistics and Stables. On day 124 I broke the Generator of Centaurs — my army had 5 Angels, 4 Griffins, 8 Wyverns, and 60 Goblins.
In the Treasure Zone I devoured several Beehives, a Dragon Utopia (completely useless — Shield of the Dwarven Gods, Pendant of Negativity, Skirt of Creature Growth, and the Hat +4+4). On day 125 I fly off to double my mana at the Fountain of Youth and upgrade the bears — thanks to control I easily pulled this off, while the scout heroes took the treasure zone Castle — Rampart. Crag Hack returned there.
On day 127 I take another 2-3 Beehives (with Griffins already around 50) and a Dragon Utopia — this time I get an excellent +5 Sword to all, Book of Air Magic, Vial of +2 HP. I pick up the Cape of +2 Speed. Meanwhile, my opponent breaks his Generator.
After a prolonged battle of scout heroes (which the opponent won :)), I catch Tazar in the sands of the Treasure Zone on day 132 — an explosion minus 8 Angels, and he surrenders.
Thanks for the game.
06.07.13 ttwork (Red, Swamp, Bronze) def Folkolo (Blue, Castle, Valkyrie) 2sm4d(3) 115
He got a good start with two archer dwellings, but then, feeling confident, he attacked the enemy's main base with a single unit and lost.
06.07.13 Folkolo (Red, Rampart, Kirrh. Kirrh) def ttwork (Blue, Citadel, Gurney, Gurney) 2sm4d(3) 122
He used all his resources. He got 5 Elves at the start, had many crypts, almost all of them maxed out, which somewhat compensated for the presence of only one dwelling, and that one was for Goblins. He had a lot of gold, so he built horses with the Castle. Through a secondary town, Flaks rushed through the wilderness to the opponent's main base, where the final battle took place, and Gurney attacked. He mainly had 14 Rocs and 2 Ogres, no magic. I had Kirrh level 9 with a spellbook, tactics and archery expert, advanced defense, 26 Grand Griffons, 6 Unicorns, 50 Centaurs, and Flaks for cover. The Grand Griffons shot well, and the Unicorns finished the job.
Thanks for the games!
The saves from the last game are attached, the passwords are 666666 and 111 respectively.