Skip to content

Posts from [2x2 Tournament] Double Up [SoD]

No ratings yet — be the first to rate!
#173
Auto-translated
Does anyone object to the idea that if there are 2 castles and the guild is fully built in both, any scrolls can be used? If anyone is against it, please share your thoughts. We need to decide quickly, as the tournament seems to be already underway.
In reply to leosnow
User Avatar
#174
Auto-translated
leosnow
In WT under SoD, scrolls weren't lying around at all, and it seems there were no problems... In the ban, scrolls 4-5, and for company, a sphere of banning and a cloak of denial, let the mages rule too :smile13:
)
In WT, there is a guild rebuild. In SoD, sometimes on HL+U, control can only be obtained from scrolls.
In reply to HellLighT
User Avatar
#175
Auto-translated
HellLighT
Well, you've done a great job, providing a template with no magic anywhere except in scrolls and Guilds, as well as relics (meaning no Orbs, and very few artifacts in general). Maybe you should just suggest an autoban for Citadel and Swamp?
Can anyone explain why Barbarians and Swamp, which were conceived as non-magical Castles, are allowed to have more favorable conditions for using scrolls??? :confused: To build 2 Guilds of Level 3, it takes 3 days and 20 magical resources each, and to upgrade to Level 5, it takes 5 days and 28 resources each. I think that each template should have its own Castles, and each Castle should have its own templates. I'm not even going to mention that you can pair Barbarians/Swamp with a Castle that has a Guild of Level 5.

In my opinion, this stupid condition about building two different Guilds should be removed from the rules.

Added after 18 minutes
Regarding the strength of monsters. Let's do this: Jeb - weak monsters, Boombox - strong monsters, Teamwork - medium monsters. Roads are fast everywhere, I think that's fine.
In reply to Dirty_Player
#176
Auto-translated
Dirty_Player
Can anyone explain why on earth Barbarians and Swamp, which were intended as non-magical castles, are allowed more favorable conditions for using scrolls??? :confused: To build 2 GM3 takes 3 days and 20 magical resources each, while building up to level 5 takes 5 days and 28 resources each. I believe that every template should have its own castles and every castle its own templates. Not to mention that you can pair Barbarian/Swamp with a castle that has GM5.
IMHO, this stupid condition about building two different GMs should be removed from the rules.
As for me, I don't understand this virtualization with scrolls and building magic guilds in non-magical towns at all. If you need to use a scroll—find a proper town with the ability to build the 5th guild. Barbarians and Citadels have their own advantages—fast and low-resource construction of quite prolific buildings, not even mentioning the actual possibility of accessing various Krags and Tazars.
And that is correct.

Dirty_Player

Regarding monster strength. Let's do this: Jeb—weak monsters, Boombox—strong monsters, Teamwork—medium monsters.
Fast roads everywhere, I think that's fine.
Teamwork is a Jebus-like template, and the rules for Jebus Cross should be applied to it regarding entry and using DD. And as for the template itself—the pre-treasure zone is far too large compared to the starting respawn. One of them needs to be adjusted. In principle, there should be some kind of baseline for each template, but it's missing.
User Avatar
#177
Auto-translated
In my opinion, it would be better to establish one template and thoroughly test it, so to speak, to reduce the variance and eliminate all sorts of arguments regarding the content, width, length, and so on. This won't diminish the excitement and thrill of the game, but it will certainly add more order and clarity!
Каждое поражение-навоз успеха!Герои как жизнь: непредсказуемы как городская маршрутка ,капризны как наши женщины,увлекательны как рыбалка в период нереста ,коварны и отвратительны если мышкой движет слюнявый читер! всё в них есть и это.......

409 640 559
In reply to rebellious
User Avatar
#178
Auto-translated
rebellious
Personally, I don't understand this virtualization with scrolls and building magic guilds in non-magical cities. If you need to use a scroll, find a decent city with the possibility of building a 5th guild. The Barbarians and Citadel have their own advantages – fast and resource-efficient construction of quite productive buildings, not to mention the real possibility of accessing creatures like Creggs and Tazar.
And that's a good thing.
+1!
rebellious
Teamwork is a Jebus-like template, and the rules of Jebus should be applied to it, regarding entering it and using the Dungeon Door. And regarding the template itself, the pre-treasure zone is too large compared to the starting spawn point. One of them needs to be adjusted. In principle, there should be some kind of base for each template, but it is missing.
I've been thinking about this. We need to introduce the following restriction. Control can only be used in the starting zones and the common, exit zone. After breaking through the Gate of the Month into the desert, allow the use of control without restrictions.

I'll add the differences for each template to the rules later. For now, let's discuss it before we start playing.

Added 7 minutes later
wariator
In my opinion, it's better to establish one template and thoroughly test it, so to speak, reduce the variance and all the arguments about the composition, width, length, and so on. This won't reduce the excitement and thrill of the game, but it will add order and clarity!
We already tested one template in the previous tournament; people want variety. Here you go :)
In reply to Dirty_Player
User Avatar
#179
Auto-translated
Dirty_Player
Can anyone explain why on earth Barbarians and Swamp towns, which were designed as non-magical factions, get more favorable conditions for using scrolls??? :confused: To build a second tier 3 guild it takes 3 days and 20 magic resources each, while rebuilding a tier 5 guild takes 5 days and 28 resources each. I believe each template has its own towns and each town has its own templates. I'm not even mentioning that you can pair a Barbarian/Swamp town with one that has a tier 5 guild.

IMHO, this stupid condition about rebuilding two different guilds should be removed from the rules.

Added after 18 minutes
Regarding monster strength. Let's do it this way. Jebus Cross - weak monsters, Boom Box - strong monsters, Teamwork - medium monsters.
Fast roads everywhere, I think that's fine.
And Conflux was designed as a strong magic faction with 4 Phoenixes and Sprites without retaliation, Necromancer has the Necromancy amplifier and Vampire Lords... and Dimension Door cast four times, I don't understand your logic. I'm talking about the blatant magic imbalance on the template, no amount of meat will help there. Those who have a town with a tier 5 guild already have an advantage because they 100% have high-tier magic, while Crag Hacks and Tazars, who are already weak without artifacts for magical duels, are left sucking their thumbs. I think that using magic from scrolls should be allowed when rebuilding a third guild, or simply banning the use of magic above tier 3 on this template.
User Avatar
#180
Auto-translated
The ban on upgrading vampires or butterflies is a clear ban that is interpreted by a clear rule, but in the case of the Barbarian, it's some kind of stupid, artificial, and illogical addition to the rules, which creates controversial situations (as in the case of red rush, by the way). Why are they needed in tournaments?

Added 5 minutes later
Come up with a normal interpretation of the rules that won't make me get bombarded with questions like "is it allowed or not?" or "why is it like that?", and then I'll agree. I suggest something simple and clear: whatever scroll, that's the guild. And no matter what you do, whether you create a template or build a castle.
In reply to Dirty_Player
User Avatar
#181
Auto-translated
Dirty_Player
Come up with a clear set of rules that won't lead to me being constantly bombarded with questions like "is it allowed or not?" or "why is it like that?", and then I'll agree.
Using scrolls is prohibited.
In reply to HellLighT
User Avatar
#182
Auto-translated
HellLighT
And Conflux was designed as a strong magic town with 4 phoenixes and sprites without retaliation, and Necromancer has necromancy amplifier and vampire lords... and Dimension Door is four-cast, your logic is unclear to me, I'm talking about the blatant imbalance of magic on the template, no amount of meat will help there, those who have a town with a level 5 Guild Mage already have an advantage in that they 100% have high-tier magic, while Crag Hacks and Tazar who are already weak without artifacts for magic duels are left sucking their thumbs, I believe that magic from scrolls should be allowed when building third Guild Mages or simply ban the use of magic above level 3 on this template.
well, with a ban on magic above level 3, the exact opposite will happen, mages will start sucking (pardon the expression), and Crag Hacks and Tazar will dominate:smile13:

лето 2012.
In reply to JustObserver
User Avatar
#183
Auto-translated
JustObserver
You can't use scrolls.
This is the most reasonable approach, and I fully support it. If you don't take scrolls, nothing will change significantly, and because of them alone, the roadblocks on the road won't be difficult.
In reply to JustObserver
User Avatar
#184
Auto-translated
JustObserver
Scrolls cannot be used.
I agree, but the red ball with a cloak should also be banned :smile16:
"Бороться, бороться, пока не покинет надежда, что может быть в жизни прекрасней подобной игры." В.Каверин "Два капитана".
In reply to leosnow
#185
Auto-translated
leosnow
I agree, but the red ball with a cape should also be banned :smile16:
Or better yet, try it in Warlords of Might and Magic, there's none of that there.
In reply to Palach HP
User Avatar
#186
Auto-translated
Is there a file that, when used in the Data folder, disables Necropolis and Water creatures? Could a similar file be created for scrolls?
ICQ: 564224919
In reply to Palach HP
User Avatar
#187
Auto-translated
Palach HP
Or better yet, try it in Warlords – there’s none of that there.
I agree, but Warlords is a completely different game.
"Бороться, бороться, пока не покинет надежда, что может быть в жизни прекрасней подобной игры." В.Каверин "Два капитана".