Posts from [2x2 Tournament] Double Up [SoD]
In WT under SoD, scrolls weren't lying around at all, and it seems there were no problems... In the ban, scrolls 4-5, and for company, a sphere of banning and a cloak of denial, let the mages rule too :smile13:
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Well, you've done a great job, providing a template with no magic anywhere except in scrolls and Guilds, as well as relics (meaning no Orbs, and very few artifacts in general). Maybe you should just suggest an autoban for Citadel and Swamp?
In my opinion, this stupid condition about building two different Guilds should be removed from the rules.
Added after 18 minutes
Regarding the strength of monsters. Let's do this: Jeb - weak monsters, Boombox - strong monsters, Teamwork - medium monsters. Roads are fast everywhere, I think that's fine.
Can anyone explain why on earth Barbarians and Swamp, which were intended as non-magical castles, are allowed more favorable conditions for using scrolls??? :confused: To build 2 GM3 takes 3 days and 20 magical resources each, while building up to level 5 takes 5 days and 28 resources each. I believe that every template should have its own castles and every castle its own templates. Not to mention that you can pair Barbarian/Swamp with a castle that has GM5.
IMHO, this stupid condition about building two different GMs should be removed from the rules.
And that is correct.
Regarding monster strength. Let's do this: Jeb—weak monsters, Boombox—strong monsters, Teamwork—medium monsters.
Fast roads everywhere, I think that's fine.
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Personally, I don't understand this virtualization with scrolls and building magic guilds in non-magical cities. If you need to use a scroll, find a decent city with the possibility of building a 5th guild. The Barbarians and Citadel have their own advantages – fast and resource-efficient construction of quite productive buildings, not to mention the real possibility of accessing creatures like Creggs and Tazar.
And that's a good thing.
Teamwork is a Jebus-like template, and the rules of Jebus should be applied to it, regarding entering it and using the Dungeon Door. And regarding the template itself, the pre-treasure zone is too large compared to the starting spawn point. One of them needs to be adjusted. In principle, there should be some kind of base for each template, but it is missing.
I'll add the differences for each template to the rules later. For now, let's discuss it before we start playing.
Added 7 minutes later
In my opinion, it's better to establish one template and thoroughly test it, so to speak, reduce the variance and all the arguments about the composition, width, length, and so on. This won't reduce the excitement and thrill of the game, but it will add order and clarity!
Can anyone explain why on earth Barbarians and Swamp towns, which were designed as non-magical factions, get more favorable conditions for using scrolls??? :confused: To build a second tier 3 guild it takes 3 days and 20 magic resources each, while rebuilding a tier 5 guild takes 5 days and 28 resources each. I believe each template has its own towns and each town has its own templates. I'm not even mentioning that you can pair a Barbarian/Swamp town with one that has a tier 5 guild.
IMHO, this stupid condition about rebuilding two different guilds should be removed from the rules.
Added after 18 minutes
Regarding monster strength. Let's do it this way. Jebus Cross - weak monsters, Boom Box - strong monsters, Teamwork - medium monsters.
Fast roads everywhere, I think that's fine.
Added 5 minutes later
Come up with a normal interpretation of the rules that won't make me get bombarded with questions like "is it allowed or not?" or "why is it like that?", and then I'll agree. I suggest something simple and clear: whatever scroll, that's the guild. And no matter what you do, whether you create a template or build a castle.
Come up with a clear set of rules that won't lead to me being constantly bombarded with questions like "is it allowed or not?" or "why is it like that?", and then I'll agree.
And Conflux was designed as a strong magic town with 4 phoenixes and sprites without retaliation, and Necromancer has necromancy amplifier and vampire lords... and Dimension Door is four-cast, your logic is unclear to me, I'm talking about the blatant imbalance of magic on the template, no amount of meat will help there, those who have a town with a level 5 Guild Mage already have an advantage in that they 100% have high-tier magic, while Crag Hacks and Tazar who are already weak without artifacts for magic duels are left sucking their thumbs, I believe that magic from scrolls should be allowed when building third Guild Mages or simply ban the use of magic above level 3 on this template.
лето 2012.
You can't use scrolls.

Scrolls cannot be used.
I agree, but the red ball with a cape should also be banned :smile16:
Or better yet, try it in Warlords – there’s none of that there.