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[2x2 Tournament] Double Up [SoD]

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#179
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Dirty_Player
Can anyone explain why on earth Barbarians and Swamp towns, which were designed as non-magical factions, get more favorable conditions for using scrolls??? :confused: To build a second tier 3 guild it takes 3 days and 20 magic resources each, while rebuilding a tier 5 guild takes 5 days and 28 resources each. I believe each template has its own towns and each town has its own templates. I'm not even mentioning that you can pair a Barbarian/Swamp town with one that has a tier 5 guild.

IMHO, this stupid condition about rebuilding two different guilds should be removed from the rules.

Added after 18 minutes
Regarding monster strength. Let's do it this way. Jebus Cross - weak monsters, Boom Box - strong monsters, Teamwork - medium monsters.
Fast roads everywhere, I think that's fine.
And Conflux was designed as a strong magic faction with 4 Phoenixes and Sprites without retaliation, Necromancer has the Necromancy amplifier and Vampire Lords... and Dimension Door cast four times, I don't understand your logic. I'm talking about the blatant magic imbalance on the template, no amount of meat will help there. Those who have a town with a tier 5 guild already have an advantage because they 100% have high-tier magic, while Crag Hacks and Tazars, who are already weak without artifacts for magical duels, are left sucking their thumbs. I think that using magic from scrolls should be allowed when rebuilding a third guild, or simply banning the use of magic above tier 3 on this template.

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