Personally, I don't understand this virtualization with scrolls and building magic guilds in non-magical cities. If you need to use a scroll, find a decent city with the possibility of building a 5th guild. The Barbarians and Citadel have their own advantages – fast and resource-efficient construction of quite productive buildings, not to mention the real possibility of accessing creatures like Creggs and Tazar.
And that's a good thing.
Teamwork is a Jebus-like template, and the rules of Jebus should be applied to it, regarding entering it and using the Dungeon Door. And regarding the template itself, the pre-treasure zone is too large compared to the starting spawn point. One of them needs to be adjusted. In principle, there should be some kind of base for each template, but it is missing.
I'll add the differences for each template to the rules later. For now, let's discuss it before we start playing.
Added 7 minutes later
In my opinion, it's better to establish one template and thoroughly test it, so to speak, reduce the variance and all the arguments about the composition, width, length, and so on. This won't reduce the excitement and thrill of the game, but it will add order and clarity!