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rebelliousStatistics
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Posts:1,257
#176
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Dirty_Player
Can anyone explain why on earth Barbarians and Swamp, which were intended as non-magical castles, are allowed more favorable conditions for using scrolls??? :confused: To build 2 GM3 takes 3 days and 20 magical resources each, while building up to level 5 takes 5 days and 28 resources each. I believe that every template should have its own castles and every castle its own templates. Not to mention that you can pair Barbarian/Swamp with a castle that has GM5. IMHO, this stupid condition about building two different GMs should be removed from the rules.
As for me, I don't understand this virtualization with scrolls and building magic guilds in non-magical towns at all. If you need to use a scroll—find a proper town with the ability to build the 5th guild. Barbarians and Citadels have their own advantages—fast and low-resource construction of quite prolific buildings, not even mentioning the actual possibility of accessing various Krags and Tazars. And that is correct.
Dirty_Player
Regarding monster strength. Let's do this: Jeb—weak monsters, Boombox—strong monsters, Teamwork—medium monsters. Fast roads everywhere, I think that's fine.
Teamwork is a Jebus-like template, and the rules for Jebus Cross should be applied to it regarding entry and using DD. And as for the template itself—the pre-treasure zone is far too large compared to the starting respawn. One of them needs to be adjusted. In principle, there should be some kind of baseline for each template, but it's missing.