Auto-translated
07/02/2013 Lem (red, Tower, Than, Gredtchin) def. shameonyoul (blue, Rampart, Coronius, Kir) Balance 126
Started with 86 Grem. A lot of gold, good vision. Native secondary town (captured villages early). 4 Grem lairs. On turn 117, I break into zone 6 and take an Ifrit lair. On turn 121, I get vision and see another Ifrit lair. In the central zone, I find an artifact quest, which I was too lazy to take (on turn 110, no Grem). In the end, on turn 126, I have 290 Grem, 5 Ifrits (lost one to >100 Lizards), good stats, and good upgrades. The opponent has 130 Grem, 23 Pegasus, 45 Grem Gnomes, and a few Elves. Small stats. The terrain in the final battle is clearly in my favor; I cut down almost all the Grem, all the Pegasus. And as soon as the Gnomes approach, I buy them off, realizing that it's the end of the week, and I have 400 Grem in hand. The game ends with a surrender.
Thanks for the game.
PS Finally, after watching Tvariny's streams, luck has come to me:cool:
PSS The setup was terribly imbalanced; after playing with Pit (also imbalanced, but in Pit's favor), the generator seems to have decided to change its attitude towards me.
The setup was good, but I had no resources. However, I was shocked to see the opponent's setup and realized that I had terrible units compared to him.
For the entire first week, I played with 2 heroes. That's fine. In one of the generations, the castles were identical; I had a great setup, the opponent clearly had a worse setup, and he took 111. So, I, being a good guy, said that it's not necessary to waste his 111 on a mirror match, especially since it's his last one. Well, in the end, this setup happened. Oh yeah, unlike my opponent, I didn't see any teleportation at all, either on my main hero or on my secondary heroes. Great. The terrain in the final battle is again in the opponent's favor. In general, it was a victory of the generator, not of skill. The strongest players move on:smile20: :smile20: :smile20: