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13 years ago
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another question: how does pathfinding work?
I tested two heroes on the same map; one without pathfinding, and with equal movement points, they both moved the same distance.
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13 years ago
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Good night (or good day, depending on your time zone). I have a question: I have Heroes World Tournament 0.54 installed, and I've added the HD+ mod (v.3.45) on top of it, but the movement range of units isn't displayed when I hover over them with the cursor while holding down the Ctrl key. What could be the problem?
In reply to YYK
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13 years ago
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YYK
Good night (or good day, depending on your time zone). I have a question: I have Heroes World Tournament 0.54 installed, and I've added the HD+ mod (v.3.45) on top of it, but the movement range of units isn't displayed when I hover over them with the cursor while holding down the Ctrl key. What could be the problem?
The problem lies in
YYK
Heroes World Tournament
; unfortunately, this function doesn't work there. As well as some other HD functions.
13 years ago
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Good day. I want to play "Erathia in Gefahr" with my son on hotseat, but it doesn't support more than 1 player, and the editor won't open. Is it possible to modify the game settings to allow this?

Invalid map version
Fail version = 51
Current version = 28
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13 years ago
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Invalid map version
Fail version = 51
Current version = 28

It seems the map is from *Horn of the Abyss*, but you're trying to open it with the editor from *The Shadow of Death*. If that's the case, go to the *Horn of the Abyss* folder and open the editor that comes with it, and then open the map through that editor. You can then modify it as needed.
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13 years ago
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Does anyone know of a template for a map generator that doesn't include scrolls or tutorials (like +1 to defense, attack, experience, various arenas, etc.)?
In reply to Белендор
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13 years ago
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Belendor
another question: how does pathfinding work?
I tested two heroes on the same terrain; one without pathfinding. With equal movement points, they moved the same distance.
Pathfinding only helps on terrain that has a movement penalty (it neutralizes the penalty). If there is no penalty initially, then pathfinding is not needed. In your case, there was probably no penalty. Test it on a swamp or in the sands (use non-native units, as native units do not incur a penalty).
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13 years ago
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AmberSoler
Pathfinding only helps on terrain that incurs a movement penalty (it neutralizes the penalty). If there is no penalty initially, then pathfinding is not needed. In your case, there was probably no penalty. Check on a swamp or in the sands (use non-native units, as native units do not incur a penalty).
Yes! That's right, thank you, it all works now.
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13 years ago
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Does anyone know of a template for a map generator that doesn't include scrolls or tutorials (like +1 defense, attack, experience, various arenas, etc.)?

As far as I know, the template itself doesn't determine the specific objects that are included. You would probably have to remove them from the game files yourself.
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13 years ago
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Hello, could you please tell me, as a first-time visitor here, if there are any players willing to battle a newbie online? I have the Platinum Edition. I have a feeling that it's unlikely, as everyone probably has "Wrath of the Gods" or something else, and I need to upgrade to something more current. P.S. Sorry for the rambling and confusion in the text; I'm not very good at writing. And what is "Jebus" or "Jeb"?
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13 years ago
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conducted an experiment
castle without a fort, garrison - weekly growth without improvements
a hero with the same composition attacks

quick battle
the results are different each time - from winning to losing! sometimes crushing, sometimes barely

why is there so much randomness? the conditions don't change.
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13 years ago
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The damage spread during an attack, and whether or not morale is present at the right moment. This is already quite enough.
In reply to Белендор
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13 years ago
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Belendor
conducted an experiment:
castle without a fort, garrison - weekly growth without improvements
a hero with the same composition attacks

quick battle
the results are different each time - from victory to defeat! sometimes crushing, sometimes barely

why is there so much randomness? the conditions don't change
Although in the vast majority of similar tests, the result of the battle will be almost identical - even if you pit legion against legion, the outcome will be the same, with an accuracy of one unit, so there is no scattering here. It has long been noticed that the arrangement of troops is the most significant factor that changes the outcome of the battle. Change the positions of the units before the battle, and the result will be completely different. Regarding morale, it is not a fact that morale works in auto-battle. Auto-battle is a very tricky thing; sometimes it wins battles that are impossible to repeat manually...
In reply to AmberSoler
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13 years ago
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AmberSoler
Autobattle is a very tricky thing; sometimes it wins battles that are simply impossible to replicate manually...

Are there any such save files available? And if so, preferably more of them.
13 years ago
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Guys, please tell me,
how do I launch Heroes 3 HD when playing online through GameRanger?

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