The community will react like this:
If you want to play with different heroes, go to WT, and it will essentially be allowed...
лето 2012.
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The community will react like this:
If you want to play with different heroes, go to WT, and it will essentially be allowed...
baratorch, what is Hota 1.3? Is it focused on game balance?






Added 3 minutes later
[/U]With these trends, soon, besides castles and templates, we will only be creating mods.
And what is Hota 1.3? Is it focused on game balance?
The question was about a possible alternative to the true SOD gameplay, in the form of removing unused objects/art, etc. And everyone will know about the changes if they are made. As an example, there's a mod for the M200 tournament.
exclude the artifacts boots of levitation, dolphin keychain, and captain's hat
These are definitely detrimental artifacts, just like the artifacts for diplomacy, eye, and many other skills – ballistics, scouting, learning, spellcasting, water, etc. Obelisks, imp, cartographers also only hinder. Remove the useless skills from all heroes and replace them with neutral offense or leadership. It will be a great game, almost like CRISIS111, where you can be invulnerable, elusive, invisible, or self-healing – all paths (1) lead only to a cutscene, and the balance is perfect.
And what is this nonsense, giving one elf units and another golem units? The rights of the "negroes" are being violated; we must summon Mumburu Bumburu – democracy is in danger!
Is it possible to implement something like this: when creating a map, the starting resource points are not fixed, but random. For example, on an 8x6 map, the red resource point spawns in the location of the purple one, and the blue one spawns in the location of the brown one?
Can you give map templates the same names in the map editor?