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Posts from HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3. Auto-translated

4.7 (6 ratings)
In reply to Vatya
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#2237
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Vatya
The community will react like this:

If you want to play with different heroes, go to WT, and it will essentially be allowed...
no, nothing will be allowed! Look at the Jebus -3 tournament, look at where I am in the table. In every game, I saw either a captain's hat, which has the same value as the Titan's Sword, or a necklace with a dolphin, which didn't make me very happy. And considering that this can create a serious block, it's even worse.

лето 2012.
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#2238
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Darkello, wait, it seems Rebellius and R55max haven't seen this thread yet. And the rest of the cowards. How much whining will there be...

Besides, it's also forbidden. Editing game resources.

Added 7 minutes later
baratorch, what is Hota 1.3? Does it focus on game balance?
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Lider1
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#2239
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Lider1

baratorch, what is Hota 1.3? Is it focused on game balance?
It's not funny anymore.


Added 3 minutes later
With these trends, soon we will only be creating mods based on castles and templates.
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#2240
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Thanks, you made my lunch break enjoyable :D
#2242
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creating mods (rule sets) is a really good idea.

it's not like we're just going to keep tormenting people...
so, I came up with 5-7 crazy ideas, and you can figure it out yourselves.
In reply to RiMpel2
#2243
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RiMpel2



That's funny :)
RiMpel2

Added 3 minutes later
[/U]With these trends, soon, besides castles and templates, we will only be creating mods.

And what, it's an interesting idea. Is it bad if there's a choice?
No one is going to force anyone.
Lider1

And what is Hota 1.3? Is it focused on game balance?

Hota is a separate, independent mod with its own features, changes, and balance, new cities, units, etc.

Hota and HD are different things.
The HD mod provides the technical part for more convenient modding, fixes bugs in the original game, adds conveniences in the form of additional buttons, but nothing more.

What I wanted to say is that whether it's additional content or a change to the rules of the game itself, it's, in my opinion, a function of mods.

The question was about a possible alternative to the true Soda-style gameplay in the form of removing unused objects/art, etc., and everyone will be aware of the changes if they are made. As an example, a mod for the M200 tournament.
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http://heroes3.tv/WiZarDX_576
http://goodgame.ru/channel/WiZarDX_576/
создатель мода ХВ рулз :
/topic/10609/

In reply to WiZarDX_576
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#2244
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WiZarDX_576

The question was about a possible alternative to the true SOD gameplay, in the form of removing unused objects/art, etc. And everyone will know about the changes if they are made. As an example, there's a mod for the M200 tournament.
I've been reading the forum since 2006, and I only found out about the changeable properties of objects a week ago. And you're saying EVERYONE will know about the changes in the gameplay...

WOG and WT have already gone too far, each in their own way, and that's why the true SOD fans emerged... But it seems like SOD is dying out too, since there are alternatives to check it out.
#2245
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Is it impossible to have a battle between players in the hotseat mode (3.45), or is it just me?

Added 36 minutes later
darkello
exclude the artifacts boots of levitation, dolphin keychain, and captain's hat
These are definitely detrimental artifacts, just like the artifacts for diplomacy, eye, and in many ways - the skills of ballistics, scouting, obedience, magic, and water. Obelisks, imp, cartographers also only hinder. Remove the useless skills from all heroes, and give them neutral offense or leadership. It will be a great game, almost like CRISIS111, where you can be invulnerable, elusive, invisible, or self-healing - all roads (1 item) lead only to a cutscene, the balance is perfect. But what is this nonsense, one gets an elf lair, and another gets golems, the rights of the "negroes" are violated, we call Mumburu Bumburu - democracy is in danger!
In reply to zoog
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#2246
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zoog

These are definitely detrimental artifacts, just like the artifacts for diplomacy, eye, and many other skills – ballistics, scouting, learning, spellcasting, water, etc. Obelisks, imp, cartographers also only hinder. Remove the useless skills from all heroes and replace them with neutral offense or leadership. It will be a great game, almost like CRISIS111, where you can be invulnerable, elusive, invisible, or self-healing – all paths (1) lead only to a cutscene, and the balance is perfect.
And what is this nonsense, giving one elf units and another golem units? The rights of the "negroes" are being violated; we must summon Mumburu Bumburu – democracy is in danger!

Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
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#2247
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Is it possible to implement something like this: when creating a map, the starting spawn points are not fixed, but random. For example, on an 8x6 map, the red faction spawns at the location of the purple faction, and the blue faction spawns at the location of the brown faction?
In reply to StickyFingaz
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#2248
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StickyFingaz
Is it possible to implement something like this: when creating a map, the starting resource points are not fixed, but random. For example, on an 8x6 map, the red resource point spawns in the location of the purple one, and the blue one spawns in the location of the brown one?
You upload a couple of dozen templates with an identical structure, but different positions of the starting resource points, into the rmg instead of just one template.
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#2249
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Can the names of templates in the map editor be made identical?
In reply to StickyFingaz
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#2250
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StickyFingaz
Can you give map templates the same names in the map editor?
Of course. That's how Anarchy was made.
#2251
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The chess timer does not function correctly when saving and loading game saves.