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10.06.13 kalababa (Blue, Tower, Iona, Gundulla) def WiZarDX_576 (Red, Castle, Rion, Brissa), Balance_M-200, 134
We played with the 2500 patch.
Opponent took one resp and off we went. In the tavern, Gundulla, there is a Scholar, gold and roads are visible. Gundulla on the very first turn breaks through a Shrine behind the Gnolls and learns Town Portal (useless magic, I thought). On the next turn, I break through along the road to the neighboring resp and see an external dwelling of Devils behind the Rogues!!! The same location also reveals the opponent's ГО (50-99 Mages) and a Griffin Conservatory on his resp, but the opponent only reached it on the second week. The plan for the game is clear — take the Devils on the first week and rush to the treasure zone at full speed. Also, there are two free Pandoras offering 5k experience each, nice. They offer Water Magic, I politely decline, a second time Water Magic, I have to take it, otherwise I'll be left with no magic at all. But there's one "but" — the exit from this resp leads to the central Castle with Cyclopes, and I have nothing to hit them with, since I have no Tactics. So after barely getting the Devils with the help of Imps from external dwellings, Gundulla runs through Statue of Legion to an unexplored town. Stats grew nicely — 7 7 3 4. And what do you think the secondary skill is, of course Dungeon, I set up Town Portal on the second week — Imps ((. I break into the center and see 2 Town Portals, one is my ГО, the second is behind 50-99 Mummies, a Town Portal to the opponent's secondary hero. I break through and pop out on the other side — gr. Minotaurs, I think why do I need them, and I push deeper off-road toward the presumed entrance to the treasure zone. On day 125, the opponent stops, but doesn't speed up near the Minotaurs, I just push deeper off-road. I realize I'm winning by 1 day and the opponent won't catch me in the treasure zone anymore. I realize he will take all my castles and I'll have 7 days to return home. The opponent jumps out of a Town Portal and attacks my untouched ГО — Gold Golems. And then a thought flashed through my mind — the opponent is moving a bit slowly for such a timer )) and indeed, in this fight the timer is already at zero, and my castles are untouched :) Meanwhile, I'm already deep in the treasure zone — 20+ Flies, no shooters left. In the entire clearing, I lost no more than 5 Flies (2 in a Maximus and 3 on guards). Gundulla has all skill slots filled, besides Water Magic, I have nothing. I took Pathfinding for a quick return home, Wisdom for the Arrow, Intelligence for a large mana pool. But the problem is, there's no Well. So I conserve mana as best I can, hence the loss of those five Flies. After clearing almost the entire treasure zone, I got 51 Flies, there are a couple of Dragon Fly Hives left, but I leave them for better times. I burst into the crossroads and stand on a Portal so the opponent can't move his army into his castle. On his turn, the opponent attacks. His Griffin Conservatory turned out to be a single one — 65 Archers, 100 Pikemen, 50+ gr. Griffins, 13 gr. Crusaders. I have Advanced Tactics and 16 mana, against the opponent's 120. In my arsenal: Cure, Slow, 100 Archers, and TOWN PORTAL, which costs 3 mana, the opponent has a 275-damage Bolt. My Flies are split in half, the Devils are also split, plus single Flies. I move everything forward, and the opponent casts Misfortune, I grit my teeth and wait, just moving my Flies to tiles, the opponent casts Bolt, and then I cast Town Portal and start burning his stacks. The opponent casts Mass Haste — I cast Town Portal. In short, Water Magic counters Slow and Mass Haste ))) Possibly if the opponent had started hitting with Bolt immediately, he might have pulled it off, but there was a moment when I blocked his stacks and cut down 3 stacks. Town Portal is OP. Thanks for the game!