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Posts from “Summer 2013” experimental season. Online ranked games (reports, discussions).

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09.06.13 Toganash (Red, Castle, Valeska, Broghild) def Lucky George (Blue, Dungeon, Shakti), 8mm6a, 225
The first week entirely on the native respawn, since the exit was blocked by gold golems for a helmet+5. A Dragon Utopia is visible off-road in its treasure zone. The week ends with horses in the Citadel. On the second week, Broghild accidentally catches an enemy scout hero with Troglodytes and noticeably damages them. Before that, I was very worried that the opponent's respawn was faster-paced and feared seeing angels there. But it turned out the opponent's respawn was apparently no picnic either. On the third week, Shakti appears, thicker in troops, and takes over my Castle, in which angels had been built during the second week, since there were no external troop sources, and the two revealed Dragon Utopias had to be taken with something. As a result, thanks to the nagabanks and dwarf barracks taken on the respawn, my hero, after buying everything out, goes on the run, or rather to the Dragon Utopia. The first one was junk, but the second one was lucky: a 5 lvl hat. Then jumps, well, and Fly
Thanks for the game
09.06.2013 Maretti (red, flux, tunar, kyrre) def Zoog (blue, castle, orrin, thant) 8mm6a, 126

Very nice start with great skills on kyrre, rich map and much explored early. Unfortunatly opponent gave up early. Thanks for playing.
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Maretti
09.06.2013 Maretti (red, flux, tunar, kyrre) def Zoog (blue, castle, orrin, thant) 8mm6a, 126

Very nice start with great skills on kyrre, rich map and much explored early. Unfortunatly opponent gave up early. Thanks for playing.

111 opp shewed Luna, but the cast was so rare (both heroes with archers, Thant) that decided to play (and voyeurism never was a decent cause for rest)). Got exp necro 111 and 100+ skels 113 but 114 map turned wrong: the only road turned in 3 shooting blocks (earlier i ran at home to let nearby necro build amp), and the last was 1way teleport. While scouts searched it's exit (a delusion .. there would be enough 2 free scouts) Thant went to snow, find necrohorses dwell behind 45 pegasi (-horse -last archers) and it was day 7 and all was oh well. 121, after resuming game i clearly remembered easy plan to pass the growth, build a guild , if there's slow - beat 20+ gorgons for p-box near, else beat gnome-bank. But instead run into gnomes, they're 150), lost 1 more horse, build MG, slow's on, run from it%), run back - just 100mp from town with MG.. passed turn and hit altF4, but opp let play on.
A day lost in replenishment, scouts and new necro make to near necrocomp and in haste (there were only 60+ minutes on chess timer) attack necrople with castle (thought only a citadel) with 200 skeletons, -40 on quick, no, -120, oh, that's ok. The cast was fair but i fubar'd it with bare hands, or better say buttocks.
Thanks for time//
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06/09/13 amigo-sasha (Red, Tower, Astral, Tazar) drew Vasutka (Blue, Inferno, Fiona, Nimus) 224 Jebus Cross. The first meeting of the heroes took place in the first week of the 2nd month :) by that time, I had cleared half of the map :) I gathered an artifact alliance of angels :) after that, it wasn't interesting to play anymore, the hero's stats became approximately 35-30-30-30, all magic spheres, etc. + an advantage in army strength (I ended up with approximately 70 archers). I used the Dimension Door spell several times and killed 2 of the opponent's main heroes. Please tell me how many times the Dimension Door spell can be used with experience in air magic.... everywhere I read on the XL map that it says 1 time, the opponent says 2 times. Please clarify the situation with the spell - how many times can it be used on Jebus?
Thank you for the game.
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Toganash
09.06.13 Toganash (Red, Castle, Valeska, Broghild) def Lucky George (Blue, Dungeon, Shakti), 8mm6a, 225
Confirmed, didn't have enough time, got a scout hero at 121, but otherwise it started well. Thanks for the game!
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Vasutka
06/09/13 amigo-sasha (Red, Tower, Astral, Tazar) draw Vasutka (Blue, Inferno, Fiona, Nimues) 224 Jebus Cross. The first meeting of the heroes took place in the first week of the 2nd month. By that time, I had cleared half of the map. I gathered an artifact alliance of angels. After that, it wasn't interesting to play anymore. The hero's stats became approximately 35-30-30-30, with all magic spheres, etc., plus a significant advantage in army strength (about 70 archers in the end). I used the Dimension Door spell several times and killed 2 opponent heroes. Please tell me how many times the Dimension Door spell can be used with experience in air magic. Everywhere I read on the XL map, it says 1 time, but my opponent says it can be used 2 times. Please clarify the situation with the spell - how many times can it be used on Jebus?
Thank you for the game.

That's how it was, I confirm, thank you for the game.
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10.06.13 Call_of_Fun (Red, Castle, Kaitlin, Galtran) def Wert (Blue, Rampart, Ivor, Alkin), 2sm4d(3), 131
Thank you for the game
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09.06.13 Juristis (blue, random, Rampart, Mephala, Elleshar) def MuLLIyTa (red, random, Castle, Sir Mullich, Ciele), Skirmish 200%, 136
Tough first week, got 2 native heroes, but no elves, and not many centaurs either. 5 treasure chests gave only 4.5k gold, so I spent the whole week running around with 4 heroes. Upgraded the centaurs, took the necro secondary and all mines except the gold ones. Home tier 1-3 at the Citadel. Elleshar with Earth magic.
121 - again 2 native heroes arrive, this time one of them with 6 elves. Mephala destroyed the minimal Dwarf Cottage, Elleshar the gold mine.
122 - through the scouting view, I spotted one of the treasure zones and the opponent's necro secondary in the first week. The Inferno treasure zone is on the way, but the interesting stuff in it was 2 beehives with Efreeti and mighty Gogs and a quest artifact guarded by 100+ Magogs. Decided I couldn't beat that yet and went off-road. Broke through a stack of Vampires for a portal, and on the other side were red flags and a Tower village glowing. Luckily, the guard on the other side was 50-99 Gogs. Decided to keep going; meeting Ciele right at the start clearly boded no good.
123 - broke through 24 mighty Demons for the off-road exit into the third treasure zone.
After that, I cleared this treasure zone (turned out to be a swamp one). Took a Pandora's Box with 60 Lizardmen and a beehive with 6 Wyverns guarded by a hundred Orcs. On 125 or 126, Ciele broke through the Gogs and came running to my secondary. I decided to ignore her and continued clearing the treasure zone.
131 - managed to take the growth from my main right from under Ciele's nose and move it to the treasure zone along the road. While the elementalist was taking my towns, I finished clearing the swamp treasure zone (in addition to the 60 normal Lizardmen, I took another 3 Pandora's Boxes with 45 mighty creatures each, a beehive with 6 Wyverns, an external Wyvern dwelling, and 60 mighty Gnolls). Then, using secondary heroes with losses, I broke through to meet my own growth and defeated Elleshar in the Inferno treasure zone.
On 135, Ciele showed up there too. I took 2 mini-beehives and sat down to replenish mana in the village. On their turn, the red player attacked, got hit in the face with Oil and a volley of Grand Elves with Lizardmen, after which the Markov stack was gone. GG, thanks for the game!
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0771
09.06.13g 0771 (red, Conflux, Grisha) def RoninHW (blue, Castle, Valeska) 2sm4d(3) 137, thanks for the game.
Start with a good army, but the respawn was disappointing: 1 medusa dwelling and cyclops dwelling, 1 external dwelling of crusaders and artifact +3 luck/morale. At the end of the first week, I went down into the underground in search of something interesting. Found nothing worthwhile, but a couple of days later I met Opp, we fought and I had to buy peace. On the second, I captured a secondary town, but where to go next was unclear. The treasure zones were far away across rough terrain :( I headed towards one through the underground, but then Opp ran out from there. Turnaround, preparation for the meeting. Opp cleared it and left. I ran around, collected some gold, took the Griffin Conservatory on week 3, and went far into the snow. Opp, meanwhile, took the Dragon Utopia and got the Book of Air, captured my main town. I ran around for a couple of turns and surrendered out of hopelessness.
Thanks for the game!
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Call_of_Fun
06/10/13 Call_of_Fun (Red, Castle, Kaitlin, Galtran) def Wert (Blue, Rampart, Ivor, Alkin), 2sm4d(3), 131
Thanks for the game
Confirmed. In the first week, I tried to break through to the secondary resource area through a group of Orcs, and I got completely crushed by them, losing almost all my heroes (only about seven remained), and also a lot of troops. Luckily, I managed to save the Elves. I had no troops and no money, so I had to focus on gathering small groups, and as a result, I completely lost the tempo. On turn 131, seeing the hopelessness of the situation, I surrendered.
Thanks for the game!
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09.06.13 NightGuiden (Blue, Rampart, Kyrre) def oji` (Red, Dungeon, Gunnar), 2sm4d(3), 136
Both me and my opponent ran out of restarts.
The starting draw was good — 4 heroes and I spread out nicely.
I found an external dwelling of pegasi, but unfortunately the guards were Champions, so I never dared to break through. On the second week, Kyrre picked up the Rider's Gloves, then the Ring of the Dragon. On 123 I took a second Castle — Stronghold; on 126 a third Castle was taken — Conflux. On 127, Kyrre broke through into the underground near Conflux, found a Shield +6 guarded by Ogre Magi, and a Dragon Utopia. Kyrre picked up the shield and scouted the area, finding a couple of Dragon Fly Hives. On 135, I brought reinforcements to crack the Dragon Utopia. On the next turn, my opponent failed to break through the Unicorns GG. Thanks for the game!
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NightGuiden
10.06.13 oji` (Red, Dungeon, Gunnar) def NightGuiden (Blue, Rampart, Kyrre), 2sm4d(3), 136
I ran out of restarts, and so did my opponent.
The starting hand was decent — 4 heroes and I spread out well.
Found a Pegasus external dwelling, but the guards were unfortunately Champions; I never dared to clear it. On the second week, Kyrre picked up the Rider's Pendant, and then the Ring of the Dragon. 123 captured the second castle, Stronghold; 126 took the third castle, Conflux. 127 Kyrre broke into the underground near Conflux, found a Shield +6 guarded by Ogre Magi, and a Dragon Utopia. Kyrre grabbed the shield and scouted the area, finding a couple of Dragon Fly Hives. 135 Brought in fodder to clear the Dragon Utopia. The next turn, my opponent failed to break through the Unicorns — GG. Thanks for the game!


Oh, if only it were a GG, but no — I fought it out with Gladius. Seeing the tragic state of the duel, I decided to turn the game in my favor, but in reality, there turned out to be more horned horses than I expected) Thanks for the game)
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10.06.13 kalababa (Blue, Tower, Iona, Gundulla) def WiZarDX_576 (Red, Castle, Rion, Brissa), Balance_M-200, 134
We played with the 2500 patch.
Opponent took one resp and off we went. In the tavern, Gundulla, there is a Scholar, gold and roads are visible. Gundulla on the very first turn breaks through a Shrine behind the Gnolls and learns Town Portal (useless magic, I thought). On the next turn, I break through along the road to the neighboring resp and see an external dwelling of Devils behind the Rogues!!! The same location also reveals the opponent's ГО (50-99 Mages) and a Griffin Conservatory on his resp, but the opponent only reached it on the second week. The plan for the game is clear — take the Devils on the first week and rush to the treasure zone at full speed. Also, there are two free Pandoras offering 5k experience each, nice. They offer Water Magic, I politely decline, a second time Water Magic, I have to take it, otherwise I'll be left with no magic at all. But there's one "but" — the exit from this resp leads to the central Castle with Cyclopes, and I have nothing to hit them with, since I have no Tactics. So after barely getting the Devils with the help of Imps from external dwellings, Gundulla runs through Statue of Legion to an unexplored town. Stats grew nicely — 7 7 3 4. And what do you think the secondary skill is, of course Dungeon, I set up Town Portal on the second week — Imps ((. I break into the center and see 2 Town Portals, one is my ГО, the second is behind 50-99 Mummies, a Town Portal to the opponent's secondary hero. I break through and pop out on the other side — gr. Minotaurs, I think why do I need them, and I push deeper off-road toward the presumed entrance to the treasure zone. On day 125, the opponent stops, but doesn't speed up near the Minotaurs, I just push deeper off-road. I realize I'm winning by 1 day and the opponent won't catch me in the treasure zone anymore. I realize he will take all my castles and I'll have 7 days to return home. The opponent jumps out of a Town Portal and attacks my untouched ГО — Gold Golems. And then a thought flashed through my mind — the opponent is moving a bit slowly for such a timer )) and indeed, in this fight the timer is already at zero, and my castles are untouched :) Meanwhile, I'm already deep in the treasure zone — 20+ Flies, no shooters left. In the entire clearing, I lost no more than 5 Flies (2 in a Maximus and 3 on guards). Gundulla has all skill slots filled, besides Water Magic, I have nothing. I took Pathfinding for a quick return home, Wisdom for the Arrow, Intelligence for a large mana pool. But the problem is, there's no Well. So I conserve mana as best I can, hence the loss of those five Flies. After clearing almost the entire treasure zone, I got 51 Flies, there are a couple of Dragon Fly Hives left, but I leave them for better times. I burst into the crossroads and stand on a Portal so the opponent can't move his army into his castle. On his turn, the opponent attacks. His Griffin Conservatory turned out to be a single one — 65 Archers, 100 Pikemen, 50+ gr. Griffins, 13 gr. Crusaders. I have Advanced Tactics and 16 mana, against the opponent's 120. In my arsenal: Cure, Slow, 100 Archers, and TOWN PORTAL, which costs 3 mana, the opponent has a 275-damage Bolt. My Flies are split in half, the Devils are also split, plus single Flies. I move everything forward, and the opponent casts Misfortune, I grit my teeth and wait, just moving my Flies to tiles, the opponent casts Bolt, and then I cast Town Portal and start burning his stacks. The opponent casts Mass Haste — I cast Town Portal. In short, Water Magic counters Slow and Mass Haste ))) Possibly if the opponent had started hitting with Bolt immediately, he might have pulled it off, but there was a moment when I blocked his stacks and cut down 3 stacks. Town Portal is OP. Thanks for the game!
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kalababa
10.06.13 kalababa (Blue, Tower, Iona, Gundulla) def WiZarDX_576 (Red, Castle, Rion, Brissa), Balance_M-200, 134

Castle, external dwelling of Griffins, and I have an army, money for respawn available, Kirill is in the tavern — we play.
a couple of days later Brissa also arrives. without thinking long I decide to go mother strategy. on the first week 5 heroes + scraped together enough to build tiers 1-4 in the fort.
on 121 the Griffin Conservatory is revealed.
122 — we check — tier 1.
123 — buy everything I can with trading, take it without major losses. only pikemen got bitten a couple of times.
I see a secondary respawn with a castle. seems not far. I think — I'll try to go through it and meet the opponent in the center, with mass haste, before he runs off to the treasure zone.
on 125 Brissa just reaches the portal and stands in front of it. still didn't risk pushing ahead. and rightly so — Gundulla was indeed waiting around the corner :smile10:
126 — I break through the portal, see it's empty on the other side, the opponent's gate is not broken and there's a path going somewhere, apparently to the secondary. missed it. go for gold golems and on to the opponent's respawn.
and the golems are tough guys. no wonder there are legends about losing armies to them. had to think and micro-manage so as not to leave extra troops there. of course the timer ran out after the fight, but at least I got earth expertise.
morale for the game disappeared somewhere, as soon as I felt the opponent was already looting the treasure. thought about following him, but it was right not to run. he had more of a speed advantage and had Loga.
in short, over a couple of days I captured the castles, organized supply deliveries for the 3rd week. set up GM2, learned Lightning, Double Mana, and prepared to meet him with Oil, Mass Haste, and Lightning on 275. I substituted remaining resources for buyback just in case.

I expected a trade of Oil/Haste, something like that, but Expert Water with Cure and Teleport (which on expert costs only 3 mana) really surprised me.
Teleport truly carried the game :cool: a beautiful victory :smile20:
thanks for the game!
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http://heroes3.tv/WiZarDX_576
http://goodgame.ru/channel/WiZarDX_576/
создатель мода ХВ рулз :
/topic/10609/

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10/06/2013 Hydra (blue, Fortress, Tazar) def Товарищ (red, Rampart, Kyrre) 141 2sm4d(3)

At 126, I ate the max octopus losing a funny eater and two geese. Such a Taz. I reached the opp at 127 via ГО with sixty upgraded geese, defense 20+, and control in the form of Dimension Door, and took the main. Kiryusha didn't want to surrender and continued eating treasure zones. In the third week, there were manipulations with heroes; every turn the army traveled from one end of the map to the other, as a result, the opponent's remaining cities were taken. Meanwhile, Kiryushka managed to wander into the snowy treasure zone, and that's where she stayed :C
Thanks for the game!

PS Comrade was raging about the game results; well, I am attaching the saves.


Red: 13111
Blue: $!@#DASXSAD09
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