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But won't the crossings over water be unguarded? Or will they be?
"Бороться, бороться, пока не покинет надежда, что может быть в жизни прекрасней подобной игры." В.Каверин "Два капитана".
New here? I'm Roha — want a quick tour?
But won't the crossings over water be unguarded? Or will they be?




I'd like to see the scheme layouts
Calling a template a diode bridge is a fresh take.




If you do A, then do B as well. Without a diagram, it's too much of a hassle to figure things out there. And I'm not the only one who feels this way.
What is this .tpz file? I want a schematic image.




I understand, but in TEditor 1.0 which can be downloaded


The first one is very similar to Jebus Cross in geometry (redrawn for clarity)
Fast diode bridge for 2_2
But the second one really does resemble a diode bridge :) And for two-versus-two games it could be tried, although it still needs testing (I'm bothered that zones 9-10 and the starting respawns are much richer than the central treasures).
Allied diode bridge for 2_2var2
passage guards - 6000-15000-45000
People here are generally skeptical or indifferent to anything new, and you're suggesting making a couple dozen extra clicks to look at new templates "where there won't be any freebies." no seriously, that's a strange way to promote ideas in the era of Freebie Jebus Cross.
besides, you're not Vic, for people to gobble up any idea you throw out and put in the effort to understand its meaning.
so you need the image to catch the eye immediately, with a brief template description below so you don't have to wade through mountains of text. and then, maybe, someone will even play a few test games.
passage guard - 6000-15000-45000

