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#3430
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rebellious
The first one is very similar to Jebus Cross in geometry (redrawn for clarity)
Fast diode bridge for 2_2



But the second one really does resemble a diode bridge :) And for two-versus-two games it could be tried, although it still needs testing (I'm bothered that zones 9-10 and the starting respawns are much richer than the central treasures).
Allied diode bridge for 2_2var2



passage guards - 6000-15000-45000
Thank you!
I really didn't have enough time. I wanted to upload it faster. I'll describe the contents in more detail later. The main idea is that they will be "labor-intensive". You'll need to spend time building up the Mage Guild and leveling Wisdom to get Dimension Door, Town Portal, Fly, etc., rather than grabbing something behind some free guards. Wyvern can only be found in the center.
I agree, the first one resembles Jebus Cross, but only schematically — the center consists of four zones. However, the strategic goal will be for allies to coordinate and meet up. In the second one, it will be faster to open up the General secondary area, capture two Castle with a Fort, and possibly switch to other Castles. I think the sand in the common allied secondary area will add excitement, but primarily it will serve as a kind of marker. Sand is excluded from the central zones. Also, in the second template, neutral monsters have been removed from the central and General zones. The most "tasty" external dwellings are in the center; hopefully they will force strategic gameplay. I tried to remove obelisks from all zones; they will still appear, but hopefully they won't interfere with the game.

Added after 1 hour 0 minutes
StickyFingaz
People here are generally skeptical or indifferent to anything new, and you're suggesting making a couple dozen extra clicks to look at new templates "where there won't be any freebies." no seriously, that's a strange way to promote ideas in the era of Freebie Jebus Cross.
besides, you're not Vic, for people to gobble up any idea you throw out and put in the effort to understand its meaning.
so you need the image to catch the eye immediately, with a brief template description below so you don't have to wade through mountains of text. and then, maybe, someone will even play a few test games.
I agree, everything takes time; of course I'll try to lay it all out clearly, maybe I'll change the density a little and slightly adjust the contents (I don't want to change the contents), that's why I posted it for enthusiasts to hear comments. You don't have to say I'm a noob, I know... hopefully I'll fix that point ;)
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as for the respawns and zones 9 and 10 seeming richer, that's only from the outside — it's for pacing (so you can build normally). I distributed treasures by level, so on the respawn you'll rarely see a level 2 scroll; the same applies to Pandora's Boxes and quests, if they exist, etc. In zones 9 and 10 they will be two levels higher. Good external dwellings are only in the center (for both templates). Dragon Utopias will be there, but not always. With rare exceptions, one side gets them and the other doesn't, but then there will definitely be compensation.
"Бороться, бороться, пока не покинет надежда, что может быть в жизни прекрасней подобной игры." В.Каверин "Два капитана".