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By the way, regarding the timer. If it's a chess clock, it should be something like 10+3+10, because battles can be very complex, and that's where most of the time is spent. If you don't allocate separate time for battles, it simply won't be possible to defeat strong guards on week 2.
Actually, the whole point of Blitz mode is that there's constantly not enough time. Those who want to engage in complex battles can play with the classic time control.
Adding extra time to a battle is already a significant concession. In War of the Titans, Blitz tournaments were played with 600+300 seconds, and without any extra time per battle.
Juristis
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I see the point of such a blitz in limiting the time on the map. Otherwise, games will drag on significantly, because conducting most battles in treasures during the 2nd week takes quite a lot of time. For example, recently in a skirmish, I needed to fight 100 bulls twice per turn in the middle of the second week. I couldn't even complete one battle because the timer ran out and the magic book stopped opening. I had to load a save. If there is no additional time for battles, then I am in favor of the standard SoD timer.
For example, I recently needed to attack with skirmishers twice in the middle of the second week, targeting 100 bulls. I couldn't even complete one battle because the timer ran out, and the spellbook stopped opening.
And recently, I needed to place angels in two Castles during the second week. But I couldn't even place them in one because I didn't have enough money. Even the spellbook didn't open because I didn't have enough money to buy it. Now I only play with the pawn starting with 30K gold.
Not long ago, I needed to build Angels in two Castles by week 2. But I couldn't even build them in one, because I didn't have enough gold. I couldn't even open the School of Magic because I didn't have the gold to buy it. Now I only play on a pawn with 30K starting gold.
Have you played M200? I have. The point of this format is fast and exciting games, a lot of randomness, and the ability to fight difficult battles with small forces. And also in the battles for every inch of the map, because the smaller the map, the more valuable each zone is. So, if you make the timer run during battles (or without adding time for battles), it will all be spent in the first week on various crypts, where the loss of any unit can be critical, and there will be no tough battles on weeks 2-3 with a hundred Gremlins or Troglodytes, because there will be no time for such fights.
VanjaM
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Chess skills are necessary; that's the whole point of blitz.
Did you play M200? I did. The point of this format is fast and intense games, a lot of randomness, and the ability to conduct complex battles with small forces. It's also about fighting for every inch of the map, because the smaller the map, the more valuable each zone is. So if you make the timer run during battles (or without adding time for battles), it will all be wasted in the first week on various crypts, where losing any unit can be critical, and there will be no heavy battles on weeks 2-3 with a hundred Gremlins or Troglodytes, because there won't be time for such fights.
I think Wicc never played m200, in fact he's been playing on the pawn his whole life!:smile04: Dude, you're on fire, learn to do everything quickly with 600+300 on mk. That's excellent control!
StickyFingaz
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600+300 on the map.
I played with this timer on the map – I think it’s too much; it should be reduced by about half.
I played Might & Magic with a timer like that – I think it’s too much; it should be reduced by about half.
600+300: halving it might be too little, but reducing it to 500+240 is possible. Tournaments aren’t for learning how to play; they’re for showcasing the skills you already have.
For those who want to think a lot and for a long time, there’s a very interesting game called chess.
"Бороться, бороться, пока не покинет надежда, что может быть в жизни прекрасней подобной игры." В.Каверин "Два капитана".
By the way, I've been wanting to ask, why 2500 + 5 ore? Why 5 ore? Why not 5 wood?
2500 seems reasonable – it's to make buying a hero more accessible and reduce the number of restarts just to get a chest. As for the 5 ore, it's to slightly compensate for the weakness of the Tavern and Inferno – they need 5-10 ore for level 2. 5 wood would just strengthen already strong factions like Castle, Rampart, and Fortress. But this is just my opinion; I don't have any definitive information. P.S. By the way, in that patch, the bonus for specialists like Kir or Kreg, etc., is not 5% per level, but 3% per level.
P.P.S. I launched that patch through HD, and there's no 5 ore there... only 2500 gold.
From level 2500 onwards – it’s clear that it’s to make it easier to buy a hero and reduce the number of restarts due to chests. And regarding the 5 ore – it’s to slightly compensate for the weakness of the Tower and Inferno factions – they need 5-10 ore to reach level 2. 5 wood strengthens already strong factions like Castle, Rampart, and Fortress. But this is just my opinion, I don’t have any reliable information. P.S. By the way, in that patch, the bonus for specialists like Kir or Kreg, etc., is not 5% per level, but 3% per level.
That’s all correct :smile20:
Grando
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So, is the official registration already open here, or not yet?
kalababa
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Hello everyone, I just arrived today, so tomorrow evening I will post the first announcement and registration will be open. Although I think the main trend of the tournament is already clear even now. So you can start submitting your applications.