Posts from M-200% No. 7
Adding extra time to a battle is already a significant concession. In War of the Titans, Blitz tournaments were played with 600+300 seconds, and without any extra time per battle.
If there is no additional time for battles, then I am in favor of the standard SoD timer.
For example, I recently needed to attack with skirmishers twice in the middle of the second week, targeting 100 bulls. I couldn't even complete one battle because the timer ran out, and the spellbook stopped opening.
Not long ago, I needed to build Angels in two Castles by week 2. But I couldn't even build them in one, because I didn't have enough gold. I couldn't even open the School of Magic because I didn't have the gold to buy it. Now I only play on a pawn with 30K starting gold.
Did you play M200? I did. The point of this format is fast and intense games, a lot of randomness, and the ability to conduct complex battles with small forces. It's also about fighting for every inch of the map, because the smaller the map, the more valuable each zone is. So if you make the timer run during battles (or without adding time for battles), it will all be wasted in the first week on various crypts, where losing any unit can be critical, and there will be no heavy battles on weeks 2-3 with a hundred Gremlins or Troglodytes, because there won't be time for such fights.
I think Wicc never played m200, in fact he's been playing on the pawn his whole life!:smile04: Dude, you're on fire, learn to do everything quickly with 600+300 on mk. That's excellent control!
600+300 on the map.
I played Might & Magic with a timer like that – I think it’s too much; it should be reduced by about half.
For those who want to think a lot and for a long time, there’s a very interesting game called chess.
For those who want to think a lot and for a long time, there is a very interesting game called chess.
Too generic, you should play Go, I recommend it to everyone :D
But on the topic... I think that a chess timer is really needed for this tournament, but not in blitz format :)
By the way, I've been wanting to ask, why 2500 + 5 ore? Why 5 ore? Why not 5 wood?
As for the 5 ore, it's to slightly compensate for the weakness of the Tavern and Inferno – they need 5-10 ore for level 2.
5 wood would just strengthen already strong factions like Castle, Rampart, and Fortress.
But this is just my opinion; I don't have any definitive information.
P.S. By the way, in that patch, the bonus for specialists like Kir or Kreg, etc., is not 5% per level, but 3% per level.
P.P.S. I launched that patch through HD, and there's no 5 ore there... only 2500 gold.
From level 2500 onwards – it’s clear that it’s to make it easier to buy a hero and reduce the number of restarts due to chests.
And regarding the 5 ore – it’s to slightly compensate for the weakness of the Tower and Inferno factions – they need 5-10 ore to reach level 2.
5 wood strengthens already strong factions like Castle, Rampart, and Fortress.
But this is just my opinion, I don’t have any reliable information.
P.S. By the way, in that patch, the bonus for specialists like Kir or Kreg, etc., is not 5% per level, but 3% per level.
That’s all correct :smile20:





