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In reply to Diabler
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Diabler
a good style is to answer questions with questions.
I answered the question that was asked to me, and I asked my own, which was quite appropriate, what's wrong with that? A good style is not to spout thoughtless, meaningless nonsense.
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A newbie with 4 heroes finds and collects more goodies than an experienced player with 8? I think it's not just map hacking, but also map editing.
Воздам сторицей!
In reply to Сатир
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Satyr
Lol, the guy answered two questions well, and then phrases about prematurely awarding the Champion of Champions title started appearing. It's a shame Dirty quickly revealed all his cards; it was still possible to have an interesting conversation with him:rolleyes:
Well, now everything is clear, but there was no point in saying anything prematurely. For example, I know a couple of strong players (almost top players) who came out of nowhere and started playing well, and we had to analyze their games in the Anti-Cheat system. So, awarding the Champion of Champions title without analysis is not a good thing.
But now, everything seems clear about this guy.
Conclusion: don't use simple passwords :D
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Since this is a drinking party... maybe we should still post save packs immediately with additional info: passwords, who exactly generated them, when there were "gaps," etc.?

Recalling the principle underlying the open license — any bug will be found if enough eyes are looking at it.
In reply to Dsquared
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Dsquared
Let me explain the entire game step by step:
111, preparing to break through the block. An obvious move. Waiting for birds from 112.
112, breaking through the air units, and obviously the gargoyles, as they are blocking a part of the spawn, I see a consul, a stable, and a dwelling.
Is this a block? Where is the block? Where does the confidence come from that gargoyles are blocking part of the spawn? :confused: As can be seen from Sauron's scouting, the path leads upwards. The fact that Brissa opened the way also suggests that the entire spawn is above. The direction Gretchen aimed could have immediately ended in a dead end after 2 steps. As the exploration shows, most of the spawn is above the castle, but there is nothing there, while there is something below.
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Guys, the problem is that you have issues with logical thinking... You all shout in unison that it's obvious, I emphasize, obvious, that I'm guilty, even though I'm NOT guilty... That's probably why I easily beat average players, and probably why they learn to play so slowly...
In reply to Grando
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Oldboy
Since we're going down this road... maybe we should post save packs with additional info: passwords, who generated them, when there were "interruptions," etc.?
Save files are also welcome.
Passwords:
red: angel
blue: ololo300501
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In reply to Dirty_Player
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Dirty_Player
Is this a block? Where is the block? How can you be so sure that gargoyles block part of the spawn area? :confused: As Sauron's scouting shows, the path leads upwards. The fact that Brissa discovered something also suggests that the entire spawn area is above. The direction Gretchen aimed could have immediately led to a dead end after 2 steps. As the exploration shows, most of the spawn area is above the castle, but there's nothing there, while there is something below.

How did I know that most of the spawn area is above? Behind the troglodytes, you can see a passage to the lower part of the spawn area, with a GO on the left and a second one on the right. Behind the gargoyles, you can definitely see a passage to the spawn area. What's wrong? Why are you trying to twist everything and accuse me of something that isn't there? I honestly don't understand. There must be a reason...

Again, answer my question: why did I play so irrationally, considering I was using a map hack?
In reply to Dsquared
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Dsquared
Guys, the problem is that you have issues with logical thinking...
In many games, on the first few days, the main character runs into the darkness without any reconnaissance and finds the best loot available in the entire area, while ignoring all other directions. We want to figure out what logical principles you use to find these things so accurately. After all, everyone wants to find hidden stashes or valuable Pandora boxes on the map, right?
In reply to Dirty_Player
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Dirty_Player
In many games, in the early days, your main hero runs into the fog of war without any scouting and finds the most valuable thing available on the entire respawn, while ignoring all other directions. So we want to figure out what logical signs allow you to determine this so unerringly. Everyone wants to find external dwellings or valuable Pandora's Boxes on the respawn, right?

In this game, even before breaking through the gargoyles, I had already seen the Griffin Conservatory and the stables — I wasn't running into the fog of war.
In the vast majority of games, I choose the direction for my main hero solely based on what has been scouted.
Sometimes, I emphasize, sometimes, I have to run into the fog of war, especially when playing as the Barbarians, because:
1. There is little gold on the respawn, but you need a lot of it, so you have few heroes.
2. The combat potential of a hero without external dwellings and a purchased bear is, let's say, not great.
In reply to Dsquared
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Dsquared
Again, answer my question: why did I play so irrationally, considering I was using a map hack?
I actually see rational gameplay when the map is open and irrational gameplay when the map is closed. No matter how you look at it, sending the main hero with the entire army through rough terrain when the main directions haven't been scouted is irrational. This is obvious to many. That's why questions arise. Of course, this is a game of heroes, and you can always say: "I decided to go there and found something," but when this happens more and more often, suspicions arise.
Dsquared
How did I know that most of the spawns were at the top?
Well, Brissa went there and saw a passage to the top. Saurug went there and saw a passage to the top along the road. Doesn't this suggest that the spawns are at the top? Yes, there is a passage down, BUT how important is this passage to go after air units (which may have an upgraded stack) and upgraded gargoyles? It's quite possible that (upgraded stack, low morale for the gargoyles) the losses would amount to a couple of dozen goblins, and then it's a dead end. This doesn't seem rational to me, but I could be wrong.
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For some reason, the defendant's arguments seem more convincing to me. Maybe I'm just too unskilled, but still: dunno
In reply to Dirty_Player
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Dirty_Player
I see rational play precisely when the map is explored, and irrational play when the map is unexplored. No matter how you look at it, sending the main hero with the entire army through rough terrain when the main directions haven't been scouted is irrational. This is obvious to many. Hence the questions arise. Of course, this is Heroes, and you can always say: "I just decided to go and found it," but when this happens more and more often, suspicions arise.

So Brissa went — she sees no path upward. Saurog went — he sees a path upward along the road. Doesn't it follow from this that the respawn is above? Yes, there is a path downward, BUT how important is that path to justify going against air elementals (which could have a grail-stacked unit) and grail-buffed gargoyles? A situation could easily arise (grail stack, gargoyle morale) where losses would amount to a couple dozen goblins, only to find a dead end. That doesn't seem rational to me, but I could be wrong.

Saurog went, and he doesn't see where the road curves or whether it curves at all. The little gargoyles and air elementals aren't intimidating at all.
I said it before, and I'll say it again: I always try to break through such blocks, because:
1. Freebies are necessary: chests and gold.
2. The chance to find a consulate, dwelling, and so on.
This is an absolutely rational move. Even if there were just a couple of chests and a couple of piles of gold — that's already like taking a dwarf's hundred — such blocks must be broken through.

Oh, and yes, if maphack is taken into account, the game is completely inefficient. I would play completely differently. The other question is that I don't understand at all what the point is in playing with maphack, since the point is lost... There's no suspense, no surprises, and as everyone knows, that's the main component of this game.
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Jokes aside, there’s something to it.
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I reviewed the save files, haha, there's nothing to talk about here:p
There's absolutely no logic in buying 8 heroes, and they even came up with scouting, making them run around in all directions for some reason...
Experience shows that 4 heroes are enough! Choose the most logical direction along the path and, voila, everything is within reach!!!
The main thing is to stop in time and change direction; players with logic will pass by the easy piles of gold to then have to fight for them on the path. It's not necessary to find out where the Guardian of Order is, especially when your opponent is playing as Shakti:D

We're moving on to a new level, guys:smile20:


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