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a good style is to answer questions with questions.
New here? I'm Roha — want a quick tour?
a good style is to answer questions with questions.
Lol, the guy answered two questions well, and then phrases about prematurely awarding the Champion of Champions title started appearing. It's a shame Dirty quickly revealed all his cards; it was still possible to have an interesting conversation with him:rolleyes:
Let me explain the entire game step by step:
111, preparing to break through the block. An obvious move. Waiting for birds from 112.
112, breaking through the air units, and obviously the gargoyles, as they are blocking a part of the spawn, I see a consul, a stable, and a dwelling.
Since we're going down this road... maybe we should post save packs with additional info: passwords, who generated them, when there were "interruptions," etc.?
Is this a block? Where is the block? How can you be so sure that gargoyles block part of the spawn area? :confused: As Sauron's scouting shows, the path leads upwards. The fact that Brissa discovered something also suggests that the entire spawn area is above. The direction Gretchen aimed could have immediately led to a dead end after 2 steps. As the exploration shows, most of the spawn area is above the castle, but there's nothing there, while there is something below.
Guys, the problem is that you have issues with logical thinking...
In many games, in the early days, your main hero runs into the fog of war without any scouting and finds the most valuable thing available on the entire respawn, while ignoring all other directions. So we want to figure out what logical signs allow you to determine this so unerringly. Everyone wants to find external dwellings or valuable Pandora's Boxes on the respawn, right?
Again, answer my question: why did I play so irrationally, considering I was using a map hack?
How did I know that most of the spawns were at the top?
I see rational play precisely when the map is explored, and irrational play when the map is unexplored. No matter how you look at it, sending the main hero with the entire army through rough terrain when the main directions haven't been scouted is irrational. This is obvious to many. Hence the questions arise. Of course, this is Heroes, and you can always say: "I just decided to go and found it," but when this happens more and more often, suspicions arise.
So Brissa went — she sees no path upward. Saurog went — he sees a path upward along the road. Doesn't it follow from this that the respawn is above? Yes, there is a path downward, BUT how important is that path to justify going against air elementals (which could have a grail-stacked unit) and grail-buffed gargoyles? A situation could easily arise (grail stack, gargoyle morale) where losses would amount to a couple dozen goblins, only to find a dead end. That doesn't seem rational to me, but I could be wrong.