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But the dark elves don't live up to their name, and you can safely get rid of almost all of them!
New here? I'm Roha — want a quick tour?
I would replace the Scorpion Riders with something else. In my opinion, Riders are the most useless unit – they are large in size but have virtually no defense.
Please forgive me, but I completely disagree.
The large size increases the number of targets for attack (6 out of 10 cells is significant).
When attacking with momentum (having moved 5 or more cells), it COMPLETELY ignores the target's defense. Combined with high attack and damage stats (which is amazing for a 4th-level unit). And heroes usually don't complain about having high attack stats.
Very high speed and initiative.
The Lizard's Bite is very effective, especially when the hero is Sörgal. (With eight Riders and five Furies under Sörgal, I can easily handle a crowd of any monsters up to level 6, except for Paladins).
And they are incredibly powerful in the final battle.
In my opinion, they are the most "evil" 4th-level unit in the game when you have 20 of them.
Maybe you just haven't figured out how to use them effectively;
Or maybe you simply don't like them for aesthetic reasons:smile30:
As for the low defense stat, if you increase their defense, it would be overpowered.
Exactly, I agree, riders are a dangerous enemy, but they are very useful as allies. And I would replace minotaurs with manticores. By the way, assassins and scouts are great, and so are riders!:smile29:
...and give the harpies their flight back, and take away 1 speed.
You say that Minotaurs need to be replaced. But where would they go? Think about it: where can Minotaurs live? (not necessarily within the setting of Heroes of Might and Magic V). Personally, I doubt they belong in a meadow, peacefully grazing and nibbling on grass... it's absurd! Originally, Minotaurs lived in caves, or rather (as has been suggested) in labyrinths. By the way, in all parts of "Heroes," Minotaurs lived in labyrinths. The Castles were simply not called Dungeon, but Warlock, i.e., named after the wizard. In my opinion, removing units from the game that have survived and thrived in all five parts of the series is, to say the least, foolish. But that's just my personal opinion.
I would even suggest replacing the Matriarch with, say, Manticoras. Their only advantage is that they shoot and cast Slow.
P.S. Dungeon is a very strong Castle in itself, and it's logical that, besides "super" monsters, it should also have weaker ones. This is where the fragile word "balance" comes into play.