Skip to content

Posts from ОФБ-7 // FB-7 (satellite)

No ratings yet — be the first to rate!
In reply to Defiant
User Avatar
#856
Auto-translated
The draw will be held very soon. For now, I had to analyze the saves of three postponed matches.

KobRa_RR (red, Stronghold, Gurnisson, Gundula) vs Piterius (blue, Conflux, Pasis, Tamika) Spider 147

Red has 6 castles, Gundula is level 14 (9, 6, 12, 11) with 6 simple bears, 1 angel, and 420+ gr. skeletons targeting a Utopia. The Utopia has a Watchtower and that's it. Flight is among the available control skills.

Blue has 6 castles, two heroes: Dessa level 15 and Tamika level 20 (24, 11, 18, 16). The army consists of 6 angels, 300 skeletons, 32 sprites, 14 phoenixes, and a lot of Conflux units. A fully upgraded Conflux double structure has been built, 90k gold. Several heroes have full control skills.

A clear victory for Piterius.

Egor Korobeynikov (red, Conflux, Monere, Monere) vs twaryna (blue, Dungeon, Shakti, Vokial) Spider 136

Blue has 5 castles, Vokial is level 13 (6, 6, 6, 6). The army consists of 250 skeletons, 40 cruisers, 68 archers, 2 angels, 8 sprites. Vokial with expert Earth skill is standing in a treasure next to a Utopia.

Red has 8 castles, Monere is level 15 (15, 9, 6, 9) and Luna level 12 is gathering small units. The army consists of 12 angels, 5 phoenixes, 12 sprites, several psykers. Two Conflux structures have been built in the castle: one for phoenixes and one for psykers, with a Capitol and GM4. Income is 10k per day, a lot of money.

Good development and available money for buying units, better stats and magic give Red excellent chances, especially since there is already contact with elementals, and it will be difficult for Vokial to escape and gather skeletons, and it won't be easy to take the tier 3 Utopia with a Book of Earth, Gladius, and Titan Helmet. Victory for Egor Korobeynikov.

numOne (red, Conflux, Monere, Monere) vs BlooDy)DriVeR (blue, Castle, Orrin, Crag Hack) Spider 123

Red has 3 castles, in a couple of days, a Conflux village and the main castle will be captured. Monere is level 10 (14, 5, 2, 3) with expert Air and advanced Earth skills. The army consists of 12 sprites, 23 earth elementals, 13 air elementals. A convenient path to a treasure has been found, with 2 very close and good Utopias with good stats and a Book of Fire.

Blue also has 3 castles, but the heroes are significantly weaker, Crag is only level 2. Apparently, it's difficult to start without Caitlin at 200%. 19 archers and 64 pikemen, 8 unbought swordsmen, not much money.

Victory for numOne

P.S. Please, don't delay the game until the last moment. Don't count on an extension, there will be no extension.

Added 22 minutes ago
To avoid complaints, we will play a template that everyone likes and has played before. Just a classic!!!
Defiant
P.S. I predict a CM:smile08:
Let's go!!!!!!

The draw for the first page!!!

The round time is increased by 1 week due to the CIS championship.
#857
Auto-translated
04/29/2013 WiZarDX_576 (red, Gurni, Gurni) def c0nn3c71nkK.ppL (blue, ramp, Ivor, Ivor) 2c4d(3) 113

The opponent took 2 restarts, and the game began.
Gurni with a ballista, has a good amount of money, wolves in the castle, but also has external Rukh units and a path towards his own secondary town.
On turn 114, he gathered his forces to defend the external town and break through to the secondary town.
But then came the news of a loss in the dwarven town, 15 units on morale.

Too bad a full revenge for Diamond didn't work out.
Thanks for the game and good luck in the future ;)
.
http://heroes3.tv/WiZarDX_576
http://goodgame.ru/channel/WiZarDX_576/
создатель мода ХВ рулз :
/topic/10609/

In reply to WiZarDX_576
#858
Auto-translated
WiZarDX_576
04/29/2013 WiZarDX_576 (red, Gurni, Gurni) def c0nn3c71nkK.ppL (blue, ramp, Ivor, Ivor) 2cm4d(3) 113

Opponent took 2 restarts, and we started.
Gurni with a ballista, decent amount of money, no wolves in the castle, but there are external Rukh units and a path towards his second town.
We're playing.
On turn 114, I gathered forces to defend the external town and break through to his second town.
But then I received news about a loss in the dwarven mine, 15 units on morale.

Too bad I couldn't get a proper revenge for the Diamond.
Thanks for the game and good luck in the future ;)

He's telling the truth)
Thanks for the game!
In reply to Dirty_Player
#859
Auto-translated
The blues also have 3 castles, but their heroes are significantly weaker, Crag is only level 2. It's probably hard to start without Caitlyn on 200%.

[/QUOTE]
We played full random, there were counterplay options; on the 3rd week I was planning to take 4 Griffin Conservatories, and then I could have built up momentum, but I needed to keep a better eye on the deadlines))
#860
Auto-translated
RA_Ge (blue, Dungeon, Shakti, Shakti) def Ominous (red, Rampart, Ivor, Ivor) 2sm4d(3) 122

With the Miner, three stacks arrived, three roads, although at first I didn't guess the direction, but then...
2 cons on the respawn point, one on the road near the second town. As a result, on turn 121, I had 4 angels, one and a half hundred troglodytes, and the opponent ran up to the main town (thanks to the map generation) with 20 elves and 5 unicorns, and some other minor units... in general, gg from the opponent on turn 122.

Thanks for the game.
In reply to RA_Ge
User Avatar
#861
Auto-translated
RA_Ge
RA_Ge (blue, Dungeon, Shakti, Shakti) def Ominous (red, Rampart, Ivor, Ivor) 2sm4d(3) 122

With the Miner, three stacks arrived, three roads, although I initially guessed the wrong direction, but then...
2 cons on the respawn, one on the road near the second town. As a result, on turn 121, I had 4 angels, one and a half hundred troglodytes, and the opponent ran up to the main town (thanks to the generation) with 20 elves and 5 unicorns, and some other minor units... in general, gg from the opponent on turn 122.

Thanks for the game.
Confirmed.
#862
Auto-translated
01.05.2013 Iamsamstan (blue, Castle, Valeska, Tyraxor) def SVAROG (red, Stronghold, Gurnisson) 2sm4d(3) 143
After 2 rests, we started the game. On day 111, Tyraxor arrived, archers were built, so I decided to level him. Went to the experience stone and the crypt. On week 1, I found a Dimension Door scroll behind the golems and cleared the dwarf dwelling on day 15 without the Griffin Conservatory.
On week 2, I painted a secondary swamp, entered the underground treasure zone and cleared a monolith to another secondary (Stronghold). I also took a level 1 Griffin Conservatory. In the Inferno treasure zone, I took an external dwelling of devils, and the next week I noticed a second one nearby. Then I built GM3 in both secondaries, took another level 1 Griffin Conservatory, then two more level 2 Griffin Conservatories, and discovered a shield +4 all in the treasure zone. By the end of week 3, I collected 3 Dragon Fly Hives on 26, wings of angel for 49 cyclops kings. On day 137, the opponent captured my capital, but that didn't upset me much. I pulled my army together and was planning to retake it on day 143, but the opponent considered the game pointless and surrendered.
Thank you for the game!
In reply to Iamsamstan
User Avatar
#863
Auto-translated
Iamsamstan
01.05.2013 Iamsamstan (blue, Castle, Valeska, Tyraxor) def SVAROG (red, Stronghold, Gurnisson) 2sm4d(3) 143
After 2 restarts we started the game. On day 111 Tyraxor arrived, archers were built, I decided to level him. Went to the experience stone and a crypt. On week 1 I found a Dimension Door scroll behind the golems and cleared the dwarf dwelling on day 15 without Griffin Conservatory.
On week 2 I flagged a secondary swamp, entered an underground treasure zone and cleared a monolith leading to another secondary (Stronghold). I also took a level 1 Griffin Conservatory. In the Inferno treasure zone I took an external dwelling of devils, and the next week noticed a second one nearby. Then I built GM3 in both secondaries, took another level 1 Griffin Conservatory, then two more level 2 Griffin Conservatories, and found a +4 all stats shield in a treasure zone. By the end of week 3 I collected 3 Dragon Fly Hives for 26 Angel Wings behind 49 cyclops kings. On day 137 the opponent captured my capital, but that didn't upset me much. I brought up my army and on day 143 was about to retake it, but the opponent thought it was pointless to continue and surrendered.
Thanks for the game!
It was, thanks for the game!
#864
1.05.2013 Ayauhteotl (Red, Castle, Valeska, Terek) def ProtosArchon (Blue, Stronghold, Crag Hack) 2sm4d(3) 126

I had amazing start-zone with 2 cons(2-4), 2 hives, stable and swordsman and archer dwells. I took swordsman dwell quickly, then shield+3 and mace+4, so I had rather high stats. On 114 I killed guards of 2 zones(grass, underground), on 115 captured Castle(in both meanings), and saw one more cons and griffin and archer dwells. Next turn I took cons(1) and empty Necro-castle. The only problem I had was lack of money. By 121 I'd built 1-4 with citadel in main castle, and 1+2+4 in second.
On 122 after full trade I had 60 marksmen, 30 griffins and 45 pikes. With that Valeska took cons-3, Terek took cons-4(it was a surprise and I even managed to lose an angel there) and ran to the place where as I suspected was a way to my opponent. On 125 my scouts took hives(12+6), took crusaders from main castle and handed the army to Terek, who broke into the rocks. The opponent surrendered.

Thank you for playing.
User Avatar
#865
Auto-translated
05/02/2013 Roger DAltavilla (Blue, Rampart, Ivor) def R55Max (Red, Dungeon, Shakti) 2sm4d(3) 127
Thank you for the game!
Both players received a double, but Shakti didn't believe in his luck and went all-in. Ivor, with his mages, accepted, and in the second week, he methodically finished him off.
Воздам сторицей!
In reply to Roger DAltavilla
User Avatar
#866
Auto-translated
Roger DAltavilla
05/02/2013 Roger DAltavilla (Blue, Rampart, Ivor) def R55Max (Red, Dungeon, Shakti) 2sm4d(3) 127
Thanks for the game!
Both players got a double, but Shakti didn't believe in his luck and went for a re-match. Ivor, with his mages, accepted, and in the second week, he systematically finished him off.
Everything was decided on turn 112. There was a passage to the metro through the Firelands, but with absolutely no money and heroes (a difference of 3,000 gold), I decided to restart, thinking that the passage wasn't far and that it was somehow delaying him, hoping that my opponent would at least be there. But resources and gold weren't gathered. In general, I arrived on turn 116, didn't see anything in the turn overview, and thought I'd go and crush him with a miner and get all the gold back. I saw an untouched passage to the Snow, with a Wyvern at the edge, and thought that my opponent's block didn't let him pass. But Brogh's scouting showed that the passage was open, and he had moved last... In general, he reduced my first-week army to nothing, having 18 Grand Knights.

In the second week, I tried not to give up, and I tried to bluff my opponent a bit with the rules of shifted guard, but he didn't fall for it :) and gradually approached my Castle. There was no way to fight against the strong mages; I didn't even have books or arrows on the heroes who had books. On turn 127, there was naturally no attack on my Castle due to the arrival of the new week, and I surrendered, leaving only one hero in the Castle).

It's a pity that the game didn't turn into a double-build game. It would have been interesting and even in my favor, despite the financial crisis, due to the hidden Minotaur lair on the second-tier territory.

Thanks for the game.
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
In reply to Aya
#867
Ayauhteotl
1.05.2013 Ayauhteotl (Red, Castle, Valeska, Terek) def ProtosArchon (Blue, Stronghold, Crag Hack) 2sm4d(3) 126

I had amazing start-zone with 2 cons(2-4), 2 hives, stable and swordsman and archer dwells. I took swordsman dwell quickly, then shield+3 and mace+4, so I had rather high stats. On 114 I killed guards of 2 zones(grass, underground), on 115 captured Castle(in both meanings), and saw one more cons and griffin and archer dwells. Next turn I took cons(1) and empty Necro-castle. The only problem I had was lack of money. By 121 I'd built 1-4 with citadel in main castle, and 1+2+4 in second.
On 122 after full trade I had 60 marksmen, 30 griffins and 45 pikes. With that Valeska took cons-3, Terek took cons-4(it was a surprise and I even managed to lose an angel there) and ran to the place there as I suspect was a way to my opponent. On 125 my scouts took hives(12+6), took crusaders from main castle and handed the army to Terek, who broke into the rocks. The opponent surrendered.

Thank you for playing.

I confirm, thx for game!
User Avatar
#868
Auto-translated
LeBron (blue, Fortress, Tazar) def wowa (red, Stronghold, Kreg) 146 2sm4d(3)

I haven't played this map in about 3 years, and I didn't get any desire to play it again :D
A dull, slow gathering of whatever was scattered around, and even on slow roads. In the treasure zone I got КВ and +4 all, lots of Wyverns, the town disappointed me with a double from an external dwelling of crocodiles and cows, resulting in 86 Wyverns by week 4, 30+ cows, 40+ crocodiles, and a zoo, Tazar with earth, air, tactics, +3 speed, and the Shackles. I watched blue's movements for a long time, got within critical distance, and caught a scout hero with the main force. Mass Haste and we wipe out a decent army in 2 rounds. Kreg tried to hole up in town with 17 Spell Power and implosion, but that wasn't enough against such a mass of meat!
Thanks for the game! Good luck in the final rounds!

"Это нам идеально подходит!" [Новосибирск, 2013]
"Красавчик! Если только не читер.." [Киев, 2014]
"Это Вам не шутки - нажрался Dust в маршрутке" [Новокузнецк, 2015]
Сам ты фиш (с) :D
In reply to LeBron
User Avatar
#869
Auto-translated
LeBron
LeBron (blue, fortess, Tazar) def wowa (red, stronghold, Kreg) 146 2sm4d(3)

I haven't played smku for about 3 years now, and no desire to play it again has appeared :D
The dull, slow gathering of whatever was dropped, and on slow roads too. In the treasure zone I got КВ and +4all, many ducks; I built up my dwellings with an external dwelling of crocodiles and cows, so by the 4th week I had 86 vivs, 30+ cows, 40+ crocodiles and a zoo, a basin with earth, air, tactics, +3 speed and shackles. I followed the blue's movements for a long time, reached critical distance and hit the loser with power. Mass haste and we wipe out a decent army in 2 rounds. Kreg tried to hole up at home with 17 sp and implosion, but against this amount of meat it was not enough!
Thanks for the game! Good luck in the final rounds!

LeBron (blue, fortess, Tazar) def wowa (red, stronghold, Kreg) 146 2sm4d(3)

Yes, I decided on control, as well as the proximity of the treasure zone where they were given -- to a zone where КВ was lying practically at the entrance, about a day's travel from the swamp secondary dwelling
I also looked for control for Kreg with wisdom, but in 2 towers built up to level 5 they didn't give even a hint(((
And before that, on 122, Kreg stood in an underground treasure zone from the necromancer secondary dwelling with a couple of angels, a pack of thunders, and a cannon, some one-shot was floating around in a chain)) but Fiona, who ran into the treasure zone with expert scouting, revealed it was empty
I fight my way home for a book and run to the same secondary on grass to try my luck in another treasure zone; there's a prison on the way, the convict takes the ramp, and the boss turns toward the revealed cons, takes 3+4, the losers also took the max -- 13 angels, but what can you do with them? The entrances to the treasure zones from the grass, despite the losers with scouting, were still not found (both were in the farthest corner, blocked by rocks, 3 days' travel from the road or 5 days from the ramp itself)))))
I don't want to hit ГО -- the opp has plenty of power and I won't ruin his game, only waste time, especially since there are no logs, nor boots/gloves (Kreg did grab the log later, but too late)
I fight into a treasure zone that I ignored before: at the entrance lay a titan's torso behind 84 zealots, against whom Kreg had already been broken, a good supplement to the towers (implosion in necromancer and meteors with resurrect in ramp, mirror on level 5)
Kreg does run through the treasure zone for a +12 sword and black market; a component of +1 mana for the well was needed, but they didn't give it, while the opp gathered it! :D
Then he fights to learn implosion, leaving the power with the loser -- that's when they were hit with shackles :smile32: The loser also had implosion from a scholar, but 30 mana, and the combat stats are not comparable, so he killed few
And then in a couple of days they hopped over to us, and the portable well was a surprise in FF; I thought they would attack without mana)))) But with mass haste, and then the kettle, there were no chances
Thanks to the opponent for the game and good luck in the remaining rounds! :)

P.S.: Then I looked at the map layout -- there was a chance to rush through the opp's swamp secondary dwelling into his own treasure zone, where there was a Dragon Utopia with an earth book, and one could have hooked on
But back then there was no advanced air view, and it's not certain that we wouldn't have been met; I relied on the towers, but in vain
:cool:
"...the personal strengths and weaknesses of a leader are no true indication of the merits of his cause"

(с) Roger Zelazny