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#869
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LeBron
LeBron (blue, fortess, Tazar) def wowa (red, stronghold, Kreg) 146 2sm4d(3)

I haven't played smku for about 3 years now, and no desire to play it again has appeared :D
The dull, slow gathering of whatever was dropped, and on slow roads too. In the treasure zone I got КВ and +4all, many ducks; I built up my dwellings with an external dwelling of crocodiles and cows, so by the 4th week I had 86 vivs, 30+ cows, 40+ crocodiles and a zoo, a basin with earth, air, tactics, +3 speed and shackles. I followed the blue's movements for a long time, reached critical distance and hit the loser with power. Mass haste and we wipe out a decent army in 2 rounds. Kreg tried to hole up at home with 17 sp and implosion, but against this amount of meat it was not enough!
Thanks for the game! Good luck in the final rounds!

LeBron (blue, fortess, Tazar) def wowa (red, stronghold, Kreg) 146 2sm4d(3)

Yes, I decided on control, as well as the proximity of the treasure zone where they were given -- to a zone where КВ was lying practically at the entrance, about a day's travel from the swamp secondary dwelling
I also looked for control for Kreg with wisdom, but in 2 towers built up to level 5 they didn't give even a hint(((
And before that, on 122, Kreg stood in an underground treasure zone from the necromancer secondary dwelling with a couple of angels, a pack of thunders, and a cannon, some one-shot was floating around in a chain)) but Fiona, who ran into the treasure zone with expert scouting, revealed it was empty
I fight my way home for a book and run to the same secondary on grass to try my luck in another treasure zone; there's a prison on the way, the convict takes the ramp, and the boss turns toward the revealed cons, takes 3+4, the losers also took the max -- 13 angels, but what can you do with them? The entrances to the treasure zones from the grass, despite the losers with scouting, were still not found (both were in the farthest corner, blocked by rocks, 3 days' travel from the road or 5 days from the ramp itself)))))
I don't want to hit ГО -- the opp has plenty of power and I won't ruin his game, only waste time, especially since there are no logs, nor boots/gloves (Kreg did grab the log later, but too late)
I fight into a treasure zone that I ignored before: at the entrance lay a titan's torso behind 84 zealots, against whom Kreg had already been broken, a good supplement to the towers (implosion in necromancer and meteors with resurrect in ramp, mirror on level 5)
Kreg does run through the treasure zone for a +12 sword and black market; a component of +1 mana for the well was needed, but they didn't give it, while the opp gathered it! :D
Then he fights to learn implosion, leaving the power with the loser -- that's when they were hit with shackles :smile32: The loser also had implosion from a scholar, but 30 mana, and the combat stats are not comparable, so he killed few
And then in a couple of days they hopped over to us, and the portable well was a surprise in FF; I thought they would attack without mana)))) But with mass haste, and then the kettle, there were no chances
Thanks to the opponent for the game and good luck in the remaining rounds! :)

P.S.: Then I looked at the map layout -- there was a chance to rush through the opp's swamp secondary dwelling into his own treasure zone, where there was a Dragon Utopia with an earth book, and one could have hooked on
But back then there was no advanced air view, and it's not certain that we wouldn't have been met; I relied on the towers, but in vain
:cool:
"...the personal strengths and weaknesses of a leader are no true indication of the merits of his cause"

(с) Roger Zelazny