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#796
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20.04.2013 Amiloo (red, Castle, Cathlin, Nimbus) def Nestor86 (blue, Conflux, Gelar, Aislinn) spider, 127

I completely "resurrected" (bought lost troops), opponent didn't take a single one. As a result, on week 1 day 1 I have 2 heroes, an external marketplace, a crypt, a Dwarf Cottage, and a Necromancer in the tavern.
112-115 I spread out around the respawn, collect money, buy up to 5 heroes. I feel I have enough for horses in the fort, plus there's an external stable.
116-117 Nimbus levels up the Necromancer, stands in front of the Dwarf Cottage. Cathlin clears a pack of treasure chests + exchanges resources at the external marketplace, I set up the horses.
121 Full buying (units), the Dwarf Cottage (yield) is minimal, but enough for a hero. I rush everyone along the path.
122-123 In the underground, I take a Rampart village; there's also a convenient entrance to the treasure zone behind the Nagas.
124-125 I come out to the surface, reveal blue flags. I'm one tile short of catching Aislinn at the start of his movement. The opponent harassed me for 12 movement points and retreated.
126 I take the blue Castle village, hang around nearby because an orange computer (player) with an army is running around close by; I send a "roach" (cheap scouting hero) on Dwarves with archery (upgrade) into the opponent's territory. He loses a couple of griffins (air elementals?) to it.
127 In the underground, I took another Castle village, revealed the Griffin Conservatory, Nimbus got Earth magic. By the way, Eagle Eye decided the outcome here for sure, because I came to the opponent without archery and only learned it during the harass. Aislinn waits for me with 70 mana and a 5th level spell. I don't want to lose unnecessarily, so I move the army towards the Griffin Conservatory and the treasure zone. I crash into Aislinn on Centaurs, taking several more Storm Elementals with me. Surrender follows. Thanks for the game!


http://heroes3.tv/Amiloo
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#797
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Amiloo
20.04.2013 Amiloo (red, Castle, Cathlin, Nimbus) def Nestor86 (blue, Conflux, Gelar, Aislin) spider, 127

Got fully resurrected, opponent didn't take a single one. In the end, on 111: 2 heroes, external market, crypt, Dwarf Cottage, and a necromancer in the tavern.
112-115 Scattered across the respawn, collected money, bought up to 5 heroes. I sense enough for Cavalry in the fort plus an external stable.
116-117 Nimbus levels up the necromancer, stands in front of the Dwarf Cottage. Cathlin clears a pack of treasure chests + exchanges resources at the external market, I build Cavalry.
121 Full buyout, Dwarf Cottage on minimum, but enough for a hero. I charge everyone along the path.
122-123 in the underground I take a Rampart village, here also a convenient entrance to the treasure zone behind the Nagas.
124-125 I run to the surface, reveal blue flags. One cell short to cover Aislin at the start line. Opponent harassed me for 12 Marchos and retreated.
126 I take the blue Castle village, loiter nearby since an orange computer with an army is running close by, I send a cockroach on Dwarves with archery to the opponent. A couple of Storm elementals kill themselves on him.
127 In the underground I took another Castle village, revealed the Griffin Conservatory, Nimbus got Earth magic. By the way, Eagle Eye definitely decided things here, since I came to the opponent without archery and only learned it during the harass. Aislin is waiting for me with 70 mana and 5 spell. Don't want to lose unnecessary units, I lead the army towards the Griffin Conservatory and treasure zone. I break myself on Aislin with Centaurs, taking a few more Storms with me. Surrender follows. Thanks for the game!
It's a pity, of course, that I didn't blind the Centaurs! Then it would've been unknown whether he'd run away or not))
But as for the game: On day 1, Gelar arrived. True, Air magic wasn't built. Collected some money. Bought hero N2. Decided to play.
Around day 3 - After Aislin arrived, I only realized I was broke)) Since the respawn was tiny, Nest decided not to take it, thinking the opponent didn't have it all good either.
In the end, Air in the fort on day 1. I could've placed Water elementals but didn't due to lack of money for the buyout.
After upgrading Air on day 121, I finally start playing I think) After all, 16 upgraded Storms and a necromancer hero who learned Wisdom and took Logistics.
Had plans for day 2 to build Birds using the external market and take the Conflux computer's flag.
But the opponent showed up and I realized there were few chances or none at all))
Built Mage Guild 2, could've built 3 as well, but for the 4th I wouldn't have had enough. In the end, GG. Thanks for the game!
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#798
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21.04.2013 Kilgor (blue, Inferno, Calh, Tyraxor) def rebellious (Red, Tower, Aine, Gurnison) spider, 135

Opponent chose all resets, I chose 1.

111 surrendered in the underground, but Calh has 3 stacks, bought a few imps, fought a couple of battles for gold, gathered enough for a second hero. Opponent has 1 hero. Also there's a native computer. We play.
112 4 heroes, running around the adjacent zone.
113 Saw a passage to the Inferno computer. On the other side, spotted an external dwelling of harpies, also a dungeon village.
114-116 Took and killed the Inferno computer, built a chain to capture the external dwelling of harpies, couldn't take the dungeon.
117 1,2,3,4 in the fort + 1000 in both castles, 7 heroes. Scout hero attacked the guard of the external dwelling — 30 vampires, I had 8 demons + 24 gogs + 5 imps, it was a tough fight. Then the external dwelling of harpies, got out with 6 demons and 12 gogs.

121 Ramp village + some gold + dungeon.
122 8 heroes + Dragon Fly Hive lvl 8.
123 Swamp village.
124 Book for Tyraxor + Dragon Fly Hive for 6 + Pandora's Box for 10k XP.
125 First contact, kill a red scout hero.
126 Running to the opponent.
127 Can't quite reach the opponent's main. There's a chain of 10 heroes ferrying everything from everywhere.

131 As a result, all the army + main hero holed up in the castle. Killed 3 scout heroes, decided not to charge the castle, and thank goodness, there were 240 gremlins.
132 Crashed with Tyraxor to capture the Griffin Conservatory 3-4.
133 Maximum Griffin Conservatory with Haste, no Oil. Gave up 2 ducks, 20 gogs, and 10 demons.
134 Running to the opponent.
135 Kill the opponent's main on 3 gargoyles, capture the ramp village, from there buy a fast hero and reach the opponent's main.
136 Opponent attacks back to his own castle, I kill 130 gremlins of his. Opponent types gg.

Thanks for the game.
ICQ 245338291
Ник в лоби - Kilgory
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#799
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20.04.2013
Hermit(swamp, Vistan, Vistan) def Ominous1(rampart, Ivor, Ivor) Spider 121
 

The opponent took two days of restarts and started, I didn't, because the second hero was Broghild with two stacks, and the third +1 sulfur, besides, there was also a hidden stash of gnolls, behind the fairies... but then everything went very badly, 0 wood and no way to break through to him, I didn't even build lizards on the first one, and there was almost no money. The opponent had everything the opposite: an outer market, two hidden stashes of centaurs, 20 elves, he went to attack the company and would have captured his castle if it hadn't been defended by Aislin with a meteor shower. But even after this defeat and without Ivor, the chances of winning were probably almost 100%.

Thanks for the game!

 
Всё не так плохо как Вы думаете. Всё намного хуже!
#800
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Hermit (swamp, Vistan, Vistan) def Ominous1 (Rampart, Ivor, Ivor) Maybe like this: Hermit (swamp, Vistan, Vistan) lose Ominous1 (Rampart, Ivor, Ivor)
icq - 470286448
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#801
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As far as I could tell, Ivor, along with 20 Elves, merged during the assault on the computer's Castle and surrendered in a winning position.
In reply to Dirty_Player
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#802
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Dirty_Player
As far as I could tell, Ivor, with 20 Elves, merged during the attack on the computer's Castle and surrendered in a winning position.
Yes, but evaluating the position is, of course, just my opinion.
Всё не так плохо как Вы думаете. Всё намного хуже!
In reply to Hermit
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#803
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Hermit
20.04.2013
Hermit(swamp, Vistan, Vistan) def Ominous1(Rampart, Ivor, Ivor) Spider 121
 

The opponent took two days of restarts and started, I didn't, because the second hero was Broghild with two stacks, and the third had +1 sulfur, plus a hidden stash of gnolls, behind the fairies... but after that, everything went very badly, 0 wood and no way to break through to him, I didn't even build lizards on the first day, and I had almost no money. The opponent had everything the opposite: an outer market, two hidden stashes of centaurs, 20 elves, he went to attack the company and would have captured his Castle if it hadn't been defended by Aislinn with Meteor Shower. But even after this defeat and without Ivor, the chances of winning were probably almost 100%.

Thanks for the game!

 
I confirm. There was little desire to play Spider at 100%, and after the computer beat me with Meteor Shower, the desire disappeared completely.
I might have won, I don't know, there was also a second computer dungeon with a full "meat" army (1, 2, 3, 4 meat) that appeared on the same day and stopped one day away from my city...
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#804
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21.04.2013 SVAROG (blue, Tower, Nila, Aislinn) def Pingvinyashka (Red, Swamp, Bron, Bron) spider, 124
took 2 restarts each and went.
111-2 level not built, saved up money for a 2nd hero, under the castle an external market, which I barely used for almost the entire game, external dwelling of Hats. Let's play! 96 Hats without the external dwelling, immediately build the upgrade, but not enough for the upgrade itself. In the tavern, a Necro — excellent. A couple of chests are visible.
112 — one! road doesn't end, and the roads are slow too, 3 heroes scatter in search of loot.
113-115 — take the Flaxoderevnya, and break through to the green Dungeon camp.
116 — Aislinn stubbornly refuses to advance Necromancy, and the tough 1st-level guards break easily. I go into the underground.
117 — I enter the green player's empty Dungeon, there are 1, 2, 3 in the Citadel +1000 +1GM, with Nila I double the mana in case of an attack. 40 mana, 17 skeletons, 20 pikemen should hold them off, but the camp is not visible. +3000/day, in the home castle 1, 2, 3 in the Citadel.
121 — with Aislinn in the underground I capture gold, seize the home village, spot the red player, but behind the blocks along the road +50 gr. Centaurs, +20 gr. Evil Eyes. and a Necroamulets +5 nearby. In the village I buy Gervulf with a ballista, ramp up necro on a serpent. With Nila I don't act, wait for the opponent.
122 — the green player comes out, 10 Evil Eyes, 50 Troglodytes, 12 Harpies, I buy a 2nd Necro, buy everything in the Dungeon, + delivery of Hats, kill the green player with a loss of 6 Hats, 40 Faeries from the external dwelling of Flaxoderevnya, but the green flag is still developing. Bron stopped before the Evil Eyes, a day's journey from my home village, Aislinn advances Earth, takes the Necroamulets, on the second front Slow is already available, that's a +.
123 — Moandor the beauty, immediately mastered Necro and got Earth, broke through to the Tower camp, skeleton production was established on 2 fronts, using the view scroll I observe the red player's movements, Solmyr comes out, breaks through 44 gr. Evil Eyes and stands on the view scroll near my home village, army 1-4 Wyverns, 5-9 Basilisks, 10-19 Lizardmen, I have 98 Hats, 20 skeletons, a few single Dragonflies and Gnolls, well, a shooter at 60, I have Blessings.
124 — I attack, as I assumed Solmyr has 0 mana, a couple of rounds and GG.
Thanks for the game.
In reply to Ominous1
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#805
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22.04.13
Redwhait HP (blue, dungeon, Shakti, Terek) def Lim4 (red, castle, Vala) spider 122

It gave a long, necessary road; he left and never came back to upgrade the Troglodytes.
3 stacks from the start and an external dwelling were quite good; I fought with them initially. Accidentally taking an artifact gave a skull +2 magic; I managed to double it at the end of the week on the fountain near the barbarian village. 120 mana at the start of the second week and 200+ Troglodytes, but no Haste and SP, otherwise I would have killed everything. I took another village; there was a tavern there, a nearby teleport, and on that side Vala with 39 Marksmen, 1+1 Griffins, 40+ Peasants.
The Gurni at the external market sells everything possible; I kill all the Griffins, Peasants, and 4 Marksmen with Horses. There was tactics there, and on the grass the speed was high; even 220 Troglodytes couldn't do anything.
But then I had an idea to defeat Terek at level 1; near Vala there is +1 SP, and after that to attack, since Haste is good. I attacked; the Archers waited; I moved everyone forward, and at the end I cast Haste on the Troglodytes, which, without Air, gave +6 speed. The Troglodytes now had the first turn, and they waited; the Archers took down almost 40. The Troglodytes, in the second round, struck the Archers with all their proletarian hatred :D and they were killed; the Pikemen remained a formality.
Thanks for the game!
In reply to SVAROG
#806
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SVAROG
21.04.2013 SVAROG (blue, Tower, Neela, Aislinn) def Pingvinyashka (Red, Fortress, Bron, Bron) spider, 124
Thanks for the game.
Confirmed!
Bron came with 7 serpents and 3 dragonflies, and a couple of chests at 111 / decided not to restart. As a result, the respawn is small, without hidden spots. I break into the secondary, the road is stretched, spent a couple of turns trying to push into a block of ice elements 20-49 / had to abruptly turn around, wasted a bunch of tempo. Barely managed to clear a few chests at the respawn by 117 and dock the ducks. There's a +4 staff lying around for air elementals. So, ducks serpents lizards in the fort. I break through at 121 to the teleporter past orcs and hobbits. And again I run into a block of beholders. They seemed to be guarding an imp cache and a couple of resources... eh. I run to find a path to the secondary off-road, see the opponent's town. No path, well, what to do. Almost no money. There was also an off-road path to the underground on the main. But again I'd have to waste a million tempo. I decide to hit the beholder and crawl to the opponent. And there are 44 of them. They shredded all my serpents, gnolls, and a third of the lizards. Well, then the opponent attacks, and with archery and caps, a quick annihilation ensues. Thanks for the game!
In reply to Redwhait
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#807
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Redwhait HP
04/22/13
Redwhait HP (blue, Dungeon, Shakti, Terek) def Lim4 (red, Fortress, Valya) spider 122
Confirmed, we were quick. Thanks for the game)

Added 1 minute ago
I was waiting for a computer to come out of the portal, but instead, it was Reddi:eek:
451-224-720
In reply to Kilgor
#808
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Kilgor
04/21/2013 Kilgor (blue, Inferno, Kal'Kh, Tyraxor) def. rebellious (red, Tower, Ain, Gurnisson) spider, 135
The restarts were justified – block, Pikedram, nothing was gained in terms of resources. But here, they were confused by buggy exits from the spawn point (and there turned out to be four of them) with marksmen or a horde of master-gremlins, among other things. I went down one of these buggy paths, which turned out to be endless and with a crowd of storms at the finish. I turned back, and time was lost. In the first week, mages were in the Fortress. Perhaps there was a chance after Tyraxor arrived at the city, if Gurnisson had attacked him and there had been a good exchange of troops, and also further use of Solmyr. But after the opponent got +4 angels and with an inconvenient village one day's march from the main city, the fight became meaningless. Thanks for the game.
In reply to rebellious
#809
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Chemist_HP (blue, Rampart, Kyrre, Kyrre) def darkello (red, Castle, Caitlin, Nimuss) spider, 211

Had a monetary distribution. Unicorns in the Citadel, 7 heroes, Centaur hide, gloves.

On the second week, I took the enemy's Tower, bought Kyrre from the opponent with 5 gr. unicorns, and with 3 conscripts I took 6 angels.

At the end of the third week, I captured the opponent's capital. The opponent went exploring and did significantly raise his stats, but his army was apparently small. A chase across the map began. The opponent recaptured "his" neutral Tower with built Titans, but the main hero was caught with pixies and overwhelmed by a wave of death.

Thanks for the game!
In reply to Chemist_HP
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#810
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Chemist_HP
Chemist_HP (blue, Rampart, Kyrre, Kyrre) def darkello (red, Castle, Caitlin, Nimus) spider, 211

Got a good gold start. Uniques in the Citadel, 7 heroes, Centaur hovel, gloves.

On the second week, I took the computer's tower, bought Kyrre from the opponent with 5 gr.uniques, and with 3 cons I got 6 angels.

At the end of the third week, I captured the opponent's capital. The opponent went exploring and did raise his stats significantly, but his army was probably small. A chase across the map began. The opponent took back "his" computer tower with built Titans, but the main hero was caught with Pikemen and was overwhelmed by a wave of death.

Thanks for the game!
I'll say it briefly and clearly, another fail on my part. Caught while power-leveling in a game with no chance for the opponent at that point
13-22-13-12 vs 10-8-10-10 something like that, while having control and implosion
Thanks for the game

лето 2012.

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