Auto-translated
21.04.2013 SVAROG (blue, Tower, Nila, Aislinn) def Pingvinyashka (Red, Swamp, Bron, Bron) spider, 124
took 2 restarts each and went.
111-2 level not built, saved up money for a 2nd hero, under the castle an external market, which I barely used for almost the entire game, external dwelling of Hats. Let's play! 96 Hats without the external dwelling, immediately build the upgrade, but not enough for the upgrade itself. In the tavern, a Necro — excellent. A couple of chests are visible.
112 — one! road doesn't end, and the roads are slow too, 3 heroes scatter in search of loot.
113-115 — take the Flaxoderevnya, and break through to the green Dungeon camp.
116 — Aislinn stubbornly refuses to advance Necromancy, and the tough 1st-level guards break easily. I go into the underground.
117 — I enter the green player's empty Dungeon, there are 1, 2, 3 in the Citadel +1000 +1GM, with Nila I double the mana in case of an attack. 40 mana, 17 skeletons, 20 pikemen should hold them off, but the camp is not visible. +3000/day, in the home castle 1, 2, 3 in the Citadel.
121 — with Aislinn in the underground I capture gold, seize the home village, spot the red player, but behind the blocks along the road +50 gr. Centaurs, +20 gr. Evil Eyes. and a Necroamulets +5 nearby. In the village I buy Gervulf with a ballista, ramp up necro on a serpent. With Nila I don't act, wait for the opponent.
122 — the green player comes out, 10 Evil Eyes, 50 Troglodytes, 12 Harpies, I buy a 2nd Necro, buy everything in the Dungeon, + delivery of Hats, kill the green player with a loss of 6 Hats, 40 Faeries from the external dwelling of Flaxoderevnya, but the green flag is still developing. Bron stopped before the Evil Eyes, a day's journey from my home village, Aislinn advances Earth, takes the Necroamulets, on the second front Slow is already available, that's a +.
123 — Moandor the beauty, immediately mastered Necro and got Earth, broke through to the Tower camp, skeleton production was established on 2 fronts, using the view scroll I observe the red player's movements, Solmyr comes out, breaks through 44 gr. Evil Eyes and stands on the view scroll near my home village, army 1-4 Wyverns, 5-9 Basilisks, 10-19 Lizardmen, I have 98 Hats, 20 skeletons, a few single Dragonflies and Gnolls, well, a shooter at 60, I have Blessings.
124 — I attack, as I assumed Solmyr has 0 mana, a couple of rounds and GG.
Thanks for the game.
took 2 restarts each and went.
111-2 level not built, saved up money for a 2nd hero, under the castle an external market, which I barely used for almost the entire game, external dwelling of Hats. Let's play! 96 Hats without the external dwelling, immediately build the upgrade, but not enough for the upgrade itself. In the tavern, a Necro — excellent. A couple of chests are visible.
112 — one! road doesn't end, and the roads are slow too, 3 heroes scatter in search of loot.
113-115 — take the Flaxoderevnya, and break through to the green Dungeon camp.
116 — Aislinn stubbornly refuses to advance Necromancy, and the tough 1st-level guards break easily. I go into the underground.
117 — I enter the green player's empty Dungeon, there are 1, 2, 3 in the Citadel +1000 +1GM, with Nila I double the mana in case of an attack. 40 mana, 17 skeletons, 20 pikemen should hold them off, but the camp is not visible. +3000/day, in the home castle 1, 2, 3 in the Citadel.
121 — with Aislinn in the underground I capture gold, seize the home village, spot the red player, but behind the blocks along the road +50 gr. Centaurs, +20 gr. Evil Eyes. and a Necroamulets +5 nearby. In the village I buy Gervulf with a ballista, ramp up necro on a serpent. With Nila I don't act, wait for the opponent.
122 — the green player comes out, 10 Evil Eyes, 50 Troglodytes, 12 Harpies, I buy a 2nd Necro, buy everything in the Dungeon, + delivery of Hats, kill the green player with a loss of 6 Hats, 40 Faeries from the external dwelling of Flaxoderevnya, but the green flag is still developing. Bron stopped before the Evil Eyes, a day's journey from my home village, Aislinn advances Earth, takes the Necroamulets, on the second front Slow is already available, that's a +.
123 — Moandor the beauty, immediately mastered Necro and got Earth, broke through to the Tower camp, skeleton production was established on 2 fronts, using the view scroll I observe the red player's movements, Solmyr comes out, breaks through 44 gr. Evil Eyes and stands on the view scroll near my home village, army 1-4 Wyverns, 5-9 Basilisks, 10-19 Lizardmen, I have 98 Hats, 20 skeletons, a few single Dragonflies and Gnolls, well, a shooter at 60, I have Blessings.
124 — I attack, as I assumed Solmyr has 0 mana, a couple of rounds and GG.
Thanks for the game.