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In your opinion, is the Pit Lord a worthy warrior?
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20 years ago
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I actually like him. It's especially cool when he destroys mana. He crushes it, then wipes his hands (a clean demon). But his improved version is ugly. Fire comes out of a hole in his head, and he holds this vial in his hands, into which he puts the mana. And that's called stealing! That's called accumulation! It would be called stealing if he used it himself (and rained meteors down on other people's heads). But he just puts it there and smiles slyly.
In reply to hobo
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20 years ago
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Message from Firelord
Looks great! But it doesn't compare to the Succubus! The Succubus is simply perfect! And the Pit Lord is clearly a brute who wants to break free into the material world from the Abyss to kill and destroy everything!

I agree about the Succubus, it's a cool creature, especially since I like to shoot things.;) :D But the Pit Lord, I didn't even think it would be so cool when I hadn't played yet.
And what's wrong with a brute who tears everyone apart?:confused: The answer is simple - nothing, that's what makes it GOOD.:cool: No wonder it's a Lord, a Pit Lord!:D
Делай вещи, дела-делай вещи и не залипай!8)
In reply to hobo
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20 years ago
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hobo
How did it go from being the fifth to the sixth...
"on level 2" is just an expression; I just meant that its stats are awesome... ;)
Плоды размышлений были съедены червями сомнения...
In reply to <garkin>
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20 years ago
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The Pit Lord is good in every way except for its initiative (only 8) – by the time its turn comes, there might not be anyone left to command. In this regard, I prefer Cerberuses, Nightmares, and Succubi.
" Тьма - рука правая Света , Свет - рука левая Тьмы "
In reply to Phoenix_1973
20 years ago
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Phoenix_1973: "Pit Lord is good in every way except for his initiative (only 8) - by the time his turn comes, there might not be anyone left to move."
But did you expect such a large creature to be quick-witted?
Besides, he's a Lord... an aristocrat, so to speak... and these individuals, besides drinking champagne in the mornings, don't like to rush.
In reply to Varg-Nar
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20 years ago
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The Pit Lord is good in every way except for its initiative (only 8) - by the time its turn comes, there might not be anyone left to move.
Imagine what it would be like if this already overpowered unit also moved frequently? I would definitely hang myself! And in general, initiative is a great addition because the game always takes on a new flavor and a lot of cool possibilities, and as a result, the interest in it doesn't decrease!
Добро- Не цель, а средство, Зло- Дорога к цели...
/topic/at/88386/ Анатраилл
In reply to Uke-by_HoMM![Zавулон]
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20 years ago
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Uke-by_HoMM![Zavulon]
and just imagine what would happen if this already cheating unit also moved frequently? I'd definitely hang myself! And overall, initiative is a great innovation, because the game always takes on a new color and gains cool possibilities, as a result, the interest doesn't fade!

To be honest, it didn't seem like a cheating unit to me. It's certainly hard to get a correct impression of balance from duels, but playing as Dungeon against Inferno, I always won with a loss of about 10% of my army. Maybe the presets are poorly designed for Inferno, but not to that extent. The faction probably turned out a bit weak too. Gating only works well against AI; a human quickly figures out in what order to pick off Inferno units.
" Тьма - рука правая Света , Свет - рука левая Тьмы "
In reply to Varg-Nar
20 years ago
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Wow!!!! It's great that a true-blue necromancer realizes the real threat from another faction:))))) In Heroes of Might and Magic III, this wasn't really the case... the Necropolis built liches - and that was it!:) They just kept pumping out troops. But here, not only is the Archfiend a really nasty unit... they can also summon reinforcements from the Inferno... + they can be summoned by the Devil... So, an interesting situation is developing:)
otherwise, your half-dead gang didn't really give anyone a chance....
Therefore, the conclusion: a necromancer must give Inferno a chance - it's the father of trouble and will kill everyone:) (sorry for my English) (everything is IMHO):)
In reply to Ellin
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20 years ago
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I really like it, and the sword too... even though it's broken.
С уважением, Vlad

HeroesWorld: В контакте
http://vk.com/heroesworld
In reply to Vlad
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20 years ago
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Cool sword, and it's probably broken because it's inconvenient to carry around such a huge thing. Although it's not small itself (pitlord). ;) It just constantly leans forward in a squatting position, and stands up straight when casting spells (running). ;) It's probably hard for him to stand upright in his own dimension, so he has to squat, and the sword is designed for this: D ;)
P.S. There can be stupid ideas... but who knows, maybe... :D
Делай вещи, дела-делай вещи и не залипай!8)
In reply to Varg-Nar
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20 years ago
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I don't know, I kind of liked the idea of a sword; it fits the overall picture:D
С уважением, Vlad

HeroesWorld: В контакте
http://vk.com/heroesworld
In reply to Vlad
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20 years ago
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Message from Xaker
I don't know, I kind of liked the idea with the sword; it fits the overall picture.
Phew... well, that's good, because lately my brain hasn't been working very well...
Делай вещи, дела-делай вещи и не залипай!8)
In reply to Varg-Nar
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20 years ago
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Inferno was done quite well; now it's almost entirely demons. Succubi and Nightmares are great combat units, and their last unit isn't bad either; plus, they can summon the second-to-last unit, which is a great addition to their strength. It's a powerful faction; their first warrior deals more damage than others, even though it looks comical...
In reply to MasterPainKiller
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20 years ago
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Yeah, they improved the Cerberus and dog units; the best Cerberus units, in my opinion, are in Heroes 4.

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