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So, what's up? Is there any activity or not? The project is really cool (I would suggest diversifying it for others as well).
New here? I'm Roha — want a quick tour?
Not right now, I have to admit. Although it could be improved; there isn't much left to do – just patch a hole in one place, make the balance more or less normal, and ideally, create a version for ncf.
The problem is this: in any game, the AI has champions, and I have them too, either through the scenario or randomly joining. But when hiring in Necropolis, I get Banshees instead of Knights(((
Ment, it doesn't work properly for me (I mean the mod).
Game version: Tribes of the East, patch 3.1 (anthology).
The problem is this: when playing on any map, the AI has champions, and I have them too, either through the scenario or randomly joining. But when hiring in Necropolis, I get Banshees instead of Knights.
P.S.: I tried combining the Conflux mod and this one – it's playable!
The only thing missing from Conflux is its town theme – it's divine...
Let's liven up the topic a bit. After all, this concept can be used not only to create champions for Necropolis. For example, you could place paladins or other human warriors on red armored dragons. They would look great in a human faction. Or you could have riders on griffons. And for the elves, you could create riders on unicorns (both archers, swordsmen, and spearmen). You could base them on the models of elf heroes without the deer skins.
It would add a lot of variety to the game.
Nightmares have already been assigned. It looks quite good. And increase the size of the wolves, turn them into werewolves, and place orcs there.
Am I correct in understanding that to create something like this, I need to download Maya 6.0?
And could someone provide a link to it, as I couldn't find it in the Ukrainian Yandex or Google.
Everything mentioned above was a bit off-topic.
But the mod itself is very interesting. If I ever learn how to crossbreed units like this, it will be my victory ;)