Iamsamstan, I also think he's a good person. The purpose of my comment is to encourage people to be more careful, even if it's just out of inattention. Nothing personal.
Posts from ОФБ-7 // FB-7 (satellite)
To be honest, if my opponent breaks the rules in a match, it will only make the game more interesting for me.
The last and most important thing: instead of lecturing others on how to play, play online yourself :D
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
Не любят многие порнуху, а я... А я люблю порнуху! © А.С. Пушкин
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You're trying to justify yourself, but what's the point of justifying yourself after you personally signed up for the tournament?! No one forced you to, right?! If you hadn't signed up, you could be sleeping by 10 PM.
P.S.
Sometimes I have the same game schedule, even though I have a full 5-day work week.
Justifying myself? :eek: Are you drunk?
It's disgusting to read all this nonsense about responsibility for signing up for the tournament and about blacklisting those who withdraw. If you want to pressure people, write about the responsibility in the tournament description, not after people have withdrawn. We don't come here to work; everyone has their own things to do. I can't imagine how pathetic you have to be to put Heroes on the first place in your life. I don't see anything wrong with withdrawing. If someone suffers because of one person withdrawing, it's not their fault, but a problem with the tournament system. There's a normal, dynamic, exciting, and fair double elimination system; play on it, and no one will suffer. I don't know why they make these Swiss and group stages, which cause so many problems and arguments. You should look at the root of the problem, not just its surface.
+1
Ник в лоби - Kilgory
It’s unpleasant to read all this nonsense about responsibility for registering for a tournament and about blacklisting those who withdraw. If you want to put pressure on people, write about the responsibility in the tournament description, not after people have withdrawn. We don’t come here to work; everyone has their own things to do. I can’t imagine what kind of pathetic nerd you have to be to put heroes on the first place in your life. I don’t see anything wrong with withdrawing. If someone suffers because of one person withdrawing, it’s not their fault, but a problem with the tournament system. There is a normal, dynamic, and fair double elimination system; play on it, and no one will suffer. I don’t know why they make these Swiss-system and group stages, which cause so many problems and arguments. You should look at the root of the problem, not just its surface.
I agree that the Swiss system is not the best option, and the group stage also has its pros and cons, but even in double elimination, people withdraw, and they don’t do it because their life or plans have suddenly changed, but simply because… they just don’t feel like it anymore.
People who have long lost motivation continue to register for tournaments and withdraw after the first failure, which very often spoils the whole situation or simply creates an unpleasant feeling. To fully understand this, you need to put yourself in the organizer’s shoes. When you spend your time and energy organizing a tournament (and want to do it well, not just any way), you contact players, etc., all on a purely enthusiastic basis, and instead of gratitude, you are simply lazily told “I don’t feel like playing anymore, deal with it yourself” – that’s :smile48:. Just try to organize at least an average tournament, run around after the players, etc., and you will understand that withdrawals are always a headache and a morale killer for the tournament.
And people aren’t being banned yet, although the organizers themselves should take note of players who regularly flake on tournaments and think about whether to accept them next time or not.
And what does putting heroes first in life have to do with it – what kind of nonsense is that? Or do you only do well what is on the first place in your life, and you don’t care about everything else? If you don’t have a serious attitude, don’t register for a tournament; there is a season mode for that – play for fun.
In fact, most players drop out after two losses.
To fully understand this, you need to put yourself in the organizer's shoes. When you spend your time and energy organizing a tournament (and want to do it well, not just slapdash), contacting players, etc., and you do all this out of pure enthusiasm, and instead of gratitude, you just get a lazy "ugh" thrown in your face, as if "I don't feel like playing anymore, deal with it yourselves," it's frustrating.
Dirty said he has no objections to withdrawals. What's the problem? In your tournament, write in the title: "Withdrawal is punishable by public hanging by the testicles" and punish the offenders. There are no such requirements in this tournament.
A full Swiss system isn't very suitable for Heroes, but a Swiss system with elimination after two losses is more than suitable.
As I understand it, this is the same as double elimination, only with draws in each round and with pairings determined by draw? So why complicate things when you can just do a double elimination.
Не любят многие порнуху, а я... А я люблю порнуху! © А.С. Пушкин
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So, as I understand it, it's the same double elimination, but with random pairings for each round and with possible draws? Why complicate things when you can just do a double elimination.
лето 2012.
So, as I understand it, it's the same double elimination, but with random pairings for each round and with possible draws? Why complicate things when you can just do a double elimination.
лето 2012.
So, as I understand it, it's the same double elimination, but with random pairings for each round and with possible draws? Why complicate things when you can just do a double elimination.
It's unpleasant to read all this nonsense about responsibility for registering for a tournament and about blacklisting those who withdraw. If you want to make people feel pressured, write about the responsibility in the tournament description, not after people have withdrawn. We don't come here to work; everyone has their own things to do. I can't imagine what kind of pathetic, obsessive person would put Heroes at the forefront of their life. I don't see anything wrong with withdrawing. If someone suffers because of one person withdrawing, it's not their fault, but a problem with the tournament system. There's a normal, dynamic, exciting, and fair double-elimination system; play on it, and no one will suffer. I don't know why they make these Swiss and group stages, which cause so many problems and arguments. It's worth looking at the root of the problem, not just its surface.
Opponent took 2 restarts and we went.
111. 2 native heroes in the tavern, archers are not available. Decided to build them anyway, knowing this risks angels without a castle. 6 heroes.
Valeska clears a Pandora's Box with 60 pikemen. I see 2 external pikemen dwellings and one - archers. +6 all stats 5 steps from the castle.
112. Gretchin arrives, I decide to make him my main. I see 2 Dragon Fly Hives.
113-117. Resource gathering, angels in the Citadel. + Wyverns in a secondary swamp dwelling. Also found a Sword +5 all stats. And 2-4 Griffin Conservatories. Gretchin collects experience trying to level up Log and Wisdom.
121. We collect the Dragon Fly Hives, both are minors. +4 Wyverns from the secondary dwelling - total 12. Gretchin stands before 50+ Grand Elves for +5 all stats.
122. +5 all stats. A couple of tiles short of reaching the Griffin Conservatory.
123. Griffin Conservatory +3 angels. Splitting and +6 all stats. We refill mana.
124. Splitting and we buy out at an external tavern. I check a nearby Dragon Utopia - tier 2. We take it. 5 angels, 12 Wyverns, 120 Grand Elves, and 15 Lizardmen + stats. Took it with meat loss.
We clear a nearby prison, another Griffin Conservatory - I go in without checking - max. Total 9 angels. They go for an upgrade. Gretchin heads towards the City of the Dead.
125. A kilometer-long road to the City of the Dead. Nagas and Hydras - free experience for Gretchin - he gets Air Magic experience. He didn't go far from the City of the Dead. I see a cleared Dragon Fly Hive nearby and an untaken Dragon Utopia.
126. After moving 2 steps to the side - found the КЗ. Further - a Dragon Utopia with the Tome of Air.
127. Not far is a central castle with loads of red around. I decide to go there - for reconnaissance. If anything - Town Portal home. I reach it - and there are mountains on 3 sides and red on the other side of the mountains. Town Portal - home to refill mana.
131. The miner himself runs there to take it back, with 50 ducks and 2 Minotaurs. He sits down to refill mana.
On my turn, I take the home Dragon Utopia, buy out, collect a couple of previously scouted home Dragon Fly Hives, set up a chain for their upgrade, and ride my main towards an uncleared part of the center. Where a nearby City of the Dead is on an adjacent respawn with another Dragon Utopia and a village not far away.
And that's where we saved.
The next day Ominous said he doesn't see any more prospects and decided to surrender. Although imho there were still prospects there.
Thanks for the game and good luck in the future.
2013.04.07 WiZarDX_576 (blue, Castle, Valeska, Gretchin) def Omnious1 (red, Dungeon, Shakti, Shakti) Jebus Cross, 1.3.1
1. Jebus doesn't forgive. 2. Restarts are still necessary to generate a good map.