Posts from Ideal Elves
Auto-translated
Should we even change the Elves Faction?
Level 1: Kokenveits_Forest Spirits
Level 2: Dancing with Knives_Forest Bandits_Knife Masters
Level 3: Elven Girls_Archers_Forest Warriors
Druids_Archdruids_Sorcerers
Unicorn Riders_Forest Riders
Mushroom_Forest Soldier
Tree Dragon_
Kokenveits - Forest Spirits
In conclusion, I'll say that the elves in the fifth game probably don't need to be changed, except perhaps for precise balancing, but that applies to everyone ;)
Cockenweits? Who are they?
In Ashan, the idea of elves is that they use the help of forest creatures; these are their allies, not pets, so no need for riders; let them be as they are.
Replace Ents with mushrooms?! No way!
Cockenweits again... No, we need to replace them. The current elven dragons are quite interesting, both in terms of their appearance and tactically; I wouldn't want to change them to something else.
In conclusion, I would say that the elves in the fifth game probably don't need to be changed, except perhaps for precise balancing, but that applies to everyone.
Cokenweits are the ghosts of elven ancestors.
What about elven commanders? They don't walk around on foot.
I just wrote them close together!
Basic 1st Upgrade 2nd Upgrade
Level 1 Kokenvayts_Forest Spirits
Level 2 Dancing with Knives_Forest Bandits_Knife Masters
Level 3 Elves_Archers_Forest Warriors
Level 4 Druids_Archdruids_Shamans
Level 5 Unicorn Riders_Forest Riders
Level 6 Mushroom_Forest Soldier
Level 7 Tree Dragon_
[/COLOR]
What's new about this? It's the same elf race from Heroes 5, only the creatures have been renamed and some have been slightly changed. It's better to leave everything as it was.
Многие их ищут, многим они вовсе не нужны, а многие даже не замечают их, не понимают что они вокруг нас, каждый день, везде.
А эти чудеса порой, сокрыты в обычных, привычных предметах.
Necromancy should be punished with execution for the elves.
Hmm, that's a valid point! But then I see another problem: the creature's concept repeats the hero's concept. No, this also happens in other factions (humans, Elves), but it's best to avoid it if possible.
Oh, I understand. I didn't see the name of the dragon upgrade and thought that was the upgrade.
What's new about this? It's the same elf race from Heroes 5, only the creatures have been renamed and some have been slightly changed. It's better to leave everything as it was.
1. Rename the faction to "Forest Guardians".
2. Swap the Elves and Dwarves (gnomes, but forest-dwelling).
3. Add a creature: Forester - an elf who has achieved unity with nature. Can tame wolves, griffins, and iron wasps.
4. Add a creature: Craftsman - a dwarf skilled in making bows, arrows, and traps.
5. Add a creature: Illusionist - a dwarf who has mastered the art of illusion magic and camouflage.
Многие их ищут, многим они вовсе не нужны, а многие даже не замечают их, не понимают что они вокруг нас, каждый день, везде.
А эти чудеса порой, сокрыты в обычных, привычных предметах.
Ideas, point by point:
1. Rename the faction to "Forest Guardians".
2. Swap the positions of Elves and Dwarves (forest gnomes).
3. Add a creature: Forest Warden - an Elf who has achieved unity with nature. Can tame wolves, griffins, and iron wasps.
4. Add a creature: Craftsman - a Dwarf skilled in making bows, arrows, and traps.
5. Add a creature: Illusionist - a Dwarf who has mastered the art of illusion magic and camouflage.
With half-units, perhaps?
Forest Warden is a good idea, and upgrade it to Ranger. But let it summon, not tame. Who are iron wasps?
No need to create a Craftsman; instead, let there be a building in the town.
Illusionist - upgrade a half-unit.
Многие их ищут, многим они вовсе не нужны, а многие даже не замечают их, не понимают что они вокруг нас, каждый день, везде.
А эти чудеса порой, сокрыты в обычных, привычных предметах.
I meant the ability for the Ranger to summon creatures, but I didn't express the idea clearly. But maybe he could also tame enemy creatures? (Something like "Song of Peace" from the fourth game - it removes enchantments). And iron wasps could be a unit with a certain number of hit points (depending on the number of Rangers, but with a specific limit). It could stun with a 40% chance, and there's a 20% chance to miss.
The wasps are also a good idea.
Многие их ищут, многим они вовсе не нужны, а многие даже не замечают их, не понимают что они вокруг нас, каждый день, везде.
А эти чудеса порой, сокрыты в обычных, привычных предметах.
Spell "Song of Peace" - the unit cannot attack or cast spells for one turn.
Here's another idea: a leshy – half-tree, half-plant, half-spirit; a defender and guardian of the forest; it hates everything corrupted by magic (mages, necromancers, demons, orcs) – its damage, speed, and initiative increase; if the enemy units are not on this list, the leshy finds peace, and its defense, morale, and hit points increase.
Многие их ищут, многим они вовсе не нужны, а многие даже не замечают их, не понимают что они вокруг нас, каждый день, везде.
А эти чудеса порой, сокрыты в обычных, привычных предметах.