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Greetings to all fans of Heroes of Might and Magic 3!
I present to you a new template, speed 3. In a way, it is a reduced copy of the panic template.
Description:
Starting zones (1 and 2) have a small amount of resources, 1 wood mine, 1 ore mine, and mercury.
The content of these zones: 4500-6000 (2), 3500-4500 (5), 300-2000 (6).
From these zones, you can enter zone 3 or 4 (depending on which color you are playing). The passage is slightly simplified (4500).
The content of these zones: 3500-7000 (7), 1500-2000 (2), 300-1500 (6). Here there is one sulfur mine each, and there is a Necropolis village.
From zones 3 or 4, you can enter the so-called central zones (5 or 7, 6 or 8). Passage guard = 6000 (like on the SM map).
The content of these zones:
6000-8000 (6), 3500-6000 (3), 800 (3). Here are villages of random type with random terrain (may not match the village type, only sand cannot be). Zones 5 and 6 have 1 gem mine each, and zones 7 and 8 have a crystal mine each.
From zones 5 or 8, 6 or 7 you can enter treasure zones 9 or 10. Most generations gave from 1 to 5 curiosities (average 3), and 1-3 level 3 artifacts (0 - 3). There is also the possibility of spawning a Griffin Conservatory, various monetary buildings, a Dragon Utopia, or Pandora's Boxes.
The content of these zones: 9000 - 9001 (2), 1500 - 3000 (4), 11000 - 13000 (6). The terrain depends on the castle; there is a castle (i.e., not a village), no mines. Guard in the treasure zone = 10500.
Besides all this, there are also a couple of passages from zone 5 to 8 and from 7 to 6 (guard 8000), passages between treasure zones are 15500.
Played on ships (130%) and m-u size.
p.s. Unlike the original treasure zone in the panic template, this one has certain features. For example, if the opponent has an army advantage, you can build a castle and hide for a night's rest :). If the opponent is standing at the speed point in the treasure zone corridor, you can burn him, break through the passage, and attack :). Then, also by taking a couple of curiosities and level 3 artifacts, you can break a mini Utopia without much trouble :).
p.p.s. If any suggestions regarding this template or questions arise, contact me on ICQ 644959530.
p.p.p.s. Changes
1) After some generations, I noticed that due to the large number of mines, bugged and empty passages were generated, and some double passages (i.e., two-way portals) appeared directly on the road, which is not good. Therefore, I had to reduce the number of mines, which allowed various Pandora's Boxes, Medusa dens, and Griffin Conservatories to generate.
2) Now the terrain of the treasure zone depends on the castle type; there cannot be a Necropolis in the treasure zone.
3) The starting zone has been slightly reduced.
4) Due to the fact that the treasure zone often generates many curiosities, I placed in the free slot the possibility of generating various monetary objects, stat boosters, and Griffin Conservatories.

