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This is what angels used to be like... ...and this is what they have become.
Angels are physically attractive and perfect. They are taller than ordinary people. An aura of power and confidence emanates from them. Angels are the true children of Light.
I like the third game and CoH. I didn't particularly enjoy the fourth, and I haven't played Might & Magic 7. The picture here isn't very clear. In my opinion, the worst one is the sixth game; they just overdid it.
Definitely Heroes of Might and Magic III and Might and Magic VII. And in Heroes of Might and Magic V, I liked the un-upgraded angels more than the upgraded ones.
In the sixth installment, the "machine of death" doesn't really look like a creature on the verge of extinction due to wars with demons. In the third and fourth games, they heavily leaned towards the Christian image of an archangel. "Duel of Champions" probably shows what a fallen angel should look like, which is why the simple angel from the fifth game might not fit.
In the third and fourth games, they heavily relied on the Christian image of an archangel.
I doubt it (unless you're talking about the ones in the third game, that's true). I mean, there's not much else to draw inspiration from, and I'll say something unexpected, but there aren't any other images of angels besides the Christian one, really. But it doesn't seem to me that the archangels in the third game and the angels in the fourth game are closer to that image than their counterparts in other parts, as the fifth game and CoH surpass them in this regard.
Not very strong, but there don't seem to be any major differences.
For Jews, it's simply a handsome man without wings; for Muslims, it's an androgynous being created from light; for Kabbalists, there's no specific description; what unites them all is that an angel can take on any form. Although, sometimes, the abundance of dragons becomes tiresome, but considering that Elrath is still a dragon, it's logical to imagine an angel as a radiant dragon-human.
In the fourth game, the angels weren't appealing; in the third, in my opinion, they were completely primitive (the overall design of all units), but the un-upgraded ones were better. In general, there should be fewer embellishments; a specific, clear, and strict image of an immaculate heavenly defender is needed. In the fifth game, the angels (un-upgraded) are too trendy. In my view, an angel is accompanied by: 1) a reddish-brown, tightly braided braid; 2) a blazing spear/sword; 3) a fiery gaze; 4) a plain outfit (there are no textile factories in heaven; why all the patterns, tassels, and ruffles?); 5) radiant skin. I also don't like the "hovering in the air" of all flying creatures in the fifth game (how do they not fall?).
Also, I don't like the 'hovering in the air' of all flying creatures in the 5th installment (how they don't fall).
They are magical creatures, why should they fall? This is a fantasy universe, and questions like how a large genie fits into a small lamp, or how huge dragons fly on relatively small wings (not to mention gargoyles) are not very relevant here.
the slightly tipsy titans, fueled by their sorrow, will have to be given an "Redeemer" from Unreal Tournament... and then it will start to resemble Warhammer 40000.