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#11
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In the fourth game, the angels weren't appealing; in the third, in my opinion, they were completely primitive (the overall design of all units), but the un-upgraded ones were better. In general, there should be fewer embellishments; a specific, clear, and strict image of an immaculate heavenly defender is needed. In the fifth game, the angels (un-upgraded) are too trendy. In my view, an angel is accompanied by: 1) a reddish-brown, tightly braided braid; 2) a blazing spear/sword; 3) a fiery gaze; 4) a plain outfit (there are no textile factories in heaven; why all the patterns, tassels, and ruffles?); 5) radiant skin. I also don't like the "hovering in the air" of all flying creatures in the fifth game (how do they not fall?).

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