Posts from Appearance/discussion of Inferno units.
In your opinion, is the Pit Lord a worthy warrior?
Message from Firelord
Looks great! But it doesn't compare to the Succubus! The Succubus is simply perfect! And the Pit Lord is clearly a brute who wants to break free into the material world from the Abyss to kill and destroy everything!
I agree about the Succubus, it's a cool creature, especially since I like to shoot things.;) :D But the Pit Lord, I didn't even think it would be so cool when I hadn't played yet.
And what's wrong with a brute who tears everyone apart?:confused: The answer is simple - nothing, that's what makes it GOOD.:cool: No wonder it's a Lord, a Pit Lord!:D
How did it go from being the fifth to the sixth...
But did you expect such a large creature to be quick-witted?
Besides, he's a Lord... an aristocrat, so to speak... and these individuals, besides drinking champagne in the mornings, don't like to rush.
The Pit Lord is good in every way except for its initiative (only 8) - by the time its turn comes, there might not be anyone left to move.
/topic/at/88386/ Анатраилл
To be honest, it didn't seem like a cheating unit to me. It's certainly hard to get a correct impression of balance from duels, but playing as Dungeon against Inferno, I always won with a loss of about 10% of my army. Maybe the presets are poorly designed for Inferno, but not to that extent. The faction probably turned out a bit weak too. Gating only works well against AI; a human quickly figures out in what order to pick off Inferno units.
otherwise, your half-dead gang didn't really give anyone a chance....
Therefore, the conclusion: a necromancer must give Inferno a chance - it's the father of trouble and will kill everyone:) (sorry for my English) (everything is IMHO):)
P.S. There can be stupid ideas... but who knows, maybe... :D
Message from Xaker
I don't know, I kind of liked the idea with the sword; it fits the overall picture.
Why isn't the Druid in the picture? :confused: