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Posts from HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3.

4.7 (6 ratings)
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Satyr
By the way, I started a game yesterday on 3.37, and the maps generated on the small map had strange guardians. First, the opponent gave up a guarded mine with a wood resource. Then, there was a generation where one secondary guardian was 10-19 Storms (not normal), and the other was 20+ Monks (which is okay). In the final map, I have a Hive guarded by 10-19 Greater Dryads. In general, strange guardians. Could this be due to a mod?
It is very unlikely that it is due to a mod.
zoog
I also dislike everything that changes the game's balance. Better or worse is not an argument here. This timer will give an additional advantage to strong and agile players, while newcomers are still learning, they need to look around, think: is a Griffin flying? is a Fox running?... this is an exaggeration, if anything:/
The thought of not wasting all the game time in the first few turns will be an additional distraction, creating moral and psychological discomfort. When I play with a timer (when I started playing online) and now (on 4 minutes), due to nerves and rushing, I finish much earlier than the limit and, accordingly, make more mistakes.
It is natural that in order to play with a limited time, you need not only be able to play, but also be able to play quickly.
And the ability to think very quickly is not given to everyone. For example, I don't complain about my intelligence, but I don't think quickly. I think slowly, but surely. If tests are conducted, a person will show different IQs, depending on the time allotted for the task. And it may turn out that one person will show a higher IQ in a speed solution, but a lower IQ in a leisurely one, than another. But that's not the point. The point is that the game time online needs to be reduced, and the chess timer, unlike the standard one, allows it to be reduced with much less loss in the quality of the game (I'm not considering battles, since the standard timer does not limit them at all).
HoMM 3 HD:

последняя версия - 5.0 RC96 (19.09.2020)

последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

полное подробное описание
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Regarding the protection of lumber mills – in the map settings, it says "monsters – 5". Strong monsters – 4. Should this also serve as a challenge?%)
I changed the monster strength in the settings from random (did you notice the bug – changing the mod name resets all settings to default?) to strong – it went back to 4. Unfortunately, I didn't think to run a few more generations – later (after 20 generations), the random setting started working as intended (I thought it might be a new, cool feature...).
There are a few things that needs to be adjusted concerning loading the game. After a load you get one days exstra time. You shouldnt get that. Also if you start a game in single player with no time limit and you load at some point, then suddenly you have a time limit running.
In reply to Maretti
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Maretti
There are a few things that needs to be adjusted concerning loading the game. After a load you get one days exstra time. You shouldnt get that.
Why not? How about time you use to remember what happened in that game? By the way, did you meet any player, who used this save-load feature for prolonging his turn? I didn't...
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zoog
Regarding the protection of sawmills - the map settings state "monsters - 5". Strong - 4. Should this also serve as a challenge?%)
I changed the monster strength in the settings from random (did you notice the bug - changing the mod name resets all settings to default?) to strong - it returned to 4. Unfortunately, I didn't think to run a few more generations - later (20 generations) the random setting started working as it should (I thought it might be a new, trendy feature...).
Okay, this is related to the fact that when updating to HD, the settings are reset, and before the player chooses the monster strength, it defaults to an incorrect value (which eventually transforms into 5). The game supports a monster strength of 5, but it cannot be selected through the game interface.
If you delete the line "< HD.TE.Settings >" in _HD3_.ini and don't touch the buttons for selecting monster strength, they will again be 5, and the sawmills will be guarded. The other guards will also increase because of this.
Dont know what the perfect solution is, but if you play with 8 min time limit and spend 3 min remembering then one of the players gain 5 min. Then ofcourse you can run the clock down 5 min but thats somewhat a waste of time.

Also if you load due to connection problems or because of a mistake made or any situation where you dont need to remember anything, then you get to much time. And these situations happen pretty often.

On the other hand, its a problem that time runs if you actually need time to remember the map.

A solution could be that you can pause the time if both players press a certain button or you can choose a certain time that is added in case of loading.
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Sav
It's clear that this is related to the fact that the settings are reset during the HD update, and before the player selects the monster strength, it defaults to an incorrect value (which eventually converts to 5). The game supports a monster strength of 5, but it cannot be selected through the game interface.
If you remove the line "" from the _HD3_.ini file and don't touch the buttons for selecting monster strength, they will again be set to 5, and the sawmills will be guarded in the skirmish mode. The other guards will also increase because of this.
Thank you!
We should add a 'Very Strong' button.
HoMM 3 HD:

последняя версия - 5.0 RC96 (19.09.2020)

последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

полное подробное описание
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Yes, everything is correct. When generating a map with a guarded sawmill, I forgot to set the monster strength, and the map settings had a monster strength of 5. I thought that's how randomness was indicated, lol. It's a funny detail, by the way.
Не бійся коли ти один, бійся коли ти нуль.

484800548

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:smile41: :smile41: :smile54:
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the same crash occurs when trying to access the settings. I've sent the file.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
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a problem has arisen; the new HD mod doesn't recognize old save files.

Added 8 minutes later
and when loading password-protected save files, if one of the passwords is incorrect, could you please indicate which one is wrong?
Только в тишине ответит вселенная, только в наших сердцах мы обретем смелость следовать её зову. ;)
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Crash when toggling the chess timer option in the game.
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When starting with a new timer, this message appears constantly.
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Is it possible to configure the game so that after an update, the player name and interface settings are not reset? I'm talking about these:
(and also, after the update, it launches in fullscreen mode... not critical, but still)

P.S. I found a cool club today. Maybe it's actually an Ogre club?
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