Regarding the protection of sawmills - the map settings state "monsters - 5". Strong - 4. Should this also serve as a challenge?%)
I changed the monster strength in the settings from random (did you notice the bug - changing the mod name resets all settings to default?) to strong - it returned to 4. Unfortunately, I didn't think to run a few more generations - later (20 generations) the random setting started working as it should (I thought it might be a new, trendy feature...).
If you delete the line "< HD.TE.Settings >" in _HD3_.ini and don't touch the buttons for selecting monster strength, they will again be 5, and the sawmills will be guarded. The other guards will also increase because of this.