1 game of the winners' final
10.03.2013 high (blue, Dungeon, miner, miner) def JustObserver (Stronghold, Gurney, Gurney) 2sm4d(3) 143
Seems like one rest each left. Started playing
111 Beginning... miner with one stack :smile18: but in the tavern there are two native heroes :smile01: With a stack of 102 upgraded Troglodytes, one direction is broken through. A pre-max Crypt is taken, and a single Griffin Conservatory is cleared. Two stacks of griffins got scared of the Troglodytes. End of the day... 1 Angel, 70 Troglodytes, 6 heroes, and 3500 gold not yet used :smile20: No point thinking about a restart.
112 There is a fork. Road in three directions :smile26: at the fork there is a Dragon Utopia. 8 heroes, there is also a Moner. The miner has gauntlets
113 Griffin Conservatory revealed. The miner was one move short of the secondary Citadel. Moner is getting ready to break through upward along the road.
114 The miner took the Citadel. A 9th hero was bought. One sat in the Dungeon. Troops were given to Labetta. Labetta broke through a bunch of guards and opened the way to searching for external dwellings and collecting gold. Troops were given to Moner. He went up the road. A GO of red dragons was revealed. The road continues past them.
115 Moner breaks through the guard to an adjacent secondary and kills everyone blocking the road along the way. The miner, inactive in the other direction, runs around stat-boosting structures. Another Griffin Conservatory is revealed. 2 entrances to treasure zones. Scouts ran along the cleared paths in search of goodies.
116 The snowy secondary is taken. Troops are dropped to a scout hero. Due to the lack of more worthwhile external dwellings, he takes an external Gaze dwelling. It's decided to focus on them. Two more Dragon Fly Hives are revealed at the respawn.
117 End of the week. 10 heroes (two are stuck in castles). External Gaze dwelling and a portal. In the Dungeon: 123456 in the Fort. Revealed artifacts are all magic-related. Nothing for stats. Miner is level 6, XP main: Tactics and Armorer, Advanced Earth. Moner is level 5, Labetta is third
121 Nothing interesting. Shopping. Buying a spell book for the miner. No Slow spell. There is a Geon with Slow in the book and the possibility to get Scholar - 8. No hero with Scholar. I decide to level up Geon a bit.
122 Moner takes the mini Hive. In the Dungeon, Academy and Lighthouse immediately grant Scholar. Slow will be for the miner.
123 The chain from Moner passes troops to the miner, along the way clears two Crypts. The miner kills a crowd of Crusaders for an amulet +3+3 and another Crypt.
124 The troops are returned to Moner. He kills a crowd of Vampire Lords and takes the Dragon Fly Hive behind them. Another mini. The miner visits the Stable and then splits into the Dungeon.
125 The miner breaks through 50+ Lizardmen and goes to a secondary swamp. Moner for a spell book in the Dungeon.
126 The miner takes the secondary. Visits a stat-boosting structure on 8 ducks. The scout hero with the remaining troops takes a Crypt and stands near an observatory. Moner has the spell book.
127 The Lighthouse learned Slow and taught it to the miner. The miner on an Angel stood not far from the Griffin Conservatory. Moner returned to the Dungeon to double mana. In the Dungeon, everything except dragons is in the castle. The miner is level ten with excellent stats... Expert Earth, Offense, Tactics, Advanced Armorer. Labetta is level four but Expert Earth. Moner is level seven.
Plans for the week. Take two Griffin Conservatories and jump into the treasure zone. Clear it and on day 141 take the Dragon Utopia and head toward the opponent.
131 Griffin Conservatory three taken without losses. What losses could there be when you have Expert Earth and 42 upgraded Gaze Beholders, 12 ducks, and other assorted Dungeon creatures. The miner stood near another Griffin Conservatory
132 Another Griffin Conservatory three is taken. 7 Angels. The miner splits into the snowy secondary. The chain along the way takes a Medusa dwelling. Gives 12 Wyverns to Moner. He dives with them into the swamp. Angels, Gaze Beholders, Minotaurs, and Manticores are brought to the miner. Immediately 50+ upgraded Demons are broken through.
133 Here is the decisive day. The miner dove into the treasure zone and immediately got a Book of Earth by killing 10+ Hydras. Can go take the Dragon Utopia... but I want at least one or two more moves in the treasure zone. Plans change. Instead of the Dragon Utopia on the first day of the fourth week, take it around day 135 and try to take the opponent's growth on day 137. Luckily, with the gauntlets from the Dragon Utopia to the GO and probably to the opponent's Castle, it's a maximum of two days' travel. You can even sit in the castle without mana. Anyways, if there's an attempt to recapture, the mana will have recovered...
Moner runs around the swamp, hits everyone. Took an external Ducks dwelling. Runs to the Hive. A chain is being built behind him to return the ducks to the Dragon Utopia.
134 The miner spent another turn in the treasure zone. Nothing tasty. One Dragon Fly Hive for 6 Wyverns. Moner also took a Dragon Fly Hive, he now has 20 Wyverns. Sees boots behind Vampires.
135 The miner ate a Pandora's Box for 10k XP and a Teleport to the Dungeon. On an Angel, he ran to the Dragon Utopia. Stood almost right next to it. Plan: take the Dragon Utopia and immediately go to the GO. Moner took the gold mine and the boots. Didn't go further into the swamp treasure zone. The troops need to be returned to the miner.
136 Entered the Dragon Utopia with 25 Wyverns, 7 Angels, and single Troglodytes. Came out with all Wyverns and Angels. Got the Hat, all fifth-level magic. Book of Fire, Red Orb. In short, turned out to be a good mage. In almost four weeks, not a single artifact for combat stats. All for magic. Stats: 9-9-12-9. Implosion for 1200. After gaining full control, instead of running straight to the GO, I can replenish mana and then use Fly and Dimension Door. The miner splits into the Citadel. There he uses Fly and Dimension Door. Replenishes mana at the Well and returns to the taken Dragon Utopia, but now with mana. Sets up on a single Angel.
137 The plan succeeded. Fly and Dimension Door allow taking the opponent's main. Moner splits, redeploys at the Citadel on bought Wolves, and runs to find the opponent. The miner sends troops to the Citadel.
141 Moner reached the opponent's swamp secondary, but there's a sea of Lizardmen. Turned around and waited for the miner. The miner repurchased the ducks, Gaze Beholders, and something else, returned to the Citadel, doubled mana, and ran after Moner. In the tavern, Gurney's stats are impressive. Twice as high in combat stats. Besides, near the Citadel there is an external dwelling of Faerie Dragons. Scary. But a lot of mana and good Implosion... + full control. Looking for Gurney
142 I take the opponent's secondary with Moner. The miner flew around a bit on stat-boosting structures. Didn't notice how Gurney crept up to my swamp secondary. But maybe it's for the best. There was a small victorious skirmish of scout heroes.
143 Gurney takes my secondary. Upgrades the Wyverns there and sits in it. I use Fly and Dimension Door and go there. Finale. Wanted to immediately block the castle exit with a snake formation, but the opponent treacherously killed it. Had to wait it out and wait for the Harpies' turn to block with them. The opponent didn't speed up and also waited. When it came to the Harpies' turn, an Implosion followed, leaving memories of the opponent's birds, and immediately the Harpies moved to block the castle exit. GG followed
Miner: 9-11-14-10, mana 260, Implosion for 1350
Gurney: 20-15-6-6, mana 53
Link to the stream from the opponent's side
http://ru.twitch.tv/justobserver/b/375718860. 2:20 finale
1:0
Thanks for the game!
P.S. Overall the game was a success. Everything I wanted worked out. In the second game, I was a bit slow but that will come later.