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Posts from "Newcomer-2013. Winter"

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In reply to Nestor86
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Nestor86
Today Maretti and Pete didn't play some SM-CU at 6 minutes. Strange. And they're top 2 players.
Egor Korobeinikov
Maretti doesn't play half of the tournaments on HeroesWorld only because of the time limit. Gomunguls is unlikely to agree to play a 6-minute SM-CU or anything else. I haven't seen Pete for a long time, so I don't know how he plays. (I'm talking about SOD players now.) Auman, Sevensan — they all need at least 8 minutes.
And that's what I was saying — the higher the skill, the more time is needed to play at your maximum. You were the ones writing that it's convenient for top players to play at low limits, while beginners need at least 8 minutes. I think you're twisting everything, gentlemen. The rules are written for the average forum player. In all fun-cups, the time is negotiated (if someone doesn't like the limit, don't play...).
And the seasonal rules are written for all HeroesWorld tournaments, specifically for the early stages. Since in later stages (FB6), the time rules are written separately and a vote is held...
icq - 470286448
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That's not true. I agree with Observer that a lot of time is spent thinking about decisions, but this is a tournament. New players are on the portal. Noobs are at home playing hotseat with friends in 2-minute matches, just like I used to do. It's just a shame that in the favorites on the skirmish map, there were 8 minutes, but here there are only 6. It will be difficult for new players to break through with such a time limit. P.S. Yegor, you are still more experienced than many here.
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Stas Gasu lost 2:0; both played on Jebus Cross
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1 game of the winners' final

10.03.2013 high (blue, Dungeon, miner, miner) def JustObserver (Stronghold, Gurney, Gurney) 2sm4d(3) 143

Seems like one rest each left. Started playing

111 Beginning... miner with one stack :smile18: but in the tavern there are two native heroes :smile01: With a stack of 102 upgraded Troglodytes, one direction is broken through. A pre-max Crypt is taken, and a single Griffin Conservatory is cleared. Two stacks of griffins got scared of the Troglodytes. End of the day... 1 Angel, 70 Troglodytes, 6 heroes, and 3500 gold not yet used :smile20: No point thinking about a restart.
112 There is a fork. Road in three directions :smile26: at the fork there is a Dragon Utopia. 8 heroes, there is also a Moner. The miner has gauntlets
113 Griffin Conservatory revealed. The miner was one move short of the secondary Citadel. Moner is getting ready to break through upward along the road.
114 The miner took the Citadel. A 9th hero was bought. One sat in the Dungeon. Troops were given to Labetta. Labetta broke through a bunch of guards and opened the way to searching for external dwellings and collecting gold. Troops were given to Moner. He went up the road. A GO of red dragons was revealed. The road continues past them.
115 Moner breaks through the guard to an adjacent secondary and kills everyone blocking the road along the way. The miner, inactive in the other direction, runs around stat-boosting structures. Another Griffin Conservatory is revealed. 2 entrances to treasure zones. Scouts ran along the cleared paths in search of goodies.
116 The snowy secondary is taken. Troops are dropped to a scout hero. Due to the lack of more worthwhile external dwellings, he takes an external Gaze dwelling. It's decided to focus on them. Two more Dragon Fly Hives are revealed at the respawn.
117 End of the week. 10 heroes (two are stuck in castles). External Gaze dwelling and a portal. In the Dungeon: 123456 in the Fort. Revealed artifacts are all magic-related. Nothing for stats. Miner is level 6, XP main: Tactics and Armorer, Advanced Earth. Moner is level 5, Labetta is third
121 Nothing interesting. Shopping. Buying a spell book for the miner. No Slow spell. There is a Geon with Slow in the book and the possibility to get Scholar - 8. No hero with Scholar. I decide to level up Geon a bit.
122 Moner takes the mini Hive. In the Dungeon, Academy and Lighthouse immediately grant Scholar. Slow will be for the miner.
123 The chain from Moner passes troops to the miner, along the way clears two Crypts. The miner kills a crowd of Crusaders for an amulet +3+3 and another Crypt.
124 The troops are returned to Moner. He kills a crowd of Vampire Lords and takes the Dragon Fly Hive behind them. Another mini. The miner visits the Stable and then splits into the Dungeon.
125 The miner breaks through 50+ Lizardmen and goes to a secondary swamp. Moner for a spell book in the Dungeon.
126 The miner takes the secondary. Visits a stat-boosting structure on 8 ducks. The scout hero with the remaining troops takes a Crypt and stands near an observatory. Moner has the spell book.
127 The Lighthouse learned Slow and taught it to the miner. The miner on an Angel stood not far from the Griffin Conservatory. Moner returned to the Dungeon to double mana. In the Dungeon, everything except dragons is in the castle. The miner is level ten with excellent stats... Expert Earth, Offense, Tactics, Advanced Armorer. Labetta is level four but Expert Earth. Moner is level seven.

Plans for the week. Take two Griffin Conservatories and jump into the treasure zone. Clear it and on day 141 take the Dragon Utopia and head toward the opponent.

131 Griffin Conservatory three taken without losses. What losses could there be when you have Expert Earth and 42 upgraded Gaze Beholders, 12 ducks, and other assorted Dungeon creatures. The miner stood near another Griffin Conservatory
132 Another Griffin Conservatory three is taken. 7 Angels. The miner splits into the snowy secondary. The chain along the way takes a Medusa dwelling. Gives 12 Wyverns to Moner. He dives with them into the swamp. Angels, Gaze Beholders, Minotaurs, and Manticores are brought to the miner. Immediately 50+ upgraded Demons are broken through.
133 Here is the decisive day. The miner dove into the treasure zone and immediately got a Book of Earth by killing 10+ Hydras. Can go take the Dragon Utopia... but I want at least one or two more moves in the treasure zone. Plans change. Instead of the Dragon Utopia on the first day of the fourth week, take it around day 135 and try to take the opponent's growth on day 137. Luckily, with the gauntlets from the Dragon Utopia to the GO and probably to the opponent's Castle, it's a maximum of two days' travel. You can even sit in the castle without mana. Anyways, if there's an attempt to recapture, the mana will have recovered...
Moner runs around the swamp, hits everyone. Took an external Ducks dwelling. Runs to the Hive. A chain is being built behind him to return the ducks to the Dragon Utopia.
134 The miner spent another turn in the treasure zone. Nothing tasty. One Dragon Fly Hive for 6 Wyverns. Moner also took a Dragon Fly Hive, he now has 20 Wyverns. Sees boots behind Vampires.
135 The miner ate a Pandora's Box for 10k XP and a Teleport to the Dungeon. On an Angel, he ran to the Dragon Utopia. Stood almost right next to it. Plan: take the Dragon Utopia and immediately go to the GO. Moner took the gold mine and the boots. Didn't go further into the swamp treasure zone. The troops need to be returned to the miner.
136 Entered the Dragon Utopia with 25 Wyverns, 7 Angels, and single Troglodytes. Came out with all Wyverns and Angels. Got the Hat, all fifth-level magic. Book of Fire, Red Orb. In short, turned out to be a good mage. In almost four weeks, not a single artifact for combat stats. All for magic. Stats: 9-9-12-9. Implosion for 1200. After gaining full control, instead of running straight to the GO, I can replenish mana and then use Fly and Dimension Door. The miner splits into the Citadel. There he uses Fly and Dimension Door. Replenishes mana at the Well and returns to the taken Dragon Utopia, but now with mana. Sets up on a single Angel.
137 The plan succeeded. Fly and Dimension Door allow taking the opponent's main. Moner splits, redeploys at the Citadel on bought Wolves, and runs to find the opponent. The miner sends troops to the Citadel.
141 Moner reached the opponent's swamp secondary, but there's a sea of Lizardmen. Turned around and waited for the miner. The miner repurchased the ducks, Gaze Beholders, and something else, returned to the Citadel, doubled mana, and ran after Moner. In the tavern, Gurney's stats are impressive. Twice as high in combat stats. Besides, near the Citadel there is an external dwelling of Faerie Dragons. Scary. But a lot of mana and good Implosion... + full control. Looking for Gurney
142 I take the opponent's secondary with Moner. The miner flew around a bit on stat-boosting structures. Didn't notice how Gurney crept up to my swamp secondary. But maybe it's for the best. There was a small victorious skirmish of scout heroes.
143 Gurney takes my secondary. Upgrades the Wyverns there and sits in it. I use Fly and Dimension Door and go there. Finale. Wanted to immediately block the castle exit with a snake formation, but the opponent treacherously killed it. Had to wait it out and wait for the Harpies' turn to block with them. The opponent didn't speed up and also waited. When it came to the Harpies' turn, an Implosion followed, leaving memories of the opponent's birds, and immediately the Harpies moved to block the castle exit. GG followed
Miner: 9-11-14-10, mana 260, Implosion for 1350
Gurney: 20-15-6-6, mana 53
Link to the stream from the opponent's side http://ru.twitch.tv/justobserver/b/375718860. 2:20 finale

1:0

Thanks for the game!

P.S. Overall the game was a success. Everything I wanted worked out. In the second game, I was a bit slow but that will come later.
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There was a nag external dwelling. Can you please explain why you didn't want them? 8 nags on the second week + expert attack for Shakti against 28 Evil Eyes without shooting.
In reply to высокий
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1 game of the winners final

10.03.2013 high (blue, Dungeon, miner, miner) def JustObserver (Stronghold, Gurni, Gurni) 2sm4d(3) 143

It seems each had one respawn left. Started playing.

111 The beginning... miner with one stack:smile18: but in the tavern there are two native heroes :smile01: A stack of 102 upgraded Troglodytes breaks through one direction. A pre-max Crypt is taken and a single Conservatory is beaten off. Two stacks of Griffins were moraled onto the Troglodytes. Day's result... 1 Angel, 70 Troglodytes, 6 heroes, and 3500 gold still unused:smile20: No point thinking about a restart.
112 There is a fork. Road in three directions:smile26: at the fork is a Dragon Utopia. 8 heroes, there is also Moneer. The miner has Gloves
113 The Conservatory is scouted. The miner was one move short of the secondary Citadel. Moneer is preparing to break through upward along the road.
114 The miner took the Citadel. A 9th hero was bought. One stayed in the Dungeon. Troops were given to Labetta. Labetta broke through a bunch of guards and opened the path to finding external dwellings and gathering gold. Troops were given to Moneer. He went up the road. The Horde of Red Dragons is scouted. The road continues past them.
115 Moneer breaks the guard on an adjacent secondary and kills everyone blocking the road along the way. The miner, in another direction, runs around stat-boosters out of inaction. Another Conservatory is scouted. 2 entrances to treasure zones. Scouts ran along the cleared paths in search of goodies.
116 The snow secondary is taken. Troops are dumped onto a scout hero. He, due to the lack of more lucrative external dwellings, takes an Eye dwelling. A decision is made to focus on them. Two more Dragon Fly Hives are scouted on the respawn.
117 Week's result. 10 heroes (two holed up in castles). Eye dwelling and Portal. In the Dungeon, 123456 in the Fort. Scouted artifacts are all magic-related. Nothing for stats. Miner level 6, expert skill main: Tactics and Advanced Armorer, Advanced Earth. Moneer level 5, Labetta third
121 Nothing interesting. Buying. Book purchase for the miner. No Slow. There is Geon with Slow in the book and a chance to get Literacy - 8. No hero with Literacy. I decide to level Geon a bit.
122 Moneer takes the mini Hive. In the Dungeon, Academy and Pyre immediately grant Literacy. Slow will be with the miner.
123 A chain from Moneer passes troops to the miner, clearing two Crypts along the way. The miner kills a crowd of Crusaders for the +3+3 Amulet and another Crypt.
124 Troops are returned to Moneer. He kills a crowd of Vampire Lords and takes the Dragon Fly Hive behind them. Mini again. The miner visits the Stable and disperses into the Dungeon.
125 The miner breaks through 50+ Lizardmen and heads for the swamp secondary. Moneer goes to the Dungeon for the book.
126 The miner takes the secondary. On day 8, visits a stat-booster. The scout hero with the remaining troops takes a Crypt and stands near the Observatory. Moneer has the book.
127 Pyre learned Slow and taught it to the miner. The miner on the Angel stood not far from the Conservatory. Moneer returned to the Dungeon to double mana. In the Dungeon, everything except the Dragons is in the castle. The miner is level ten with excellent quality... expert Earth, Offense, Tactics, Advanced Armorer. Labetta is level four but expert Earth. Moneer is level seven.

Plans for the week. Take two Conservatories and jump into the treasure zone. Clear it and on day 141 take the Dragon Utopia and head to the opponent.

131 Triple Conservatory taken without losses. What losses could there be when you have expert Earth and 42 upgraded Eyes, 12 Swamp Dwellers, and all sorts of small stuff from the Dungeon. The miner stood near another Conservatory
132 Another triple Conservatory is taken. 7 Angels. The miner disperses into the snow secondary. The chain takes the Medusa dwelling along the way. Gives 12 Wyverns to Moneer. He dives with them into the swamp. Angels, Eyes, Minotaurs, and Manticores are brought to the miner. 50+ upgraded Demons are immediately broken through.
133 Here is the decisive day. The miner dove into the treasure zone and immediately got a tome of Earth by killing 10+ Hydras. Can go take the Dragon Utopia... but I want at least one or two more moves in the treasure zone. Plans change. Instead of the Dragon Utopia on the first day of the fourth week, take it around day 135 and on day 137 try to take the opponent's growth. Luckily with Gloves, from the Dragon Utopia to the Horde and probably to the opponent's castle, it's a maximum of two days' travel. Can even sit in the castle without mana. Anyway, if there's an attempt to recapture, mana will have recovered by then...
Moneer runs around the swamp beating everyone. Took the Swamp Dweller dwelling. Runs to the Hive. A chain is being built behind him to return the Swamp Dwellers to the Dragon Utopia.
134 The miner spent another turn in the treasure zone. Nothing tasty. One Dragon Fly Hive for 6 Wyverns. Moneer also took a Dragon Fly Hive, he already has 20 Wyverns. Sees Boots behind Vampires.
135 The miner ate a Pandora's Box for 10k experience and a Teleport to the Dungeon. On the Angel, he ran to the Dragon Utopia. Stood almost next to it. The plan is to take the Dragon Utopia and immediately go to the Horde. Moneer took the Gold Mine and the Boots. Did not go further into the swamp treasure zone. Troops need to be returned to the miner.
136 Entered the Dragon Utopia with 25 Wyverns, 7 Angels, and single Troglodytes. Came out with all Wyverns and Angels. Got the Hat, all fifth level magic. Tome of Fire, Red Orb. In short, turned out to be a good mage. In almost four weeks, not a single artifact for combat stats. All for magic. Stats 9-9-12-9. Implosion for 1200. Having gotten full Control, I don't need to run immediately to the Horde, can replenish mana and then Fly and Dimension Door. The miner disperses into the Citadel. There, uses Fly and Dimension Door. At the Well, replenishes mana and returns to the taken Dragon Utopia but now with mana. Positions on a single Angel.
137 The plan succeeded. Fly and Dimension Door allow taking the opponent's main. Moneer disperses and is recruited at the Citadel, on recruited Wolves runs to find the opponent. The miner heads into the Citadel.
141 Moneer ran to the opponent's swamp secondary but there's a sea of Lizardmen. Turned around and waited for the miner. The miner recruited Eyes, Swamp Dwellers, and something else, returned to the Citadel, doubled mana, and ran after Moneer. In the tavern, Gurni's stats are impressive. Twice as good in combat stats. Besides, near the Citadel there is an external dwelling of Beholders. Scary. But lots of mana and good Implosion... + full Control. Searching for Gurni
142 I take the opponent's secondary with Moneer. The miner flew around stat-boosters a bit. Didn't notice how Gurni crept up to my swamp secondary. But maybe that's for the best. A small victorious skirmish of scout heroes occurred.
143 Gurni takes my secondary. Upgrades Wyverns there and sits in it. I Fly and Dimension Door there. The finale. Wanted to block the castle exit with a snake formation right away, but the opponent slyly killed it. Had to wait and wait for the Harpies' turn to block with them. The opponent didn't speed up and also waited. When it was the Harpies' turn, an Implosion followed, leaving memories of the opponent's birds, and immediately Harpies at the castle exit. A GG followed
Miner 9-11-14-10, mana 260, Implosion for 1350
Gurni 20-15-6-6, mana 53
Link to the stream from the opponent's side http://ru.twitch.tv/justobserver/b/375718860. 2:20 finale

1:0

Thanks for the game!

P.S. Overall the game worked out. Everything I wanted happened. In the second game I was a bit slow but that will come later.
Until week 4 I felt great - perfect leveling for Gurni, impressive attack stacks thanks to the external dwellings of Bears and Swamp Dwellers, enough money, but then Shaktis came on his bulldozer and smashed all my sandcastles. Thanks for the game.
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I won’t update the brackets for now; you can probably figure it out yourselves, so you can start. Pair: Yegor Korobeynikov vs. Gasik, don’t delay, play as quickly as possible because JustObserver is already waiting for the winner. P.S. Nestor86 and Lucky_George, you were close to the final four, but even without that, you achieved significant results; thank you for participating!
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Does that mean the deadline is two weeks from Friday, since I received the assignment on Friday?
icq - 470286448
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No, the deadline will start on Monday, but the sooner, the better.
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The sooner, the better, and the better, the better.
icq - 470286448
In reply to Егор Коробейников
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2nd game of the winners' final

14.03.2013 high (red, Rampart, Kyrre, Kyrre-CragHack) def JustObserver (blue, Dungeon, Shakti, Shakti) 2sm4d(3) 145

The opponent, it seems, had one restart left, maybe two. I didn't take any restarts.

Week 1
Kyrre didn't get elves — bad, on day 1 I captured an external dwelling of elves — good. 14 units. Dragon Utopia revealed at my spawn and in my treasure zone. Little gold. Only bought 4 heroes. CragHack arrived. On 114 I captured a secondary on snow and only then bought a 5th hero. Little gold. 115 captured another secondary — a Castle. Next to it, an Angel portal. The portal guards were 50-99 Fire Elementals. Didn't risk entering this week. At the end of the week, 123456 in Citadel. Territory was fairly large. Main heroes were poorly leveled. Everyone fought. Kyrre — level 3, CragHack — level 5.

Week 2
Neither Dragon Fly Hives nor conservatories were revealed anywhere. Nothing to enter the treasure zone with. Decided to wait out the week. Gather artifacts. Picked up sword +3, shield +2, and most importantly boots and gloves for Kyrre. On 127 Kyrre captured the Angels and stayed at the portal.

On 131, a second Angel was bought. Kyrre refilled mana and prepared to jump into the treasure zone. Decided to go into the treasure zone adjacent to the opponent's secondary. Leave mine for later. And go in such a way that I wouldn't be seen, but would immediately reveal the territory closest to the opponent. In case of their activity, so I could later control it.
On 132, Kyrre picks up the Cloak of Abandonment and a Pandora's Box with 10k gold. The others try to catch up behind him. CragHack at a Naga Bank.
On 133, two Hives taken. 12 Wyverns. Ahead, 5-9 Archangels. I'm thinking whether to fight or not. CragHack ran up.
On 134, Kyrre has no Tactics. I decide to break the Archangels with CragHack. He has both Tactics and Blind. According to plan, 39 elves were supposed to shoot the Archangels. And could have used Blind a couple of times. Archangels defeated. Losses acceptable. Then the troops return to Kyrre and he runs further. Behind the Nagas, he picks up the Book of Air. Most importantly, the entire passage between the treasure zone and the opponent is revealed. Now I could advance deeper, and if the opponent decides to come here, I'll control him. Kyrre has 5 mana, CragHack has 22. Earth expertise on both. Kyrre needs one fight to respawn for mana.
On 135, Kyrre fought a couple more battles. Found another Angel external dwelling. Captured it. Managed to return, drop off troops to CragHack, and respawn in the Castle. CragHack captured the shield +3+3 and is ready to replace Kyrre in capturing goodies. Scout heroes revealed another Angel portal and a Hive.
On 136, Kyrre with full mana uses Dimension Door to a well. There's Flight there. Restores mana and runs to the place where troops are moving.
On 137, two more portals and a Hive taken. Scout heroes placed near Angel external dwellings. Pandora's Box with level 4 magic taken. No Blue activity noticed.
On 141, scout heroes deliver Angels. Teleport to main. There, Dragon Utopia is taken. Gave junk (Book of Water and Titan's Plate. The rest is completely worthless). Kyrre teleport to the Castle on snow. There, on respawn, ready to break into the underground treasure zone.
On 142, started playing poorly. Respawned CragHack in the snow Castle. Gave him archers and centaurs and sent him to scout my own treasure zone. Kyrre flew underground. Forgetting that CragHack had 20 ducks...
On 143, what I did this day was total noobishness. Air scan showed I was reaching the opponent who was also in this treasure zone. The tavern showed Shakti on respawn. I just needed to go and finish the game. I chose a different option. Although even with this option, if I had used Flight, I would have taken two Dragon Utopias and killed Shakti with all the scout heroes... but no. I spared the mana. Took one Dragon Utopia and made Shakti flee. Didn't reach the scout with troops. Shakti attacks Kyrre. I continue playing terribly. Shakti's first turn leaves me with 4 Angels, 31 Battle Dwarves, and 1 Unicorn. I Slow him. Take out the small units. The next turn, Lightning leaves 2 out of 7 Beholders. The fight should have been won already. No, I got scared and decided to flee.
On 144, continue playing poorly. Refill mana near the main, and instead of portaling to the snow Castle, using Flight and Dimension Door, and beating Shakti again — I would even have killed the scout with the army — I for some reason went into my own treasure zone. Took a Hive and a Cloak +2 speed. Library.
On 145, finally stopped playing poorly. The opponent, by the way, was no better. All the time leaving Shakti on respawn in the revealed treasure zone. Finally, the right thought came into my not-too-bright head. Teleport to the snow Castle, Flight to the underground, there Dimension Door and killing the scout hero with the army. GG followed immediately.
By the end of the week, Angels were being built in the Castle, and the growth would have been 6 per week + 4 external dwellings...

Stream from the opponent's side...
http://ru.twitch.tv/justobserver/b/377664836 2nd game continuation
http://ru.twitch.tv/justobserver/b/377285439 2nd game first part

Thanks for the game!

P.S. I chose the right plan for the game. Clear treasure zones close to the opponent. Which almost succeeded. If not for the brutal slowdown starting on 142 with giving ducks to CragHack and ending the game on the next turn by eliminating all scout heroes and Shakti, I would have been very satisfied with my play. But the last three days left a bitter impression from a sea of mistakes. I want to forget them, and not remember the game because of these three days.
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vysokiy
2nd game of the winners' final

14.03.2013 vysokiy (red, Rampart, Kyrre, Kyrre-CragHack) def JustObserver (blue, Dungeon, Shakti, Shakti) 2sm4d(3) 145

My opponent still had one restart left, maybe two. I didn't take any restarts.

Week 1
Kyrre didn't get elves - bad, on the first day I captured an external dwelling of elves - good. 14 of them. A Dragon Utopia was revealed in my respawn area and in my treasure zone. Little money. I only bought 4 heroes. Crag came. On 114 I captured a secondary mine on snow and only then bought the 5th hero. Little gold. On 115 I captured another secondary mine - a Castle. Next to it is an Angel Portal. The portal guard is 50-99 Fire Elementals. I didn't risk going in this week. At the end of the week 123456 in Citadel. Territory is quite large. Main heroes are weakly leveled. Everyone fought. Kyrre - Level 3, Crag - Level 5.

Week 2
No Dragon Fly Hives, no cans revealed anywhere. Nothing to go into the treasure zone with. Decided to wait out the week. Collect artifacts. Took sword +3, shield +2, and most importantly boots and gloves for Kyrre. On 127 Kyrre cleared the Angels and stayed at the portal.

On 131 a second Angel was bought. Kyrre replenished mana and prepared to jump into the treasure zone. It was decided to go into the treasure zone adjacent to the opponent's secondary mine. Put my own off for later. And to go in such a way that I wouldn't be seen, but would immediately reveal the territory closest to the opponent. In case of his activity, so that I could control it later.
On 132 Kyrre picks up the Cloak of Reckoning and a Pandora's Box for 10k gold. The others try to keep up. Crag is a Nagabank.
On 133 two hives are taken. 12 Wyverns. Ahead are 5-9 Archangels. I think about whether to fight or not. Crag runs up.
On 134 Kyrre has no Tactics. I decide to break the Archangels with Crag. He has both Tactics and Blindness. The plan was for 39 elves to shoot the Archangels. And I could blind them a couple of times. The Archangels were broken. Losses are tolerable. Then the troops return to Kyrre and he runs further. Behind the Nagas he picks up the Tome of Air. The main thing is that the entire passage between the treasure zone and the opponent is revealed. Now I could go deeper, and if the opponent decides to come here, I'll control him. Kyrre has 5 mana, Crag has 22. Expert Earth for both. Kyrre needs one fight and then to split for mana.
On 135 Kyrre fought a couple more battles. Found another external dwelling of Angels. Captured it. Managed to return, drop off troops to Crag, and split into the Castle. Crag captured a shield +3+3 and is ready to replace Kyrre in capturing goodies. Scouting heroes revealed another Angel Portal and a Hive.
On 136 Kyrre with full mana uses Dimension Door to the Well. There's Fly there. Restores mana and runs to the place where the troops are moving.
On 137 two more portals and a Hive are taken. Scouting heroes are placed near the external Angel dwellings. A Pandora's Box with 4 magic is taken. No blue activity noticed.
On 141 scouting heroes deliver Angels. Teleport to main. There the Dragon Utopia is captured. Gave junk (Tome of Water and Titan's Plate armor. The rest was complete rubbish). Kyrre teleports to the Castle on snow. There, ready to break into the underground treasure zone.
On 142 I started to mess up. I split Crag into the Snow Castle. Gave him the archers and centaurs and sent him to scout my own treasure zone. Kyrre flew underground. Forgetting I left 20 ducks with Crag...
On 143 what I did on this day was total noob stuff. View Air showed that I'm running to the opponent who is also in this treasure zone. The tavern showed that Shakti is ready. I just needed to go and finish the game. I chose another option. Although even with that option, if I had used Fly, I would have captured two Dragon Utopias and killed Shakti with all the scouting heroes... But no. I was stingy with mana. Captured one Dragon Utopia and forced Shakti to retreat. Didn't reach the scouting hero with the army. Shakti attacks Kyrre. I continue to mess up terribly. First turn of Shakti leaves me with 4 angels, 31 battle dwarves, and 1 unicorn. I slow him. Take out the small units. On the next turn, lightning leaves 2 out of 7 magic elementals. The battle should have been won already. No, I got scared and decided to retreat.
On 144 I continue messing up. Replenish mana near the main castle and instead of portalizing to the Snow Castle, then Fly and Dimension Door and killing Shakti again, I even could have killed the scouting hero with the army. For some reason I went into my treasure zone. Captured a hive and a cloak +2 to speed. A library.
On 145 I finally stopped messing up. The opponent, by the way, was also not far behind. All the time leaving Shakti on the move in the revealed treasure zone. Finally, the right thought came into my not-so-bright head. Teleport to the Snow Castle, Fly into the underground, then Dimension Door there and kill the scouting hero with the army. GG followed immediately.
By the end of the week, angels were being built in the Castle and the growth would have been 6 per week + 4 external dwellings...

Stream from the opponent's side...
http://ru.twitch.tv/justobserver/b/377664836 2nd game continuation
http://ru.twitch.tv/justobserver/b/377285439 2nd game part one

Thanks for the game!

P.S. I chose the right plan for the game. Clearing treasure zones close to the opponent. Which I almost managed. If not for the massive brain lag that started on 142 with giving the ducks to Crag and ending the game on the next turn by eliminating all the scouting heroes and Shakti, I would have been very satisfied with my play. But the last three days left a bitter impression because of a sea of mistakes. I want to forget them, and not even remember the game because of these three days.
In the first week, I lost 70 Troglodytes to Lizardmen - that was the end of the first week.
In the second week, I lost 50 Troglodytes to Snipers - that was the end of the second week.
In the third week, I got greedy for wings and Pandora's Boxes, while I was running around, the opponent snatched the Tome of Air, which scared me so much that I decided to go into a max Dragon Utopia, where everything except 12 ducks and 12 Minotaurs got eaten, but with a Cap of +5 level, a Cap +10\-2 and a Necklace +3 I feel more confident, and it's a good reason to build bears in the secondary town, and there was an external dwelling for them too.
In the fourth week, full-speed rushing in the treasure zone, even despite using View Air. But even without the rush, a Bolt hitting for 900 would have severely punished me there.
Thanks for the game.
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Hi Gasik, let me know when you'll be available to play...
icq - 470286448
In reply to Егор Коробейников
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Hi Yegor, I asked you the same question on AIM on March 25th, and you didn't answer :smile32:. I can start now, or we can do it tonight, tomorrow night, or on Sunday... Just write to me on AIM...
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I schedule the game between Егор Коробейников and Gasik for March 31st at 6:00 PM Moscow time. No-show equals technical defeat. Best of 1, full random.

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