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"Newcomer-2013. Winter"

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#667
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high
1 game of the winners final

10.03.2013 high (blue, Dungeon, miner, miner) def JustObserver (Stronghold, Gurni, Gurni) 2sm4d(3) 143

It seems each had one respawn left. Started playing.

111 The beginning... miner with one stack:smile18: but in the tavern there are two native heroes :smile01: A stack of 102 upgraded Troglodytes breaks through one direction. A pre-max Crypt is taken and a single Conservatory is beaten off. Two stacks of Griffins were moraled onto the Troglodytes. Day's result... 1 Angel, 70 Troglodytes, 6 heroes, and 3500 gold still unused:smile20: No point thinking about a restart.
112 There is a fork. Road in three directions:smile26: at the fork is a Dragon Utopia. 8 heroes, there is also Moneer. The miner has Gloves
113 The Conservatory is scouted. The miner was one move short of the secondary Citadel. Moneer is preparing to break through upward along the road.
114 The miner took the Citadel. A 9th hero was bought. One stayed in the Dungeon. Troops were given to Labetta. Labetta broke through a bunch of guards and opened the path to finding external dwellings and gathering gold. Troops were given to Moneer. He went up the road. The Horde of Red Dragons is scouted. The road continues past them.
115 Moneer breaks the guard on an adjacent secondary and kills everyone blocking the road along the way. The miner, in another direction, runs around stat-boosters out of inaction. Another Conservatory is scouted. 2 entrances to treasure zones. Scouts ran along the cleared paths in search of goodies.
116 The snow secondary is taken. Troops are dumped onto a scout hero. He, due to the lack of more lucrative external dwellings, takes an Eye dwelling. A decision is made to focus on them. Two more Dragon Fly Hives are scouted on the respawn.
117 Week's result. 10 heroes (two holed up in castles). Eye dwelling and Portal. In the Dungeon, 123456 in the Fort. Scouted artifacts are all magic-related. Nothing for stats. Miner level 6, expert skill main: Tactics and Advanced Armorer, Advanced Earth. Moneer level 5, Labetta third
121 Nothing interesting. Buying. Book purchase for the miner. No Slow. There is Geon with Slow in the book and a chance to get Literacy - 8. No hero with Literacy. I decide to level Geon a bit.
122 Moneer takes the mini Hive. In the Dungeon, Academy and Pyre immediately grant Literacy. Slow will be with the miner.
123 A chain from Moneer passes troops to the miner, clearing two Crypts along the way. The miner kills a crowd of Crusaders for the +3+3 Amulet and another Crypt.
124 Troops are returned to Moneer. He kills a crowd of Vampire Lords and takes the Dragon Fly Hive behind them. Mini again. The miner visits the Stable and disperses into the Dungeon.
125 The miner breaks through 50+ Lizardmen and heads for the swamp secondary. Moneer goes to the Dungeon for the book.
126 The miner takes the secondary. On day 8, visits a stat-booster. The scout hero with the remaining troops takes a Crypt and stands near the Observatory. Moneer has the book.
127 Pyre learned Slow and taught it to the miner. The miner on the Angel stood not far from the Conservatory. Moneer returned to the Dungeon to double mana. In the Dungeon, everything except the Dragons is in the castle. The miner is level ten with excellent quality... expert Earth, Offense, Tactics, Advanced Armorer. Labetta is level four but expert Earth. Moneer is level seven.

Plans for the week. Take two Conservatories and jump into the treasure zone. Clear it and on day 141 take the Dragon Utopia and head to the opponent.

131 Triple Conservatory taken without losses. What losses could there be when you have expert Earth and 42 upgraded Eyes, 12 Swamp Dwellers, and all sorts of small stuff from the Dungeon. The miner stood near another Conservatory
132 Another triple Conservatory is taken. 7 Angels. The miner disperses into the snow secondary. The chain takes the Medusa dwelling along the way. Gives 12 Wyverns to Moneer. He dives with them into the swamp. Angels, Eyes, Minotaurs, and Manticores are brought to the miner. 50+ upgraded Demons are immediately broken through.
133 Here is the decisive day. The miner dove into the treasure zone and immediately got a tome of Earth by killing 10+ Hydras. Can go take the Dragon Utopia... but I want at least one or two more moves in the treasure zone. Plans change. Instead of the Dragon Utopia on the first day of the fourth week, take it around day 135 and on day 137 try to take the opponent's growth. Luckily with Gloves, from the Dragon Utopia to the Horde and probably to the opponent's castle, it's a maximum of two days' travel. Can even sit in the castle without mana. Anyway, if there's an attempt to recapture, mana will have recovered by then...
Moneer runs around the swamp beating everyone. Took the Swamp Dweller dwelling. Runs to the Hive. A chain is being built behind him to return the Swamp Dwellers to the Dragon Utopia.
134 The miner spent another turn in the treasure zone. Nothing tasty. One Dragon Fly Hive for 6 Wyverns. Moneer also took a Dragon Fly Hive, he already has 20 Wyverns. Sees Boots behind Vampires.
135 The miner ate a Pandora's Box for 10k experience and a Teleport to the Dungeon. On the Angel, he ran to the Dragon Utopia. Stood almost next to it. The plan is to take the Dragon Utopia and immediately go to the Horde. Moneer took the Gold Mine and the Boots. Did not go further into the swamp treasure zone. Troops need to be returned to the miner.
136 Entered the Dragon Utopia with 25 Wyverns, 7 Angels, and single Troglodytes. Came out with all Wyverns and Angels. Got the Hat, all fifth level magic. Tome of Fire, Red Orb. In short, turned out to be a good mage. In almost four weeks, not a single artifact for combat stats. All for magic. Stats 9-9-12-9. Implosion for 1200. Having gotten full Control, I don't need to run immediately to the Horde, can replenish mana and then Fly and Dimension Door. The miner disperses into the Citadel. There, uses Fly and Dimension Door. At the Well, replenishes mana and returns to the taken Dragon Utopia but now with mana. Positions on a single Angel.
137 The plan succeeded. Fly and Dimension Door allow taking the opponent's main. Moneer disperses and is recruited at the Citadel, on recruited Wolves runs to find the opponent. The miner heads into the Citadel.
141 Moneer ran to the opponent's swamp secondary but there's a sea of Lizardmen. Turned around and waited for the miner. The miner recruited Eyes, Swamp Dwellers, and something else, returned to the Citadel, doubled mana, and ran after Moneer. In the tavern, Gurni's stats are impressive. Twice as good in combat stats. Besides, near the Citadel there is an external dwelling of Beholders. Scary. But lots of mana and good Implosion... + full Control. Searching for Gurni
142 I take the opponent's secondary with Moneer. The miner flew around stat-boosters a bit. Didn't notice how Gurni crept up to my swamp secondary. But maybe that's for the best. A small victorious skirmish of scout heroes occurred.
143 Gurni takes my secondary. Upgrades Wyverns there and sits in it. I Fly and Dimension Door there. The finale. Wanted to block the castle exit with a snake formation right away, but the opponent slyly killed it. Had to wait and wait for the Harpies' turn to block with them. The opponent didn't speed up and also waited. When it was the Harpies' turn, an Implosion followed, leaving memories of the opponent's birds, and immediately Harpies at the castle exit. A GG followed
Miner 9-11-14-10, mana 260, Implosion for 1350
Gurni 20-15-6-6, mana 53
Link to the stream from the opponent's side http://ru.twitch.tv/justobserver/b/375718860. 2:20 finale

1:0

Thanks for the game!

P.S. Overall the game worked out. Everything I wanted happened. In the second game I was a bit slow but that will come later.
Until week 4 I felt great - perfect leveling for Gurni, impressive attack stacks thanks to the external dwellings of Bears and Swamp Dwellers, enough money, but then Shaktis came on his bulldozer and smashed all my sandcastles. Thanks for the game.