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Posts from Diamond Monster

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maybe you could try using a chess clock for the SOD group? )
7+3+1 as an option?
Дурман мирской любви сильнее яда кобры, он глупым может сделать мудреца и увести от цели благородной и дух и волю война храбреца.
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Вакцинация младенцев в роддомах преступление!
Вред прививок или правда о вакцинации
In reply to ariputra
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ariputra
maybe we could try switching the SoD group to a chess timer? )
7+3+1 as an option?
be quiet, you'll summon Rebellius:smile10:
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ariputra
Maybe we could try switching the SoD group to a chess timer? )
7+3+1 as an option?
This is too big of a change to implement mid-tournament. Besides, the development is recent, meaning it hasn't been thoroughly tested, and there might be some bugs.

Here, even HDmod isn't listed as a required version.

Also, the latest HDmods don't include TE hotkeys, so personally, I'll be playing on 2.98.

Added 2 minutes later
KobRa_RR
In general, I played on Diamond, as I promised imkhan: a poor, unbalanced parody of Spider! :D The same huge number of roads for one and almost none for the other :) The only questionable plus, besides (the undeniable - connectivity...), is that the timer doesn't allow you to fully utilize "chocolate" strategies, and losses in battles and on the map are inevitable :)
No one promised balance on the L size, but you're wrong about the roads; the balance regarding roads is much better here than on most other maps, and much better than on Spider.

You're right about the timer.

Added 11 minutes later
Another pair from the first round:

WiZarDX_576 - stre
In reply to KobRa_RR
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KobRa_RR

[/U]03/15/12: KobRa(blue, Stronghold, Tyraxor, Tyraxor) def Javdet(red, Inferno, Calh, Calh) +500, at DM on 127 WT
I started playing because of the wings for 50 master jinn, which I successfully took on 122, then it was just a matter of technique: I gained 30 views, took 3 utopias, and attacked Roma, who settled in my main castle.
Thanks for the game!
P.S. I wanted to attach a screenshot, but the system wouldn't let me.
I was very happy with the Warlock. Barbarians are still synonymous with a time crunch at the start, which is what happened. In the first week, I was cut off from the outside world by blocks on both sides. If it weren't for the 3-unit conservation and +2 speed, I don't know how I would have beaten 96 grand units. I cleared the third level, and then I didn't know what to do. The third levels are either empty or in swamps. For 3 days, Hulk jumped through teleports in search of something to eat and jumped into the main castle of the red player. That's where he settled in.

Thanks for the game.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
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Wicc
This is too significant a change to implement during a tournament. Besides, the development is recent, meaning it hasn't been thoroughly tested, and there might be some bugs.

Forcing players to use a chess timer isn't a good idea yet. But in the case where both opponents agree to play with a timer, a default value should be specified.
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In reply to Javdet
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Javdet
I was very pleased with the Barbarian faction; after all, Barbarians are synonymous with a time crunch at the start.
So, is the Barbarian faction really a time crunch at the start? Actually, it's one of the fastest factions in terms of combat.

Inferno, on the other hand, is one of the slowest. Although it's easier with Calhoon, of course; the choice of hero is absolutely correct – Marik and Fiona would have failed much faster.

Added 1 minute ago
Ihtiandr
We shouldn't force players to play with a chess timer yet. But for the case when both opponents agree to play with it, we need to specify a default value.
If both agree, what prevents them from agreeing on the numbers?

The problem here is that playing in an unfamiliar format is not just about the games themselves, but also about training for future games. And then they might encounter uncompromising opponents who insist on strict adherence to the rules. Therefore, it is recommended to play all games in the format that is announced.
In reply to Wicc
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Wicc
Is this Stronghold time trouble at the start? This is actually one of the fastest Castle factions in terms of combat speed.

And Inferno, on the contrary, is one of the slowest. Although with Calh it's easier, of course, the hero choice is completely correct - Marique and Fiona would have wilted much faster.

From the quick combat perspective - yes. Alongside Conflux, they are clear outsiders in terms of critical losses in auto-battle. For Conflux, however, there is a way out - upgrade to shooters.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to Javdet
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Javdet
From a quick combat perspective — yes. Alongside Conflux, they are clear outsiders in terms of critical losses in auto-battle. For Conflux, however, there is a way out — upgrading to shooters.
Who even uses quick combat at the start? Even on 600+300 it’s not very sensible, and on 1000+400 it’s utterly unwise.

Quick combat is a mid-to-late game thing; at the start you have to do everything manually, because losing 1-2 individual units is often critical.
In reply to Wicc
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Wicc
Who actually uses quick combat at the beginning? Even with 600+300, it's not very wise, and with 1000+400, it's completely unwise. Quick combat is for the mid-to-late game; at the beginning, you have to do everything manually because losing 1-2 units is often critical.
This is where the timer consumption comes from. For Barbarian, all battles are fought manually, while for Inferno, only half are. This is especially true during the mid-game, when the most difficult battles take place, and having a time reserve is most necessary.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to Javdet
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Javdet
That's where the timer difference comes from. With Barbarians, all battles are played manually, while with Inferno, only half of them are. This is especially important in the mid-game, when the most challenging battles take place, as that's when you need the most time.
Yeah, but for the other half, with Barbarians, everything boils down to 2-3 counterattacks and activating the wolves, while with Inferno, it involves a long setup, positioning for a direct attack, and then blasting with golems until you're blue in the face.
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Javdet
This is where the timer discrepancy comes from. For Barbarians, all battles are fought manually, while for Inferno, only half of them are. This is especially important during the mid-game, when the most challenging battles take place, as that's when you need the most time.
I remember when TERM and I were training on Jebel, aiming for 600+300 with different factions, and we never encountered a situation where Quick consistently provided acceptable results on auto-battle for any faction during the first week. Almost always, we had to fight manually.

Even with Castle, the creatures kept losing constantly, even though they had more hit points and lower speed than Imps. And Marks also defeat neutral creatures faster than Gogs.

Quick only consistently performs well with Rampart, and even then, only if you don't include Centaurs and Pegasi in the army, and instead use Elves, Dwarves, and Dryads.
In reply to PReDS
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After a couple of games on this map, I came to the conclusion that any melee-focused castle consumes timer resources compared to a ranged castle. Magogs, gremlins, and marksmen can quickly eliminate 5-6 guards in a row on day 3. Melee units (at least, I don't know how to fight with wolves quickly without losses) certainly slow things down, and in potentially difficult battles, they will spend more seconds on the first day. And the main disadvantage of playing as Tyras is problematic battles on days 121-122 – when the same Inferno can capture wings guarded by 9 Chaos Hydras with minimal losses. But with Tyrax, it seems you have to wait until you create a second attack stack; this hero can determine the game's pace.

And in general, in my opinion, Tavern is the strongest here. :D
Земля нуля.
Все в ней нулево и кукольно.
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Javdet
He was very happy with the Blacksmith, after all, Barbarians are synonymous with time pressure at the start, which is what happened.

Me too))) because it's not that easy to defeat Demons with such a tight timer.
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It’s very easy to test in practice who is faster. Generate a mirror map or manually draw a map that is close to the conditions of a Diamond map and play for a week with Barbarians and one of the ranged factions. Along the same route, of course, with acceptable losses of 20-30 goblins, 30-40 imps, etc. For me, the result is obvious.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.

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