608941846
SoD
SoD
New here? I'm Roha — want a quick tour?
maybe we could try switching the SoD group to a chess timer? )
7+3+1 as an option?
Maybe we could try switching the SoD group to a chess timer? )
7+3+1 as an option?
In general, I played on Diamond, as I promised imkhan: a poor, unbalanced parody of Spider! :D The same huge number of roads for one and almost none for the other :) The only questionable plus, besides (the undeniable - connectivity...), is that the timer doesn't allow you to fully utilize "chocolate" strategies, and losses in battles and on the map are inevitable :)
[/U]03/15/12: KobRa(blue, Stronghold, Tyraxor, Tyraxor) def Javdet(red, Inferno, Calh, Calh) +500, at DM on 127 WT
I started playing because of the wings for 50 master jinn, which I successfully took on 122, then it was just a matter of technique: I gained 30 views, took 3 utopias, and attacked Roma, who settled in my main castle.
Thanks for the game!
P.S. I wanted to attach a screenshot, but the system wouldn't let me.
This is too significant a change to implement during a tournament. Besides, the development is recent, meaning it hasn't been thoroughly tested, and there might be some bugs.
I was very pleased with the Barbarian faction; after all, Barbarians are synonymous with a time crunch at the start.
We shouldn't force players to play with a chess timer yet. But for the case when both opponents agree to play with it, we need to specify a default value.
Is this Stronghold time trouble at the start? This is actually one of the fastest Castle factions in terms of combat speed.
And Inferno, on the contrary, is one of the slowest. Although with Calh it's easier, of course, the hero choice is completely correct - Marique and Fiona would have wilted much faster.
From a quick combat perspective — yes. Alongside Conflux, they are clear outsiders in terms of critical losses in auto-battle. For Conflux, however, there is a way out — upgrading to shooters.
Who actually uses quick combat at the beginning? Even with 600+300, it's not very wise, and with 1000+400, it's completely unwise. Quick combat is for the mid-to-late game; at the beginning, you have to do everything manually because losing 1-2 units is often critical.
That's where the timer difference comes from. With Barbarians, all battles are played manually, while with Inferno, only half of them are. This is especially important in the mid-game, when the most challenging battles take place, as that's when you need the most time.
This is where the timer discrepancy comes from. For Barbarians, all battles are fought manually, while for Inferno, only half of them are. This is especially important during the mid-game, when the most challenging battles take place, as that's when you need the most time.
He was very happy with the Blacksmith, after all, Barbarians are synonymous with time pressure at the start, which is what happened.