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Posts from HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3.

4.7 (6 ratings)
13 years ago
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Juristis
I would like to see Golems appear in random maps. The Tower faction is already weak, and now it's also deprived of hiding places for one of its few decent units. I'd like to know if anyone has any thoughts on this. As far as I understand, this would require adding an object to the generator; I'm not sure if this can be done in the editor.
I added them to the HotA mod. If Baratorch deems it necessary (which, in my opinion, is unlikely), he can include the code for them in HD.
13 years ago
Hi, I just installed 3.28f. It seems to work fine in single player, but it dosent work on gameranger and on hamachi im told that I have a version that is earlier than 3.17. Any help will be appreciated.
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13 years ago
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The idea of a golem niche is good. It should strengthen the Tower, which is currently weak in any version.
Не бійся коли ти один, бійся коли ти нуль.

484800548

In reply to Maretti
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13 years ago
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Maretti
Hi, I just installed 3.28f. It seems to work fine in single player, but it doesn't work on Gameranger, and I'm told that I have a version that is earlier than 3.17. Any help will be appreciated.
In the changelog, it says:
If, for any reason, the patch doesn't work in memory or you need to use the game with Gameranger, the Create HD.exe button will create a modified %name of the selected original executable% HD.exe in the game folder.
Translation = If the game doesn't work in Gameranger, use the Create HD.exe button in the HD Mod installer.
Have you tried this method?
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
In reply to Captain
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13 years ago
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Maretti seems to have the same problem as I do. But the ND mod works for me in Hamachi.
In reply to Captain
13 years ago
Captain
in changelog on Russian wrote:

Translation = if heroes doesnt works in gameranger, use Create HD.exe button in installer of HD Mod.
Did you tried this way?

Yes, I tried that. Everything looks fine. It just keeps loading without ever getting into the game.
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13 years ago
you see this picture? /attachments/30385/>
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
13 years ago
Yes, I get that one.
In reply to Maretti
13 years ago
Maretti
Yes, I get that one.
Then just uncheck HD+ box in mod launcher. Your opponent should do the same. And it'll work after that i suppose:)
13 years ago
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Guys, does the HD+ option only work when the .exe file is launched through the launcher? It doesn't work through GameRanger; there's no "in-game options: more options" menu.
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13 years ago
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The "post-match analysis" of the Oelm vs. twaryna game led me to this suggestion.
Given that when resuming a postponed game, if it doesn't happen on the same day, some players experience difficulty remembering the current state of affairs and their immediate plans, I propose introducing an additional "preview" mode (or "recollection mode," the name can be refined later) when loading and resuming a previously postponed online game. In this mode, the time counter for all players is paused, but:
players can: view the map, their heroes, and their cities, and it would also be good to allow viewing the opponent's last move during this time;
players cannot: move heroes, hire/fire heroes or troops, build buildings in cities, buy/sell artifacts, exchange resources on the market, transfer them to allies, etc. – in other words, a "read-only" mode. Let's say all players simultaneously enter the preview mode (it could be limited to ~5 minutes), and when they are ready to play, they press the corresponding button. I think it would be relatively easy to implement this programmatically, and it would be helpful to many.
Plus: the rules are not violated, and no one gets an unfair advantage by revealing the map.
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
13 years ago
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What’s wrong with that approach, when a player who loaded a save waits for their opponent to remember the map and informs them that it’s their turn? After all, there’s no time limit, even with a time limit set. If they don’t remember, you ask them to load it again. The problem arises if there’s a malicious player who deliberately passes their turn so the opponent won’t remember. But I haven’t encountered such players.
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13 years ago
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We were playing with Uvad on HD+, and we encountered the following problem: in the final turn, it showed that the enemy's dog was moving, but on Uvad's screen, it showed that my golem was moving. As a result, neither of us could make a move... screenshots are attached.
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http://heroes3.tv/aiwe
In reply to Aiwe
13 years ago
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Here is my screenshot:

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