Posts from Worshipper – “Ship” [Campaign 2, Mission 4]
The skillful Light magic, with all its mass spells, was a great help to me in this mission. I played on Veteran difficulty, version 1.6.
First, I captured the Demon Castle. I stayed there until it was fully built. Then, the Elven troops were sent for experience. :smile26:
At first, it was difficult because the computer constantly spawned strong heroes who destroyed two weeks' worth of progress, leaving only 1-2 Cave Demons.:mad:
Then, two Druids (danger: high) showed up and attacked me in the Castle. I discovered a very interesting thing: if you cast a mass evasion spell, the enemy hero immediately flees the battlefield.:cool:
Two weeks after building the Archdevils, I paid a visit to the Dragons.
I decided not to rush their quest.
I captured the Elven cities and set out to find all sorts of stat-boosting items. Along the way, two and a half hundred Elven Archers joined me "in search of glory"! :smile44:
When I returned to the Demon Castle, I divided the Archers as follows: 100 to the Dragons, the rest to Agrael for experience.
Then, I took the reinforcements, hired a hero, gave 100 Archers, and went to the Dragons. (Agrael must receive the Archers.)
Erivel was captured without much difficulty thanks to mass buffs and teleport, even though the danger level was medium. :cool:
Good luck to everyone in completing the game!
Thank you so much!!! I've been racking my brains for a week)):) :)
Thank you a million times))):) :) :)
After the battle, I had 10 Cave Lords left, with whom I captured Erathia:)
Immediately after the start, I recruited archers and quickly captured the Forest Alliance town. Then, without wasting time, I secured the mine and sawmill and headed towards the tunnel leading to the Dungeon Castle – I didn't risk going through the Druids due to obvious losses, so I went south, bypassing them (there are dancers and an observation tower there). Next, I hired archers in the dwelling and, without delay (I needed to do it before the end of the first week), I rushed to the orange castle – if I didn't waste time and didn't redeploy troops unnecessarily, the castle would be mine without any problems on the 7th day of the first week.
Then, I settled in – I sent the remaining elves to guard the gold mine, and with Agrael's demon army, I captured the mines in the Dungeon. I created a second hero and sent him to the top to collect everything that was lying around (this is important because to the east of the captured Elven town, there are many dwellings with elves; you can gather a decent battalion of archers – just be careful not to run into the green player). Soon, after a week or two, the most difficult battle of this mission occurred – with Agrael, I reached the garrison on the eastern branch of the Dungeon, and an Elf emerged from the surface and attacked me – both our armies were weak (the Elf had many different elementals), but I won.
That's it. There were no more difficulties. With a scout hero on the surface, I found 4-5 Elven dwellings, from which I gathered a good number of pointy-eared archers (don't even think about giving a hundred archers to dragons during a normal (non-blitzkrieg) playthrough – let them go; these valuable ears will be needed for the assault on Erathia). In 3 weeks, Agrael developed the castle to the fullest; the abundance of Cave Lords guaranteed an advantage in battle – he emerged on the surface through the southern exit of the Dungeon and easily defeated the eastern town, and then the western one.
That's it. Then, I hired an Elven heroine in the tavern, gave her all the troops accumulated in the three towns, developed diplomacy for fun, thanks to which the neutral elves started joining one after another (my heart rejoices and sings when 180 archers or 150 high druids want to join). Agrael, meanwhile, had fun – he ran around the map, leveled up, and searched for artifacts for morale.
When I got bored, I crushed the spectral dragons with one devilish hoof, reached Erathia (along the way, 200 Cerberi joined – a nice bonus), gave Agrael about 900 archers and 400 druids from the Elven army of the three towns, and didn't even notice the assault itself – the guys shot down everything that moved.
The mission takes about 40 minutes. I completed it in about 2 hours, simply because I was having fun running around the map and leveling up the hero.
Go for it!
First, I captured a demon city, stayed there for a few months, gathered an army, and then rushed through the dragons straight to the main elven castle. That's how I did it.
The first time I played, I struggled a lot. Now I'll tell you how...
First, I captured a demon city, stayed there for a few months, gathered an army, and then rushed through the dragons straight to the main elven castle. That's it.
But what about the elves? Did they never make any raids into your underground, having troops from 5 (!) cities?:eek:
The easiest way is to immediately go and take the demon town when the hero is still there with a small army, so you don't have to worry about the elves running away. Or you can take one castle, buy a few units, and then immediately go to the Inferno castle. After that, gather an army and attack Erivel through the dragons. It's much better to fight with your own army.
Obviously, there can be different approaches. I tried that too, but then the elves don't allow for peaceful construction, sending armies from 5 towns. The Inferno faction, on the other hand, behaves quietly there, and it has only one castle, so you can safely take it down after dealing with the elves.:smile13:
Obviously, there can be different approaches. I tried that too, but then the Elves don't allow for peaceful development, sending armies from 5 cities. On the contrary, the Inferno faction behaves quietly there, and they only have one castle, so you can easily overwhelm them after dealing with the Elves.:smile13:
This will distract the elves a bit, and they will try to reclaim their city.
In short, the elves are very elven:D In my last playthrough, I think I did something similar – I took one or two of their towns and then started taking Inferno towns. And the elves kept trying to retake their castles, but whether they succeeded is the question?:D
In the third mission, I also fought with Inferno troops. I don't see the point in playing with the elven army, which we'll have plenty of time to play with later, and which has morale problems under the command of Agrael.
The last time I played, I took the first town and the gold mine near it, and immediately headed for the Inferno Castle. I cleared the Dungeon there, built the Castle, and then went for Erivel. They quickly took back their Castle, but didn't immediately go into the Dungeon; only at the end did a hero with a mediocre army arrive, get a little beaten up, and run away. After that, I captured Erivel.
In the third mission, I also fought with Inferno troops. I don't see the point in playing with the Elven army, which we'll have plenty of time to play with, and which has morale problems under the command of Agrael.
Today, I completed this Agrael campaign for the third time, and in the thematic mission "The Ship," if you play in the following order, there are no problems at all: 1) Take the southern Elven town. 2) Agrael immediately goes northwest (up and to the left) and takes the second town. 3) There's a tavern nearby, and two more heroes are hired; it doesn't matter who – troops only flee from Agrael's army, not from the Inferno heroes. Send one to the first town just in case, and the other stays here. 3) Agrael goes east along the road; along the way, there will be Silanna's tree, and archdevils will join. A couple of weak Elven squads will be encountered. 4) He reaches the eastern town and takes it. This leaves the Forest faction with only Erivel. If you like to play longer, you can build it up to green dragons. 5) And now, having protected yourself from the Elves, since the hero from Erivel doesn't leave at all, you can calmly clear the quest-related demonic town in the basement. There are two ways to get there: either from near the starting point, where there's an entrance underground, or from the eastern town, but you'll have to go through a garrison. That's all, basically. Agrael ends up at level 26-27, and probably with any skill build. This time, he didn't have Chaos at all; somewhere, a witch gave him Summoning, which he doesn't really need, except maybe for Phantom. And Darkness skill.
I should note that if you play version 3.0 of the Lords of the Realm, using the corresponding mod to merge campaigns, as I did this time, it's impossible to complete the dragon quest if you have the second upgrade for archers in your army; the scripts don't recognize them. So, I just had to defeat the dragons. And, of course, in Erivel, Agrael takes demonic troops, just for the sake of it... Although you can use elves, but I just don't like them